Phase 4: The Final BattleFinal Battles Bans DocFinal Battle Ban RulesSpoiler for Ban Point Cost Table:
| Even # Games (up to 2 in-element, 7 total) | Odd # Games (up to 2 in-element, 7 total) | All-Game Ban (up to 1 in-element) |
In-element cards | 9 points | 10 points | 19 points |
Off-element cards | 4 point | 5 points | 9 points |
- In addition to this, you may choose up to 2 cards. These are banned for both you and your opponent. This costs 0 points. You have 3 days to send in these bans.
- These cards may not be from your own element. However, the in-element Nymph card and Shard may be banned in this way. Note that banning a Nymph here doesn't ban the corresponding alchemy card.
- Game = a single game (1/9), Match is the best-of-nine (winner has to win 5 games)
- Each player is given 59 ban points he/she may use to ban cards.
- Both the unupped and upped version of a card will be banned. Please list your bans using the unupgraded card.
- Pillars, pendulums, and mark-cards cannot be banned. This includes quantum pillar.
- You can use the cards that you banned but not the cards your opponent banned.
- You can ban a card from being used in either an even (2,4,6,8) or odd number game(1,3,5,7,9).
- You may only "ban", "ban for odd numbered games", or "ban for even numbered games" once per card.
- For in-element cards you may either use full bans, or ban for (even)/(odd) games. (see example 3)
- Banning an in-element card for all games invalidates any subsequent (even) or (odd) in-element bans.
- Banning an in-element card for (even) or (odd) games invalidates any subsequent (full) in-element bans
- If you choose to use a full ban on in-element cards, you may only have 1 such ban. (see example #5)
- If you choose to use (even)/(odd) bans on in-element cards, you may only have 2 such bans of each type (so up to 2 evens bans and 2 odds bans). (see example #4)
- You may only have a total of 7 bans of each type (so a maximum of 7 odds bans and a maximum of 7 evens bans). This is in addition to the in-element restriction. (see example #4)
- Banning a nymph/alchemy card also bans the corresponding alchemy/nymph card for that element.
- This 'extra' ban does NOT cost ban points.
- The order you send in bans will determine what bans are illegal/legal
- This means if you use up too many ban points, they will be accepted in the order of the list (See example 1)
- This also means that if you make any two incompatible bans, the one higher in the list will be accepted and the other invalidated (see example 2 & 5)
Spoiler for Example #2 (participant in Trial of Aether):
Ban Spark (19)
Ban Maxwell's Demon even # games (4)
Ban Abomination odd # games (5)
Ban Butterfly Effect even # games (4) <- Price doesn't change even though it's the second even ban in Entropy
Ban Quantum pillar (9) <- Disregarded as pillar, pendulums and marks aren't bannable.
Ban Discord (9)
Ban Spark (19) <- This ban is a duplicate of one made before, so it isn't counted
Ban Arsenic odd # games (5)
Ban Fire Spirit odd # games (5)
Ban Shard of Readiness odd # games (5)
Ban Discord odd # games (5) <- Incompatible with the full ban on Discord made earlier. Since this is below on the list, this one isn't counted
Banned cards: Spark, Maxwell's Demon (evens), Abomination (odds), Butterfly Effect (evens), Discord, Arsenic (odds), Fire Spirit (odds), Shard of Readiness (odds)
Ban points used = 19 + 4 + 5 + 4 + 9 + 5 + 5 + 5 = 56 (It's alright if you don't use all your ban points)
PM your ban list to
all Trials Overseers you are not competing against. Banned cards will be made public when the countdown timer below ends. Contestants will then have nine days to build their decks and fight.
Participants of the
Trials of Air should only send their ban list to serprex & DoubleCapitals.
A few more things:1) To have no bans, you must send a PM saying that you are banning no cards. If you don't send in this PM, then your spot in the final battle is liable to be given to someone else (Example: Player 1 fights Player 2 in the final battle. Player 2 does not want to have bans but does not send in a PM. Player 3 will gain the opportunity to compete against Player 1 in the final battle). If there is no one to take a place, then it will be counted as not banning anything. If a replacement takes place, they will be given 48 hours from the end of the ban timer to send their bans and 48 hours past the duel timer to play their match.
2) If you wish to share your ban list with your opponent before the end of the banning phase then you need to note in your ban list PM that you wish to do so (flag for "early release"). If both players in an Element flag their bans for "early release", as soon as the second ban list is received, both lists are final and may not be updated or altered. Illegal bans will be processed per the rules above, as though the list were received and not updated before the deadline. The order of the list will determine which are accepted and which are invalidated according to the rules for bans. Please check your lists very carefully or ask a TrO to review them for legality before submitting them if you are unsure.
