Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Trials => Events and Competitions => Trial Archive => Topic started by: RavingRabbid on October 29, 2012, 01:23:16 pm

Title: Phase 3 - Questions Topic
Post by: RavingRabbid on October 29, 2012, 01:23:16 pm
Ask here any questions you would like every contestant (or a group of them) to answer.
All the polls are in the respective sections, and the deadlines are in the respective polls.

If you want to ask questions for a single element, or a single contestant, use the respective topics.
Title: Re: Phase 3 - Questions Topic
Post by: deuce22 on November 01, 2012, 01:34:28 pm
Would all phase 3 participants (except for aether trials participants) please post a gif that represents one of your opponents or what you will do to your opponent in the final battle.
Title: Re: Phase 3 - Questions Topic
Post by: Calindu on November 01, 2012, 02:16:27 pm
(http://i.imgur.com/iZdVi.gif)
(http://chzgifs.files.wordpress.com/2010/11/c8e335d7-c82f-4d25-bfc2-878363a9d7b5.gif)

2 of them because why not?
Title: Re: Phase 3 - Questions Topic
Post by: Jen-i on November 01, 2012, 02:35:32 pm
(http://fi.somethingawful.com/is/img370/4707/aceventura7sg5gc.gif)

This image serves three functions:
1) This is Calindu on a normal day
2) This is what Kev's attack will look like if facing me in the final battle
3) This is what I will do if I beat Kev in the finals
Title: Re: Phase 3 - Questions Topic
Post by: Laxadarap on November 01, 2012, 03:12:28 pm
(http://i.imgur.com/HwLpQ.gif)

Symbolic of catapults gone wrong.
Title: Re: Phase 3 - Questions Topic
Post by: Shantu on November 01, 2012, 03:16:36 pm
(http://i.imgur.com/BTylh.gif)
Title: Re: Phase 3 - Questions Topic
Post by: kev on November 01, 2012, 03:28:57 pm
I will torture whichever sad soul faces me
in the Final Battle until he concedes.


(http://gifs.gifbin.com/122009/1259928856_surprised_kitten.gif)
Title: Re: Phase 3 - Questions Topic
Post by: Jenkar on November 01, 2012, 03:44:11 pm
(http://i1.kym-cdn.com/photos/images/original/000/127/784/10042%20-%20animated%20Cupcakes%20pinkie_pie%20rainbow_dash%20stare.gif.jpeg.gif)

Cower. I had several epic ones, but this forum is... too young for them :v (RainbowDash is a very used pony...)
Title: Re: Phase 3 - Questions Topic
Post by: glennfoo on November 01, 2012, 04:37:29 pm
If I enter the finals, I hope I am Indiana, not the other way round. 

(http://wrestlingclique.com/images/imported/2007/05/jones9pl1-1.gif)

when I am tracking my opponents, hopefully i can see this :)

(http://4.bp.blogspot.com/-UJCOCCzGrLg/UDns2_owNkI/AAAAAAAAB_s/mWhi6O8OrV4/s1600/Funny+Gif+Pictures+free+%2823%29.gif)

I wonder my opponent has experienced this when he wants to have a sneak attack
(http://alfa.gifs-planet.com/popular/1.gif)
Title: Re: Phase 3 - Questions Topic
Post by: willng3 on November 01, 2012, 08:40:32 pm
RAWR WILLU SMASH
(http://gifsoup.com/view4/2043078/punch-computer-o.gif)
Title: Re: Phase 3 - Questions Topic
Post by: PlayerOa on November 01, 2012, 09:23:19 pm
Before the battle:
(http://www.reactiongifs.com/wp-content/uploads/2012/10/come_at_me_bro.gif)

Opponent:
(http://www.reactiongifs.com/wp-content/uploads/2012/10/13.gif)

When I win:
(http://www.reactiongifs.com/wp-content/uploads/2012/10/party-hard.gif)
Title: Re: Phase 3 - Questions Topic
Post by: bogtro on November 02, 2012, 12:14:43 am
Roast time!
Rutarete
(http://gifs.gifbin.com/1238512875_boxer-uppercuts-himself.gif)

Odii Odsen (Just read his posts =D)
(http://gifs.gifbin.com/062010/1275505552_drunk-guy-vs-pole.gif)

Annele
(http://gifs.gifbin.com/102010/1287206257_girl-vs-tv.gif)

To all participants (answer in your respective threads please): Choose the element that has least synergy with the element of your Trial, and explain why
Now make an effective unupped duo-deck with your element and the element from 1a.

Title: Re: Phase 3 - Questions Topic
Post by: Cheesy111 on November 02, 2012, 12:18:05 am
deuce22:
Opponent realizes I will face them:
(http://videobeta.net/gifs/29681.gif)

In the heat of battle, my opponent underestimates me:
(http://videobeta.net/gifs/29478.gif)

Once victory has been achieved:
(http://24.media.tumblr.com/tumblr_m6hb27tYlk1rwcc6bo1_400.gif)

Oldtrees - your question was unclear so I created two separate definitions.

Time encompasses the themes of Fate, Judgement and Control.  Time elementals twist the dimension of Time in order to achieve these ends, whether it is the harsh judgement of memory brought back or the serene acceptance of fate, accelerated.

Time is slowly gaining a decisive advantage by taking control of the battlefield and gaining card advantage.
Title: Re: Phase 3 - Questions Topic
Post by: furballdn on November 02, 2012, 12:19:35 am
(http://gifsoup.com/webroot/animatedgifs/1064534_o.gif)
Win!

(https://1-media-cdn.foolz.us/ffuuka/board/wsg/image/1348/41/1348411589768.gif)
Celebrate!
Title: Re: Phase 3 - Questions Topic
Post by: Helston on November 02, 2012, 12:32:09 am
Catch me if you can, will.

(http://i.imgur.com/sx2uQ.gif)
Title: Re: Phase 3 - Questions Topic
Post by: Laxadarap on November 02, 2012, 01:31:31 am
Catch me if you can, will.

(http://i.imgur.com/sx2uQ.gif)

Looks a lot like GAA (gaelic football (Irish football))
Title: Re: Phase 3 - Questions Topic
Post by: Kamietsu on November 02, 2012, 06:33:40 am
It's simple:

First I hypnotize the competition:
(http://i.imgur.com/60wrc.gif)

Then I shall scare them:
(http://i.imgur.com/PUr7J.gif)

I'll use my awesome strength:
(http://i.imgur.com/zmBgP.gif)

And stomp over all the other Elements:
(http://i.imgur.com/wHgol.gif)

Then I will be victorious:
(http://i.imgur.com/8XLOa.gif)
Title: Re: Phase 3 - Questions Topic
Post by: Annele on November 02, 2012, 06:42:55 am
Stick because it can represent all three.

(http://media.tumblr.com/tumblr_mcno3iopWj1rq2tbg.gif)

Title: Re: Phase 3 - Questions Topic
Post by: OldTrees on November 02, 2012, 10:18:55 am
Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.
Title: Re: Phase 3 - Questions Topic
Post by: ZephyrPhantom on November 02, 2012, 12:58:43 pm
(http://gifsoup.com/webroot/animatedgifs/1064534_o.gif)
Win!

(https://1-media-cdn.foolz.us/ffuuka/board/wsg/image/1348/41/1348411589768.gif)
Celebrate!

That's great!  Now, why am I being punted offscreen?  :P

(http://fc04.deviantart.net/fs70/f/2012/295/4/c/zelda_ocarina_of_time__the_most_epic_boss_battle_by_zellie669-d5ilycc.gif)
tennis, doods.
No photons or Ragepots were harmed in this production.

Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.
Light
Bright white, the Element of Passiveness
Defense? Do not strike back at our aggressors; rather, heal wounds and guard the supplies until our very hope becomes a shield.
Defeat the opponent? I give Blessings to my worthy soldiers; arm the Crusaders, enrage the Angels, blitz the Pegasi, even raise the blades of glory to our cause.
A small hatred for Darkness and Death remains in my heart, never truly forgotten.
We may start slow, but a miracle always awaits at the end,
with endless light given by the glow of Photons and Luciferase.
The clever commander who seeks more will find worthy creatures
in those who desire strength or protection.

Non-Poetic Version/Explanation:
Light encompasses the following:
Bright White - a color and adjective that define a light itself.
Element of Passiveness - Light has -no- CC to directly interfere with any of the 11 other Elemental creatures, save for Holy Light.
Defense - Negate wounds and disruption of quanta - Heal off damage with Luciferase, Miracles, etc..., and guard the quanta supplies with Sanctuary. Hope becomes a shield once enough creatures generate Light.
Defeat the Opponent - Create titans from small heroes. - Light encourages a player to 'champion' creatures : Crusader with weapons, Angel with +ATK/-HP buffs, and Pegasus with Blessing.  For more weapon savvy-players, one can Animate Morning Glories to serve their cause. Ultimately, a lot of Light's creatures become stronger with a second card in the mix.
A Miracle Awaits at the end - Stall out the opponent - Light is very good at stalling despite its lack of direct CC, with cards like Solar Shield to ramp up :light production for Miracles and Dragons or Sanctuary to heal and stall for time.
Find More Worthy Creatures - Outside synergy lays in buffs or stalling - Blessed Scorpions/Spark, Crusaders w/weapons, etc... are the 'offensive' synergy of Light, taking two-card pairs outside the element to strengthen cards that need a boost.  Meanwhile, Sundial/Sanctuary/Eternity, Seraph/Angel/Explosion (and Firestall in general), etc... play into Light's defensive side : the other element employs cards like Reverse Time and Rage Potion to allow Light to 'reach' to the other side of the board, while Light provides the more direct protection for the player.
Title: Re: Phase 3 - Questions Topic
Post by: mrpaper on November 02, 2012, 01:24:25 pm
(http://i.imgur.com/q9x9n.jpg)
This is me at the assault of the earth (rock) ... poor scissors can only raise his fist and complain!
Title: Re: Phase 3 - Questions Topic
Post by: ARTHANASIOS on November 02, 2012, 01:27:09 pm
Hmm... in the final battle, my plans are going to work perfectly:

(https://dl.dropbox.com/u/61724283/JYo2X.gif)

And after winning via my Leaf-Jade deck, I am going to celebrate with the following traditional way of :life:

(https://dl.dropbox.com/u/61724283/B4Mub.gif)


Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.

Cheap and fast damage (Frogs, Adrenaline),
not-so-cheap but durable rush (Cockatrices, any Mitosis + midhitter rush),
cheap and fast healing (Heals, Druidic Staves, SoG),
cheap and fast poisoning (Forest Scorpion),
expensive but big healing (Empathic Bond, flying AdrenaStaves),
slow but big damage (Rustlers + Emerald Dragons combo, any MitoDragon in general, Forest Spirits),
expensive but powerful poisoning (Thorn Carapace, any Scorpion + Mitosis + Adrenaline combo),
not-so-cheap but powerful protection (Emerald Shield)!
Nough said! :P
Title: Re: Phase 3 - Questions Topic
Post by: justaburd on November 02, 2012, 01:53:45 pm
(http://i.imgur.com/xDUYZ.gif)
Mah chair.
Title: Re: Phase 3 - Questions Topic
Post by: Kamietsu on November 02, 2012, 07:20:49 pm
Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.

