Phase 2 will end in:
Phase 2 has ended!
Phase 2 - The Battle Round
The rules for this phase are quite detailed, so be sure to read through them all carefully.
General Structure:
- Each player will play 4 Bo5 series
- Players who selected the 'I hate Brawl' task will play up to 3 additional matches. These matches will be exclusively between players who picked this task (plus STANDINs, if needed, see below)
- Trialists will play a match against every other player in-Element (including the defending Master, if there is one)
- Remaining matches shall be off-Element matches
- Challengers trialing for the same Element shall have the same off-Element opponents
- If the number of participants does not allow for exactly 4 matches for each player, STANDIN opponents will be used.
- STANDINs will have 8 elements of their choice.
- All STANDINs used to fill up 4 matches will be treated as in-element opponents.
Element Declaration:
Send element picks by:
I hope everyone's sent picks by now
- PM TrOs 8 elements. These are your chosen elements. You may only use an element as many times as you chose it. (you may use your in-element element without restriction, ofc)
- To players in the Light and Air trials, or playing worldwideweb3 in their extra matches, please send in your elements to DoubleCapitals and serprex only.
- Players who have not submitted elements by the end of the above deadline will have their 8 elements randomly assigned.
Deckbuilding Rules:
- Decks may be of any size, and you may use any mark.
- Decks must be at least 60% in-element (including pillars and pendulums).
- You may have two games per match where your deck may be only at least 40% in-element. You must inform your opponent after the game that you made that choice.
- You may only use an off-element as many times as you picked that element in your choices.
- "Other" cards are allowed every match. They are counted as in-element.
- Mark cards are treated as pillars of the Element whose quanta they produce for all deckbuilding rules
- Using a Pillar/Pendulum/Mark-card counts as using the Element that Pillar/Pendulum/Mark-card belongs to.
- Matches start with 3 upgrades. Each game you may use an additional 3 upgrades (so 3 in g1, 6 in g2, 9 in g3, etc). You may use an additional 3 upgrades for each Relic in your deck.

Game Rules:
- After every game, you must tell your opponent what Elements you used if they ask, but you should not share decklists or specific cards.
- In the event of a disconnect (Opponent not responding, CPU takes over), the players should play it out vs the AI on both sides
- If the same player wins in both "games", they are considered the winner of that game.
- If the two "games" result in wins for different players, the game is voided, and players may not switch decks before the next game.
- If it is obvious that a game will never end (e.g. if both players have zero net damage output -- where they can both heal off the damage done each turn easily -- and will never deck out, and both players have no means of breaking the stalemate), that game is voided, and players may switch decks prior to the next game.
- If a desynchronization error is detected and leads to weird circumstances, take screenshots immediately. Then the players should replay the match, unless it was clear who was going to win.
- Voided games do not count towards Elements used.
- In the event that an illegal deck is used in any game (whether that game was voided at the time of the match or not) the user of the illegal deck will be given a loss for that game (and their opponent a win).
- If you lose access to the Elements the Game during a game , the opponent should have the CPU take over, and they should play vs the CPU. If the opponent wins, the game is a loss for the person who lost connection. If the CPU wins, the game should be replayed with same deck and mark, unless the player who lost connection can prove that they'd win despite any series of draws from the opponent.
- Trials Overseers are the final arbitraters on all matters. If you have any issues, contact TrOs IMMEDIATELY.
After a Match, plus Scoring:
- If you win a match, post a topic in the TRIAL BATTLE RESULTS SECTION (http://elementscommunity.org/forum/trial-battle-results/), titled: [Trials 13 - Phase 2] [YourElement] YourName NumberOfWins - NumberOfLosses OpponentsName [OpponentsElement] (e.g. [Trials 13 - Phase 2] [Light] Mobian 3 - 1 shockcannon [Fire])
- Once Phase 2 finishes, you will have 2 days to post your decks in this topic.
- If you lose a match, wait for your opponent to post the topic detailed above. Then post in that topic to confirm the result.
- Once Phase 2 finishes, you will have 2 days to post your decks in this topic.
- NO DECKS SHOULD BE POSTED UNTIL AFTER ROUND 2 HAS ENDED.
- If you will be unavailable for deck posting during the 2 day deck posting window, please send the deck to the TrOs beforehand, with the title '[Phase 2 Decks] - YourName'.
- Please save your decks for easy posting after the round ends. We recommend sending your decks for each match as a PM to yourself to easily copy/paste into the post during the 2 day window.
- If a game is not played before Phase 2 ends, it will be ruled a forfeit for the player who made the least attempt to ensure the match was played. i.e. a win for the demonstrably more active player. If both players can provide sufficient evidence that they tried to make a match happen, but were unable to complete it, the TrOs reserve the right to award up to 0.25 points (per game) to each player for a draw.
- Each game is scored independently, and a win awards 1 point.
Here are the matches (http://elementscommunity.org/forum/trial-battle-results/13th-trials-phase-2-match-results-and-countdown) . Pretty tables inside!
For matches:
Time is up!
Any player who does not post their Phase 2 decks during the 2 days between the end of matchs and the beginning of Phase 3 will have that match marked as 0 wins.
Deck Submission Deadline:
Time's up!
Post any questions below, we're happy to help!
Adding in :chroma rules would pretty much be creating "Wyand wants to be able to run Grabbow in every event" rules.
At last, admitting that it would be at least considered if the idea would have spawned originally from someone else. Try to understand,
it is not about me. You haven't even cared to check how many times I ran Grabbow in various events. I raised my voice because I
found it ridiculous that an Element loses one of its strongest decks due to strange rules, and it doesn't really matters if Jen must
abide to the same rules, it is utterly irrelevant. Other "arguments" I heard so far were:
- It is only 4 matches ("...so it doesn't matter if rules are not optimal...." it is friggin' Trials dammit!);
- Let's try it out and see if we/you like it... (yeah, works for a fresh community when we have no idea about what should work);
- ... and if you didn't like it give feedback ("you may freely complain afterwards" - hell yeah, totally western capitalist view, like a print
on a food item's box, and see before: the game is dying, have fun with afterwards feedback).
We are not in an experimental phase of the game. As I wrote earlier: pre-planning together is much more efficient than telling ppl
give feedback after the event.
Also, I can live with the 40% in-element rule, tbh I like to plan decks with only 40% in-element. I just don't think it is a good idea,
for me the Trials should be about my element.
But 0% stuff is completely rubbish, as shock said it brings in too much unpredictability. In g#1 you can expect the element's decks
oooooor 7 different monos / a dozen of different duos. Cool. Ginyu's idea with Tinkerer actually might work. Don't know if players
would exploit it using a dead mark, but I think it would be logical to everyone to actually USE the mark, f.e. CP Wyrms/Psions.
Imagine if, once per game, your opponent could bring "The Deck" or Grabbow. For no reason other than that it's a strong deck. I firmly believe 0% in-element rule and allowing Rainbows should never be allowed to co-exist.
I never wished them to co-exist. I always wanted to allow Rainbows AND scrap 0% rule.
I assumed that we don't use rainbow decks in Trials because that does not represent the mastery over a single element.
Might be true, except for :entropy since Nova is an :entropy card. (Using that logic we should also ban SoV, since every element can make
its SoV deck, and the same applies to Lightstalls, too.) Also using SoSe dictates using other elements as well in your deck,
so it hurts :entropy's shard, too.
If you think I'm angry: yes I am. If you think I'm angry because things don't go my way: you are mistaken.
What pisses me off that there isn't a real conversation, there are no real arguments, just the things I listed.
Speaking in allcaps is immature. But it’s just www, so that explains it. :silly:
(Especially as a TrO? Seriously?)
Either is fine by me, though this year we had some poor TrO comments already. This is my feedback, act more professionally.
This is not a job. We're humans. Its a place to have fun.
That's what I think about Trials, too. Arrived home lately, just to work another hour after dinner... (and I'm not
talking about decktesting now. That'll happen after this.)
Congrats, you have completed the test to see if you are noob enough to waste your time with my spoilers. Please click "menu" and then "ok" the next you play me to receive your prize.
You've lost this one, shock. I just pressed 'quote'. :P