3) Bans that are not flagged "early release" are not final until the ban deadline timer ends. Up til this deadline, any new list received will overwrite the existing list. Any updates to an existing list must be sent in the form of a new complete list. (e.g. "I want to ban dimensional shield instead of discord" will not be processed).
4) Until your list is finalized (within reason, as a TrO may not be available at the last time you are available before the deadline) you may check with a TrO if your current banlist is legal, and all your bans are valid. You may then submit a new list up until the point at which your ban list is finalized (you and your opponent submit lists flagged for "early release" or the ban timer ends, whichever occurs first). If you intend to flag your bans for "early release" we recommend submitting them without this flag first, requesting a legality check, and then after resolving the legality submitting your final list with the "early release" flag.
To send Cards (for both) bans:Time's Up!To send bans:Time's Up!
Final Battle Deckbuilding Rules- Deck may be of any size.
- You may use any mark as many times.
- Every element (except the one you are trialling for) can only be used for a maximum of two times.
- At least 50% (rounded up) of the cards in your deck have to be in-element.
- The rest of cards can be from any element, including 'Other'.
- 'Other' is considered off-element for all elements for deckbuilding (but the ban pricing is per the table)
- This means a 31-card deck must have 16 or more in-element cards. A 31-card deck with 15 in-element cards is illegal.
- Your deck cannot contain cards completely banned by your opponent (in any game).
- Your deck in even numbered games cannot contain cards that were banned for you in the even games of your match.
- Your deck in odd numbered games cannot contain cards that were banned for you in the odd games of your match.
- Mark cards are cards of their respective elements.
- Maximum amount of upgraded cards is the number of points a player scored during Phases 1 through 3 + bonus points from War and Loyalty
Final Battle Match RulesPlayers should contact their opponents using PMs and find a duel time that is suitable for both players. Keep in mind that best-of-nine might take a long time, so you might need up to two hours to finish all the matches. Players are highly encouraged to post a countdown timer for their duel in the Trials Final Battle Countdown thread at least 24 hours before it happens so that community members will have a chance to observe the battle.
- Matches are best of 9 - First player to win 5 games wins the match
- If a defending Master wins, they retain their title as Master of their Element
- If a Challenger wins, they become the new Master of that Element
- The winner for each match should post in the TRIAL FINAL BATTLE RESULTS SECTION
- The post should be titled :[13th Trial of *element*] Winner'sName # - # Loser'sName
- The loser should post in the thread the winner created
- DECKS SHOULD BE POSTED ALONG WITH RESULTS
- Please consider recording the match and making it accessible, there are instructions below. If you can't record, match descriptions are also greatly appreciated
- In the event of a desync, the players should play it out vs the AI on both sides
- If the same player wins in both "games", they are considered the winner of that game
- If the two "games" result in wins for different players, the game is voided, and players may not switch decks before the next game.
- If it is obvious that a game will never end (e.g. if both players have zero net damage output -- where they can both heal off the damage done each turn easily -- and will never deck out, and both players have no means of breaking the stalemate), that game voided, and players may switch decks prior to the next game.
- If a desynchronization error is detected and leads to weird circumstances, take screenshots immediately. Then the players should replay the match, unless it was clear who was going to win.
- In the event an illegal deck is used in any game (whether that game was voided at the time of the match or not) the user of the illegal deck will be given a loss for that game (and their opponent a win). It is possible this will invalidate subsequent games and/or alter the outcome of that match.
- If this creates a situation where neither player has 5 wins, additional games must be played to complete the series.
- Losing access to the game during a match the opponent should have the CPU take over, and they should play vs the CPU. If the opponent wins, the game is a loss for the person who lost connection. If the CPU wins, the game should be replayed with same deck and mark. If the player who lost connection can prove that they'd win despite any series of draws from the opponent (barring AI misplays), they will be awarded the win.
Additional Rules: - In the event the Final Battle goes unplayed for an Element:
- If one player can provide overwhelming evidence of their availability for the match, and the inability or unreliability of their opponent to play the match, that player may be awarded the victory pending consultation between TrOs and available Council members.
- If both players were active but unable to find an agreeable time or both were inactive or otherwise unwilling or unable to play the match, there will be consultation between the TrOs and available Council members, and it is most likely there will be no Master for that Element until one is victorious in subsequent Trials.
Recording matches: OBSTo play matches:Time's Up!
AND NOW THE STANDINS *drumroll*
They will use
13 upgrades in their decks.