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Offline serprexTopic starter

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13th Trials - Phase 1 Discussion https://elementscommunity.org/forum/index.php?topic=67353.msg1293703#msg1293703
« on: September 15, 2019, 11:34:33 pm »
So everyone likes drawing (otherwise, why are you playing a card game?)

For Phase 1 I'm thinking we can have people draw 4 different things in paint or whatever to unlock elements & gain up to 4 points. Each task should give the player access to 2 elements, totalling 8 unlocked elements (9 if you count the element they're entering for). Unlocking your own element means you can name a different element to unlock

Please suggest things people can draw in this thread

My own random thoughts:

- Draw a card, unlock that card's element & its element's opposite element
- Draw a forum member. Unlock their two favorite elements (their two favorite elements are up to you, just include a snippet about why you think those two elements are their favorite)

ALSO: are people alright with testing out War's proposed upgrade modifiers in Phase 2 of Trials? https://docs.google.com/spreadsheets/d/1jty8SQTYmNiwpKC8kv5ZfuEe_6NPFHhHeP4DmiaXKjw
« Last Edit: September 16, 2019, 02:46:48 am by serprex »

Offline TeRevised

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Re: 13th Trials - Phase 1 Discussion https://elementscommunity.org/forum/index.php?topic=67353.msg1293704#msg1293704
« Reply #1 on: September 15, 2019, 11:40:14 pm »
Is that a game show reference?

I drew an art. Here.

Offline MasterWalks

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Re: 13th Trials - Phase 1 Discussion https://elementscommunity.org/forum/index.php?topic=67353.msg1293705#msg1293705
« Reply #2 on: September 15, 2019, 11:51:15 pm »
Is there gon be any restrictions on what you can use? Like, can i use a digital art piece? Does have to be on paper? CAN we make it MS Paint only?
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Offline serprexTopic starter

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Re: 13th Trials - Phase 1 Discussion https://elementscommunity.org/forum/index.php?topic=67353.msg1293706#msg1293706
« Reply #3 on: September 15, 2019, 11:52:50 pm »
No restrictions

Offline InsignificantWeeaboo

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Re: 13th Trials - Phase 1 Discussion https://elementscommunity.org/forum/index.php?topic=67353.msg1293707#msg1293707
« Reply #4 on: September 15, 2019, 11:54:50 pm »
I don't think the artistic talent of a challenger/defender should contribute a lot to how many points you get, since a lot of people aren't too skilled at drawing. Regardless, here are my ideas:
  • Draw a False God. Unlock the elements in their deck. (For a mono FG, you also get its element's opposite element. For trios, you get the two elements that appear the most in the deck. Rainbow and Chaos Lord might need some decisions on TrO's end.)
  • Draw what you think an X elemental looks like. Unlock its element and its element's opposite element.

Also, is Other available for grabs or will it be usable by all challengers by default?

EDIT: Sure
« Last Edit: September 16, 2019, 02:48:37 am by InsignificantWeeaboo »
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Offline Mobian

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Re: 13th Trials - Phase 1 Discussion https://elementscommunity.org/forum/index.php?topic=67353.msg1293714#msg1293714
« Reply #5 on: September 16, 2019, 04:03:40 am »
I'm artistically challenged, but I'll do what I can.

Offline Wyand

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Re: 13th Trials - Phase 1 Discussion https://elementscommunity.org/forum/index.php?topic=67353.msg1293717#msg1293717
« Reply #6 on: September 16, 2019, 07:10:26 am »
Last Trials gave a choice for players: either visual or written art or deckbuilding. I think we should keep that choice here.
Or do a mixed version: 4 small tasks. The trialist can then choose 1-2 drawings, 1-2 written stuffs, 1-2 deckbuildings,
but have 4 altogether of these.

Also unlocking your own element should result the usage of a bow.