High Damage
Low Health
Lots of desctruction: Fire Bolt(CC), Firestorm(Mass CC), Rage Potion(Buff/CC), Fire Shield(CC), Deflageration(PC)
Fast Quanta Growth: Immolation
Powerful creatures(Abilities): Phoenix, Lava Golem, Fire Nymph
Strong Cards(Abilities): Fahrenheit, Shard of Bravery
Lack of Healing
Title: Re: Phase 3 - Questions Topic
Post by: Calindu on November 02, 2012, 07:38:14 pm
Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.

Good stall: Antimatter, Chaos Seed, Pandemonium, Dissipation, Maxwell's Demon
RNGed CC: Chaos Seed, Pandemonium
Fast and cheap damage: Lycans
Denial: Discord
Buff: Chaos Power, Mutation(Well, mostly), Fallen Elf(Well, mostly)
Fast quanta: Nova
Powerful creatures: Purple Dragon
Good abilities: Schroedinger's Cat, Maxwell's Demon
I win card: Purple Nymph (Also Cat, everyone knows Cat is win)

Title: Re: Phase 3 - Questions Topic
Post by: Jen-i on November 02, 2012, 07:45:27 pm
Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.

Simply put Entropy is about transformation - thematically and within game mechanics. A creature's strength is transformed into its weakness, quanta and transformed into HP's or other quanta, creatures are transformed, by mutation or enhanced by lycanthrope or the power of Chaos itself.
Title: Re: Phase 3 - Questions Topic
Post by: Jenkar on November 02, 2012, 07:52:32 pm
Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.
Staying under control.
Title: Re: Phase 3 - Questions Topic
Post by: mesaprotector on November 02, 2012, 08:10:27 pm
Me before battle:
(http://24.media.tumblr.com/tumblr_m92o371FrW1rtxk51o1_500.gif)

Me after battle:
(http://25.media.tumblr.com/tumblr_m94zdmxpMe1rvvt9fo1_1280.gif)

How would I define light?
"Do what you want, I can handle it."

 ;)
Title: Re: Phase 3 - Questions Topic
Post by: Shantu on November 02, 2012, 09:05:16 pm
Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.
I do not think elements can be defined; all of them hold a great more deal than something that you could just define. But let's try anyway:

Death is the bane of all life. Death is the end of it all: slow or fast, it does not matter. Death is the warm embrace that awaits you when your time is up. Death is the great unknown from which there is no escape.
In Elements, Death is the element which profits from the deaths of creatures but has a hard time killing them by itself.
Title: Re: Phase 3 - Questions Topic
Post by: Rutarete on November 02, 2012, 09:45:11 pm
(http://cdn.list25.com/wp-content/uploads/2011/11/jump-to-wall1.gif)

Opponent think's he's got it. Wrong!

Defining Darkness: In RL - A possibility denoted Darkness as the counterpart-possibility to sensing light.
May add more to definition later.
Title: Re: Phase 3 - Questions Topic
Post by: furballdn on November 03, 2012, 01:37:27 am
Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.
Fire in short, is power. Raw, unadulterated power. Fire is all about destruction, blowing up your opponent's items, creatures, and burning them down with blazing fast speed. What fire sacrifices in stability and recovery, fire makes up for in speed and brute strength. Powerful glass-cannon creatures, deadly spells, insane speed.
Ash eater/crimson dragon/seraph/lava golem/phoenix: Fast, ferocious and fragile creatures
Fire bolt/rage potion/rain of fire: Can be used both defensively or offensively. Deal more damage to your opponent or their creatures
Deflageration: PC is rare, and that is exactly what makes this so powerful. Occam's razor fancies this for its cheapness and simplicity
Immolation: Speed, pure speed. Sacrificing stability and even a creature, fire is able to be the fastest rusher with a huge surge of instant quanta
Fahrenheit/Fire Shield: Equipment of fire. These both represent a more calm view of fire, slowly killing off creatures and slowly kindling a glowing flame
Title: Re: Phase 3 - Questions Topic
Post by: justaburd on November 03, 2012, 04:52:51 am
~Air~
Pretty much everything is airborne (excepting the permanents and spells)
Splashable creature control
Plenty of sources of creature control
A way around most shields and can rush
Two shields that can incite rage in opponents if RNG hates them or they didn't bring airborne creatures
A spell that turns a 6 weapon deck into 6 creatures
a creature that can spam more creatures
a creature that acts as a pillar
Basically, a well rounded element that would love some pc
Title: Re: Phase 3 - Questions Topic
Post by: Laxadarap on November 03, 2012, 05:19:30 am
Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.

Concise huh.... ok:

Honey charger dun' give a shit.
Title: Re: Phase 3 - Questions Topic
Post by: ddevans96 on November 03, 2012, 05:27:55 am
deuce:

(http://gifs.gifbin.com/012012/1337880293_police_chase_drift.gif)

(http://gifs.gifbin.com/012012/1329246396_pole_back_flip.gif)



bogtro: Water has the least synergy with Gravity. At the risk of repeating myself, I'll just link my reply to Absol here (http://elementscommunity.org/forum/index.php/topic,44404.msg1012352.html#msg1012352), because it contains my reasoning for this.

As for a deck, your best bet is centering on the freeze/catapult combo. It seems to beat ai2 consistently, which is about what I expected. It's a very weak synergy unupped.

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55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 561 561 561 561 576 576 576 576 576 576 576 576 5ib 5ib 5ib 5ib 5ib 5ib 8pp



OldTrees: Water is beauty. It is both flawless fluidity and sheer stability. It is unyielding, but still tolerant. It is all the creatures in the ocean, and can be found no matter where you're at. It is both with itself and with others, from the rocky depths of the ocean to the lush foliage of the forest.
Title: Re: Phase 3 - Questions Topic
Post by: Helston on November 03, 2012, 05:50:58 am
Looks a lot like GAA (gaelic football (Irish football))
Yeah, Gaelic Football is the closest thing out there, but even then it's sort of a midpoint between AFL and soccer. Funny you bring it up though because Ireland and Australia play each other in "International Rules", a cross between Gaelic and Aussie rules, once a year with football players from their respective codes.

Back on topic:
Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.

Life is the which encompasses all living things. It is the element which facilitates the creation of creatures, and thus does so at a lower cost than others. Raw life energy heals, and creatures can give off this energy, which a Life elemental can heal itself with. Creatures can be given more life, making them move more rapidly. Some Life creatures absorb Water or Light to grow or create. Life does not actively destroy opposing creatures, preferring to retaliate only if attacked.
Title: Re: Phase 3 - Questions Topic
Post by: Annele on November 03, 2012, 06:40:06 am
Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.

Darkness is the lack of light. It is unfeeling, sly, and superior. It will always be one step ahead of its enemies. It can boost its allies, and cripple its foes. Darkness is above the law. Darkness can do anything it wants, and be able to cover its tracks.
Title: Re: Phase 3 - Questions Topic
Post by: glennfoo on November 05, 2012, 01:54:47 am
Define your element completely while being as concise as possible. (You cannot define your element as itself.)
So: clarity -> completeness -> conciseness.

:fire in element is the glasscannon of the game, with high damage and sometimes long range, but with generally low defence and poor health. They are one of the few element to have the power to strike the enemy directly using their firebolt spell, and have the power to disable enemy elemental's weapon by destroying them, thus making them a good support elemental. Play  :fire as fragile speedster, and you have strong creatures to deal high damage to finish opponent faster but go down easily, or play  :fire as support artillery, where you cast spells to kill all enemy creatures and weapons, while killing your enemy slowly. If you are the type that likes getting job done quickly and efficiently, without considering the cost and sacrifice you many need to pay for it, then  :fire is definitely the element for you. Without sacrifice and pain, there is no success and gain.
blarg: