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Offline Terroking

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Re: Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19002.msg242744#msg242744
« Reply #24 on: January 07, 2011, 11:54:31 pm »
I love how Entropy is the only element that gets any form of PC.

I've got decks that can work well up to the point the AI gets a super-hax Dusk/Fog/Permafrost out or something like a Grav Shield when it blocks all my creatures or 2nd turn Diss Field+5 Pillars+3x Mark.

So now I'm forced to build an Entropy half-stall because there's nothing else I can do -.-

I ask nothing of humanity but fairness in all things, but I do not expect even that.

MrBlonde

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Re: Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19002.msg242771#msg242771
« Reply #25 on: January 08, 2011, 12:43:19 am »
I love how Entropy is the only element that gets any form of PC.

I've got decks that can work well up to the point the AI gets a super-hax Dusk/Fog/Permafrost out or something like a Grav Shield when it blocks all my creatures or 2nd turn Diss Field+5 Pillars+3x Mark.

So now I'm forced to build an Entropy half-stall because there's nothing else I can do -.-
Well you could always go the route i went and went dim shield stall.. of course you don't have poisons to help you out when those annoying shields come. Aquaal with his squids/permafrost is amazingly annoying.

Offline Zeru

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Re: Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19002.msg242775#msg242775
« Reply #26 on: January 08, 2011, 12:51:13 am »
I love how Entropy is the only element that gets any form of PC.

I've got decks that can work well up to the point the AI gets a super-hax Dusk/Fog/Permafrost out or something like a Grav Shield when it blocks all my creatures or 2nd turn Diss Field+5 Pillars+3x Mark.

So now I'm forced to build an Entropy half-stall because there's nothing else I can do -.-
I do not recommend using Butterfly Effect. I made this challenge thanks to Momentum (or rather Chargers).

kobisjeruk

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Re: Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19002.msg242776#msg242776
« Reply #27 on: January 08, 2011, 12:51:27 am »
really suck that banned cards took out 3 out of 4 existing permanent control in the whole card list
i mean seriously, the whole existing card list, up to this point
banning steal? sure, i can see why, i can live with that but even explosion? come on

me complaining here doesnt mean i cant come up with something decent even w/o any PC at all, in fact i am still doing TTW for my deck and its good even steal-less (hard to argue about steal effect, no doubt)
i just hope the next banning will at least leave out 50% PC for trials OR take them out altogether if you must rather than leave 1 out of 4

Offline Terroking

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Re: Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19002.msg242800#msg242800
« Reply #28 on: January 08, 2011, 01:40:47 am »
I love how Entropy is the only element that gets any form of PC.

I've got decks that can work well up to the point the AI gets a super-hax Dusk/Fog/Permafrost out or something like a Grav Shield when it blocks all my creatures or 2nd turn Diss Field+5 Pillars+3x Mark.

So now I'm forced to build an Entropy half-stall because there's nothing else I can do -.-
I do not recommend using Butterfly Effect. I made this challenge thanks to Momentum (or rather Chargers).
I tried that.

I have, however another idea that does not involve me marching off to get 40 wins in 80 games.
I ask nothing of humanity but fairness in all things, but I do not expect even that.

QuantumT

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Re: Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19002.msg242804#msg242804
« Reply #29 on: January 08, 2011, 01:47:14 am »
I don't really like the idea of banning cards for this in the first place. If there weren't any banned cards, then this would be a HUGE head start on the AI5 ttw study. As it is, everyone has to play suboptimal decks, so it's worth much less.

kobisjeruk

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Re: Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19002.msg242823#msg242823
« Reply #30 on: January 08, 2011, 02:18:48 am »
OPTION I
Elements the Game
Fighting Half Bloods


  • Post a ttw test for 40 wins. Average ttw must be 30 or below.
  • You must post these decks in the proper sections and a link to them in the "Phase 1" Topic of your element.
  • Trainer is not allowed
the wording on Option I (1) is slightly odd imo
but in any case, the most you can do is 57 games with 40 wins as required giving you exactly (rounded to the nearest decimal) 70% win (equaling 17 loses)
any more means you've failed...or rather, find a better deck

at least that is my understanding of the ruling

Malduk

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Re: Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19002.msg242826#msg242826
« Reply #31 on: January 08, 2011, 02:22:07 am »
Its supposed to be some kind of a challenge. Honestly, half bloods suck, and are beatable by nearly anything. We dont even have to log the win rate for the decks.
Also, everyone is running against players from their own element. It doesnt matter if "only entropy is left with perma control". I, as a :death challenger, dont give a crap if entropy got it easier or not, as long as I'm on the same playing field with my fellow death lovers. I'm perfectly fine with having bans, though I would have picked them differently.

EDIT: kobis, turns to win are only calculated on wins. And its about turns, not win %.

Offline truddy02

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Re: Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19002.msg242829#msg242829
« Reply #32 on: January 08, 2011, 02:25:54 am »
I don't see where it says that you have to win 70% of the matches.  I went back and looked but I don't see anything about how much you have to win the only stipulations seem to be that you can't use certain cards and it has to win an avg of 30 turns or faster.

kobisjeruk

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Re: Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19002.msg242836#msg242836
« Reply #33 on: January 08, 2011, 02:29:49 am »
EDIT: mald, truddy (wow you guys are fast)

For the banned cards... what if you can use them, but only if you play mono?? lol

Either way I have a deck.. but was just wondering  :)
it would be too easy to have my mono Light win 90% of the game, so no. I'm going to have to satisfy with 70%.
my understanding is that you (by you i mean everyone) are required to satisfy this requirement
and it is my understanding that xdude forgot to add this little addendum
otherwise just ignore what i wrote and just go wild on whatever deck you like, heck, put down 60 -appropriate- pillar deck...who cares if you have 0 win % as long as you fit the requirement, right?

kobisjeruk

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Re: Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19002.msg242839#msg242839
« Reply #34 on: January 08, 2011, 02:34:06 am »
upon re-reading, that was directly in response to the issue of using miracle in mono

so...i guess win% does NOT matter in this Option I requirement (quite an obvious loophole if you ask me)
hmm, i am now tempted to put down  some really bad low winrate but still avg 30 ttw as my submission
what say you xdude? will it be legit?

edit: had to edit because 60 pillars > ttw (30)

wizelsnarf

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Re: Phase 1 - Proving of Worthiness https://elementscommunity.org/forum/index.php?topic=19002.msg242842#msg242842
« Reply #35 on: January 08, 2011, 02:37:25 am »
unupped is impossible without going rainbow for life. I tried for like an hour and was winning like 1 in 4 ai5 matches. So I went to upped decks and still am barely breaking 50% win rate.

It is really hard to have a deck that is long lived enough to handle 200 hp ai5. Shards make them easy because you can last a really long time. As a life candidate, heals just keep me afloat but they didn't really help because they took away from damage.

I have tried a bunch of different decks with no success.

Guess I suck at this :(

 

anything
blarg: