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Offline xdudeTopic starter

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Re: General Discussion https://elementscommunity.org/forum/index.php?topic=18580.msg266283#msg266283
« Reply #144 on: February 07, 2011, 08:00:31 am »
Sounds like you've completely misinterpreted why people auto-ban SoG, or you just assume too much. I agreed to pika's suggestion to ban it for one reason: it's boring. With more bans, you have to get more creative in deck-building, which is fun. Challenges are that.
So, it's boring. Now, what about giving me a good reason for autobanning SoG and not normally banning it?
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Offline Higurashi

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Re: General Discussion https://elementscommunity.org/forum/index.php?topic=18580.msg266332#msg266332
« Reply #145 on: February 07, 2011, 01:25:10 pm »
For Aether, not so much. We could get 10 bans and still be able to make amazing decks due to cards like Fractal and PU.
With more bans, you have to get more creative in deck-building
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Re: General Discussion https://elementscommunity.org/forum/index.php?topic=18580.msg266941#msg266941
« Reply #146 on: February 08, 2011, 10:20:37 am »
quick look at fire:
kevkev bans:
SoG, bone wall, and dimentional shield all means that kev doesn't want to face fire stalls
EQ is probably just because napalm could ban immo, and thus towers/pends will be the only quanta producers, which will be very weak to EQ
immo and nova are most likely to prevent rushes

napalm bans:
bone wall, SoG, dimentional shield, and lances are again to prevent stalls (most likely)
EQ again is to prevent total lockdown
steal was a rather interesting ban, as deflag would probably be a better ban, perhaps he was planning on a permanent heavy strategy, and doesn't want the permanents to be stolen (most likely farenheit)




Offline icecoldbro

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Re: General Discussion https://elementscommunity.org/forum/index.php?topic=18580.msg267364#msg267364
« Reply #147 on: February 09, 2011, 12:24:31 am »
quick look at fire:
kevkev bans:
SoG, bone wall, and dimentional shield all means that kev doesn't want to face fire stalls
EQ is probably just because napalm could ban immo, and thus towers/pends will be the only quanta producers, which will be very weak to EQ
immo and nova are most likely to prevent rushes

napalm bans:
bone wall, SoG, dimentional shield, and lances are again to prevent stalls (most likely)
EQ again is to prevent total lockdown
steal was a rather interesting ban, as deflag would probably be a better ban, perhaps he was planning on a permanent heavy strategy, and doesn't want the permanents to be stolen (most likely farenheit)



Um Innmo isnt banable as its on element?, same as explosion.
I agree that this will be a very interesting fight and I have no idea who will come up on top

Offline Higurashi

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Re: General Discussion https://elementscommunity.org/forum/index.php?topic=18580.msg267366#msg267366
« Reply #148 on: February 09, 2011, 12:25:02 am »
kev and Napalm agreed to one in-element ban each.
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Offline GG

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Re: General Discussion https://elementscommunity.org/forum/index.php?topic=18580.msg269823#msg269823
« Reply #149 on: February 13, 2011, 04:07:50 am »
I'm beginning to realize in this trials that the challengers have much more benefits compared to the masters. They have the potential to easily gain more points in their battle phase, first of all. Usually the final challengers are the ones that win the battle phase, receiving a huge 10 point bonus, while certain masters have a hard time in master tourney and doesn't receive that much bonus.

Even with master only war bonus, masters don't really have an edge because... there's not much difference between 23 upgraded cards and 30. Example : kevkev, master of the team that placed 2nd in the war, lost his title even with the huge war bonus.

It's already weird for me to bring this up as a master (would've been even weirder (and lame) had i done it after i got my title taken, but thankfully that didn't happen), but Masters should be hard to beat. Hopefully some changes will be implemented in the next trials and so on.
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Re: General Discussion https://elementscommunity.org/forum/index.php?topic=18580.msg269849#msg269849
« Reply #150 on: February 13, 2011, 04:45:39 am »
Agreed GG.

Life got 3rd place in war - no small feat for an element that is considered unbalanced and weak outside of monos. That was in large part thanks to Killsdazombies.

Killsdazombies should have had a lot more than 10 points vs my 21. The main discrepency was in him not completing phase 1. That was partially because he had to compete in the masters tourney WHILE being expected to complete phase 1.


I think we can all agree that trials needs some tweaking. This is a good time to look back at what worked well and what didn't and try to make it better for the next time.

Offline GG

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Re: General Discussion https://elementscommunity.org/forum/index.php?topic=18580.msg269981#msg269981
« Reply #151 on: February 13, 2011, 01:28:04 pm »
Agreed GG.

Life got 3rd place in war - no small feat for an element that is considered unbalanced and weak outside of monos. That was in large part thanks to Killsdazombies.

Killsdazombies should have had a lot more than 10 points vs my 21. The main discrepency was in him not completing phase 1. That was partially because he had to compete in the masters tourney WHILE being expected to complete phase 1.
That's a bit of a different story: my arguments assume that the Master finishes Phase 1. kdz protested about how stupid phase 1 this trial was, and he paid the price. Xinef was afk sorta the entire time, and he'll probably pay the price.

But still, even if he had finished it, he would've had 20 points, still less than yours despite the fact that he would've received 3rd place war bonus. Some argue that masters who didn't do so well in war has to be readily replaced. However, is 3rd place a bad enough position so that the master has to be replaced? Hell no.
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Offline xdudeTopic starter

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Re: General Discussion https://elementscommunity.org/forum/index.php?topic=18580.msg269984#msg269984
« Reply #152 on: February 13, 2011, 01:32:18 pm »
Masters should be hard to beat because of skill, not upps. Also, next Trials I'm hoping I can manage to totally rework Phase 1, and change Phase 2 a little as well.
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Re: General Discussion https://elementscommunity.org/forum/index.php?topic=18580.msg270073#msg270073
« Reply #153 on: February 13, 2011, 04:29:39 pm »
Masters should be hard to beat because of skill, not upps. Also, next Trials I'm hoping I can manage to totally rework Phase 1, and change Phase 2 a little as well.
I really liked that part 1 included an option that involved the Card Ideas and Art section. I think showing that a candidate understands Elements the Game at a theoretical level is important for testing ability to be a good Master.
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Re: General Discussion https://elementscommunity.org/forum/index.php?topic=18580.msg270271#msg270271
« Reply #154 on: February 13, 2011, 08:59:23 pm »
Masters should be hard to beat because of skill, not upps. Also, next Trials I'm hoping I can manage to totally rework Phase 1, and change Phase 2 a little as well.
Well, since Masters' role is to be a guide for the community and lead their element in War, I think some qualities should be enhanced more in the Trials than pure PvP skill. Not to say PvP skill is not important for a Master, but for the little I can see, most of the Trials revolve around it. It should be important, yes, but not as determinant as - say - leading and organizational skills.

I mean, War is PvP, but the Master shouldn't be the team's best PvPer, he should be first and foremost the team's LEADER.
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Re: General Discussion https://elementscommunity.org/forum/index.php?topic=18580.msg270340#msg270340
« Reply #155 on: February 13, 2011, 10:49:07 pm »
...he should be first and foremost the team's LEADER.
The master is not the general. The master is the person who picks a general. Most of them pick themselves, but it's not obligatory.

 

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