And really don't want to use Trials as possible War testings.
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Re: 13th Trials - Phase 1 Discussion https://elementscommunity.org/forum/index.php?topic=67353.msg1293724#msg1293724
« Reply #7 on: September 16, 2019, 12:53:50 pm »
We are not looking for just drawing tasks. Also pm task ideas if you’ve any. We might use them if I like you.
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Offline DANIEELA

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Re: 13th Trials - Phase 1 Discussion https://elementscommunity.org/forum/index.php?topic=67353.msg1293729#msg1293729
« Reply #8 on: September 16, 2019, 09:30:04 pm »
If this will be Trials - im in.
If this will be Brawl - im out.
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Re: 13th Trials - Phase 1 Discussion https://elementscommunity.org/forum/index.php?topic=67353.msg1293733#msg1293733
« Reply #9 on: September 16, 2019, 11:22:48 pm »
I am also artistically challenged, and would very much welcome to have options other than drawing.
Deck-building challenges are fine, coming up with new card ideas would also be nice.
Such as what new card do you think would fit well to your chosen element that would extend ETG in a balanced way.
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Offline mathman101

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Re: 13th Trials - Phase 1 Discussion https://elementscommunity.org/forum/index.php?topic=67353.msg1293735#msg1293735
« Reply #10 on: September 17, 2019, 12:42:30 am »
I kind of agree with a bit of what has been said regarding only drawing tasks. I have no issue with one or two drawing tasks though as long as there are other options for those that are artistically challenged.

Trials for me has always been a balance between PvP and non-PvP, so having multiple ways and outlets to showcase your knowledge and devotion to an element would be best.

Here are a few suggestions of various tasks:
Drawing task(redraw a card art for a card in your element, (re)draw art for a card in crucible/forge/armory that is in your element, draw a new element symbol for your element).

Writing Task(a guide explaining various positive and negative synergies with you element, a story about your elemental realm making sure to include at least X cards from your element in your story, a news cast play by play of a previous trials final match in your element)

Cardbuilding( design a new card for your element that fulfills a currently missing role in your element, design a card in another element that uses your element as an active ability or synergizes with your element)

Deckbuilding(build a mono duo and trio with your element each fulfilling a different deck archetype, design a new tournament and build X decks for it that favor your element, build a set of decks that could counter a previous final battle or set of war matches and explain why they were chosen, build a set of decks for war based on a given starting vault)

Extra Phase 2 PvP(usually having the option for a few extra PvP games is popular.)


something....something....something.....

Offline serprexTopic starter

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Re: 13th Trials - Phase 1 Discussion https://elementscommunity.org/forum/index.php?topic=67353.msg1293745#msg1293745
« Reply #11 on: September 17, 2019, 03:34:05 pm »
Quote
[15:10:21] ‹PlayerOa› Can we all just admit that DANI has a point regarding phase 1
[15:10:38] ‹PlayerOa› Earlier we had things like deckbuilding, deck help and CIA which were relevant during the time
[15:11:21] ‹PlayerOa› Now we don't need FG/Plat grinders, certainly not new card ideas and absolutely not reviving 20 old shit decks from deck help
[15:24:29] ‹serprex› ‹@PlayerOa› Yeah well aware
[15:25:03] ‹serprex› ‹@PlayerOa› Phase 1 was down sized alongside Phase 3
[15:25:27] ‹PlayerOa› Yh figured you were
[15:25:41] ‹PlayerOa› This is more in response to mathman and the likes
[15:26:37] ‹serprex› ‹@PlayerOa› Trials 12 had some "0-6" point rating system per task. With Trials 13 I was having it outlined as "Post X, TrOs don't care if it's an abstract art piece where you put a pink pixel on a white bitmap, if it's really low effort maybe someone in Phase 3 will care & you might lose 1 point"
[15:27:25] ‹PlayerOa› ‹@serprex› And I must say I really prefer your outlined way of T13
[15:27:25] ‹serprex› I read people as agreeing with DANI, but I don't know, I've been malfunctioning lately
[15:27:46] ‹PlayerOa› Just my two cents, anyway, I know our stance on this is somewhat similar

All that said, this is just my own stance, hoping www3 puts something together

 

anything
blarg: