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Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1172727#msg1172727
« on: December 25, 2014, 04:15:01 pm »
Trenzalore - Rules
Fight for control of the universe in the PvP Event with a Doctor Who theme. First and Second Place players are each rewarded with a Mark/Nymph!

Spoiler for Lore:
There was once a planet called Gallifrey, millions of light years away from Earth. Gallifrey was a beautiful planet. Its sky was a burnt orange, with the Citadel enclosed in a mighty glass dome, shining under the twin suns. Most importantly, Gallifrey was home to the Time Lords, an ancient and powerful race. They were similar in appearance to humans, but the Time Lords had much greater strength and intelligence. Over their millions of years of existence, the Time Lords achieved unparalleled mastery of time travel. Despite their remarkable advancements, the Time Lords were content merely observing the universe. They were an isolated and peaceful society, at least until the Time War broke out.

The Time Lords were attacked by a race called the Daleks. The Daleks were squid-like mutants enclosed in a nearly impenetrable metal shell. Their primary weapon was a powerful metal laser which destroyed almost anything it hit. The Daleks were a race of war and hatred, designed with the sole purpose of the destruction of all other life in the universe. Their technological advancements were rivaled only by the Time Lords, who the Daleks sought to exterminate. The Daleks and Time Lords fought each other in a monumental conflict known as the Time War.

The Time War lasted for thousands of years. During the war, billions of lives were lost and entire galaxies were destroyed. The Time Lords created hundreds of powerful sky trenches to prevent the Daleks from reaching Gallifrey, but the sheer size of the Dalek army was overpowering. On the last day of the Time War, the Daleks broke through the sky trenches.

They surrounded Gallifrey from all directions, firing powerful lasers down on the unprotected planet. The last resistance to the mighty Dalek empire was quickly dying, and the survival of the rest of the universe was in grave danger. When all seemed to be lost, the impossible happened: Gallifrey disappeared.

A renegade Time Lord known as the Doctor used his TARDIS, the greatest space ship in the universe, to freeze Gallifrey in a single moment in time, held in a parallel pocket universe. With Gallifrey suddenly gone, the Daleks fired their lasers at each other, destroying themselves in their own crossfire. To the rest of the universe, it looked as if the Time Lords and Daleks had annihilated each other.

Far away from the remnants of the Time War, there was a planet called Trenzalore. It was an unimportant planet, much like any other, until the day it sent the universe a message. A bell tolling among the stars, ringing out to the dark corners of creation. And everybody came to see. Although no one understood the message, everyone who heard it found themselves afraid.

The seven most powerful races in the universe traveled to Trenzalore to investigate the mysterious message. They soon discovered that the message was not coming from Trenzalore at all. It was actually emanating through a crack in the universe, two parts of space and time that should have never touched, pressed together on the surface of Trenzalore.

Trenzalore is now the battlefield of a war between the few remaining Time Lords and Daleks, in addition to the Cybermen, Sontarans, Silents, Weeping Angels, and Ice Warriors. It is the most important war in the universe since the Time War, because there is a planet on the other side of the crack in the universe. It is trapped in a parallel universe, sending out a call for help through the crack on Trenzalore. Whoever controls Trenzalore decides the fate of the trapped planet, and thus, the fate of the universe. After all, the planet is no ordinary planet. It is the most important and powerful planet in existence: Gallifrey.

1. SIGN-UPS
- Start by reading the rules very carefully. Then sign up by posting on a separate sign up topic.
- Once you sign up, choose one of the seven races and select 15 support cards.

2. CUSTOMIZATION
- Choose one of the seven races, and select 15 support cards. Message your choices to RootRanger
- Each race has mastery over one Element. A player may use cards from their race's Element in every game. At least 40% of all cards in a deck must come from their race's Element.
- Support cards may be chosen from the other 11 Elements. Each support card may be used in only one game per match.
- Once Sign-Ups end, I will post each player's race and support cards in a separate thread.
- Players who do not send me their race and support cards will not be in the event.
- The seven races are shown below. They all have their own strengths and weaknesses, so choose wisely!

:time Time Lords :time
Upgrades: 4
Health: 4
Ability: Regenerate (When a Time Lord would normally die, they instead survive with 1 Health. Regeneration can occur only once.)
Spoiler for Lore:
In the aftermath of the Time War, only a handful of Time Lords are still alive. They have traveled to Trenzalore in order to save Gallifrey, their old home. Despite their small numbers, Time Lords are extremely powerful. They are known for their intelligence and ingenuity, but their defining trait is their ability to regenerate. When a Time Lord is fatally wounded, their body heals itself, replacing every single cell with a new copy.
"I will not die! Do you hear me? A billion years of Time Lord history riding on our backs. I will not let this perish. I will not!" - Rassilon, Lord President of the Time Lords

:darkness Daleks :darkness
Upgrades: 4
Health: 6
Ability: Exterminate (Upon winning a match, a Dalek may select one of the opponent's support cards and remove it permanently.)
Spoiler for Lore:
The Daleks are a deadly race of mutants obsessed with exterminating all other life forms. The few surviving Daleks have come to Trenzalore to kill the remaining Time Lords and prevent Gallifrey's attempt to return to the universe, thus winning the Time War once and for all. Although the Daleks are not nearly as numerous as they used to be, they are still the greatest threat to the safety of the universe. If the Daleks take control of Trenzalore, the destruction of the universe is soon to follow.
"This is not war. This is pest control!" - Dalek Sec, Commander of the Cult of Skaro

:life Cybermen :life
Upgrades: 6
Health: 6
Ability: Upgrade (At the end of each round, the Cybermen permanently gain 1 upgrade. )
Spoiler for Lore:
The Cybermen are robotic humanoids protected by bulletproof metal armor. Their main goal is to convert all of the humans into Cybermen, removing all physical and emotional weakness. Having been vanquished by Time Lords and Daleks many times in the past, the Cybermen have come to Trenzalore to finally defeat their age-old foes. The key strength of the Cybermen is their ability to upgrade themselves, becoming even more powerful and versatile than before.
"We think of the humans. We think of their difference and their pain. They suffer in the skin. They must be upgraded." - The Cybermen

:gravity Sontarans :gravity
Upgrades: 8
Health: 5
Ability: Military Tactics (Sontarans may use each support card in two games per match, instead of only one.)
Spoiler for Lore:
The Sontarans are a fierce race of warriors who live for the thrill of battle. The Sontarans love to fight wars against the strongest races in the universe, and Trenzalore is the perfect battlefield for them. Having originated on a planet with very high gravity, Sontarans have superior physical strength and endurance. They excel in using a wide range of weapons, making them a very unpredictable foe.
"War can never come too soon." - General Staal of the Tenth Sontaran Battle Fleet

:light Silents :light
Upgrades: 6
Health: 5
Ability: Memory Wipe (Before each match, a Silent may ban 3 of the opponent's support cards. These cards are banned only for the opponent, and this ability does not work against other Silents.)
Spoiler for Lore:
The Silents are genetically engineered priests who make up the Church of the Silence. They have come to Trenzalore to protect the planet from the other alien races trying to destroy it. The signature skill of the Silents is their ability to wipe the memories of their foes, which has made it nearly impossible for other races to know anything about them.
"We are the Silence. And Silence will fall!" - Silent

:earth Weeping Angels :earth
Upgrades: 8
Health: 4
Ability: Quantum Lock (The first time a Weeping Angel loses a match, the damage is completely prevented.)
Spoiler for Lore:
The Weeping Angels are an ancient race of mysterious assassins, disguised as ordinary stone statues. They've been around since the very beginning of the universe because they have the perfect defense mechanism. Upon being observed by any other living creature, they turn to stone, preventing them from being killed. Once they are no longer being watched, they attack.
"In the sight of any living thing, they literally turn into stone. And you can't kill a stone. Of course, a stone can't kill you either, but then you turn your head away. Then you blink. Then, oh yes, it can." - The Doctor

:water Ice Warriors :water
Upgrades: 6
Health: 5
Ability: Counterattack (Upon losing a game, an Ice Warrior may use an additional 6 upgrades in the next game.)
Spoiler for Lore:
The Ice Warriors are a race of reptilian humanoids who can endure even the coldest temperatures in the universe. The Ice Warriors are armed with powerful sonic lasers and protected by nearly impenetrable armor. Although they are usually a peaceful race, the Ice Warriors will not hesitate to destroy anyone who attacks them. No one is certain why the Ice Warriors have come to Trenzalore, but everyone is afraid of them.
"There is nothing left for me except my revenge." - Grand Marshal Skaldak, Sovereign of the Tharseesian Caste


3. MATCHES
-Matches are best-of-five. The first player to win three games wins the match.
- At the beginning of each round, players are paired against 1 opponent. Players have 7 days to make the fight happen. They must contact their opponent using a private message and try to find a time that suits them both.
- Players are expected to play the entire match at once, rather than spacing out the individual games over the course of multiple days. Players are not allowed to spend more than 10 minutes deckbuilding in between games.
- In the event of a desync, both players finish the game against the AI. If only one player defeats their AI opponent, that player is the winner. If both (or neither) players win, the game is replayed with the same decks. Upon defeating the AI opponent, a screenshot of the turn of the win must be provided.
- After each game, players must reveal which support cards were used in their deck, if requested by the opponent.
- Pairings are randomized, on the condition that there will be no rematches, if possible. Furthermore, players will not face an opponent from their own race, if possible.
- If there is an odd number of players remaining, then a player will receive a bye. The bye will go to a player who has not yet been given a bye, if possible.
- If the fight doesn't happen, both players lose by default, unless one player is clearly more active in trying to find a suitable time.
- After the match, both players must submit their results and decks in the official thread for the round.
Spoiler for Pairing Algorithm:
If there is a bye, it is determined randomly among the players who have not yet received a bye. Then, the pairings are determined by an algorithm that repeats itself until every player has an opponent.
1.) A player is randomly selected from the race with the most players out of everyone who does not yet have an opponent.
2.) If possible, this player will play an opponent who they have not yet played.
3.) If possible, they will play an opponent who is not among their own race.
4.) If possible, they will play an opponent who has played their race the least number of times.
5.) Among the available players, they will play the opponent with the time zone closest to their own.

4. DECKBUILDING
- A player may use cards from their race's Element in every game. At least 40% of all cards in a deck must come from their race's Element.
- Each support card may be used in only one game per match. The exception to this rule is the Sontaran race, who may use each support card in two games per match.
- The number of upgrades allowed is determined by which class you choose.
- You may change your deck during the match. If the match lasts 5 games, you are allowed to use up to 5 different decks, as long as they are all legal.
Spoiler for 40% Rule:
Deck SizeMinimum Number of Cards From Race's Element
30
12
31-32
13
33-35
14
36-37
15
38-40
16
41-42
17
43-45
18
46-47
19
48-50
20
51-52
21
53-55
22
56-57
23
58-60
24
Spoiler for Example:
Susan is a Time Lord. Her in-Element cards are shown below. These cards may be used in every single game, and at least 40% of each deck must come from these cards.
Hover over cards for details, click for permalink
Deck import code : [Select]
4ss 5rg 5rh 5ri 5rj 5rk 5rl 5rm 5rn 5ro 5rp 5rq 5rr 5rs 5rt 5ru 5s4 5se 5t2


An example of 15 Support Cards is shown below. Each Support Card may be used in only one game per match.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vc 4vk 50u 561 5bt 5bv 5c2 5c5 5cg 5cq 5i8 5um 5un 5vi 62c


Shown below are 2 examples of legal decks.
Hover over cards for details, click for permalink
Deck import code : [Select]
4ss 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rn 5rn 5rn 5rr 5rr 5rr 5rr 5rr 5rr 5se 5se 5se 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8ps

Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rn 5rn 5rn 5rn 5s4 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5un 5un 5un 5vi 5vi 5vi 5vi 5vi 5vi 8pt


The deck below is illegal because it used a Support Card previously used by Susan in one of her first three decks. In this example, Susan cannot use Parasite because it was used in her second deck.
Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5um 5um 5um 5um 5um 5um 5un 5un 5un 5un 5un 5un 8pt


The deck below is illegal because less than 40% of the deck is Time cards. A 38-card deck would need to use at least 16 in-Element cards.
Hover over cards for details, click for permalink
Deck import code : [Select]
5bt 5bt 5bt 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5c2 5c2 5c2 5c2 5c2 5c2 5c5 5c5 5c5 5c5 5c5 5c5 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pn


5. ELIMINATION AND PRIZES
- After each match, the losing player loses Health. A player is eliminated if their health drops to 0.
- A 2-3 loss causes a player to lose 2 Health. A 1-3 loss causes a player to lose 3 Health. A 0-3 loss causes a player to lose 4 Health.
- The last player remaining wins the first place prize: 1 Mark/Nymph, 5,000 electrum, and a reward icon.
- The second-longest surviving player wins the second place prize: 1 Mark/Nymph and 5,000 electrum.
« Last Edit: June 23, 2015, 10:12:06 pm by RootRanger »
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Offline Chapuz

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Re: TRENZALORE https://elementscommunity.org/forum/index.php?topic=57203.msg1172728#msg1172728
« Reply #1 on: December 25, 2014, 04:24:17 pm »
Cybermen should be  :darkness and Daleks  :death (because they are purple)  :P
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Offline Rutarete

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Re: TRENZALORE https://elementscommunity.org/forum/index.php?topic=57203.msg1172730#msg1172730
« Reply #2 on: December 25, 2014, 06:30:15 pm »
May join just because doctor who :P
Nah, if I do join I'll do so for liking the rules
It is the greatest mystery of all...
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Offline bossitron

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Re: TRENZALORE https://elementscommunity.org/forum/index.php?topic=57203.msg1172735#msg1172735
« Reply #3 on: December 25, 2014, 09:20:19 pm »
you misspeled silence. just thought i'd throw that out there.
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Offline CrockettRocket

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Re: TRENZALORE https://elementscommunity.org/forum/index.php?topic=57203.msg1172736#msg1172736
« Reply #4 on: December 25, 2014, 09:30:16 pm »
What qualifies as a support card?
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline dawn to dusk

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Re: TRENZALORE https://elementscommunity.org/forum/index.php?topic=57203.msg1172737#msg1172737
« Reply #5 on: December 25, 2014, 09:43:58 pm »
- Choose one of the six races, and select 15 support cards. Message your choices to RootRanger

Unless I am mistaken, you choose 15 off-element cards and send them to root
The 15 cards you choose qualify as support cards

Offline RootRangerTopic starter

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Re: TRENZALORE https://elementscommunity.org/forum/index.php?topic=57203.msg1172739#msg1172739
« Reply #6 on: December 25, 2014, 10:02:40 pm »
Cybermen should be  :darkness and Daleks  :death (because they are purple)  :P
One of my goals of this event was for the weaker Elements (Life, Gravity) to be viable choices for a competitive player. I've tried to balance the races so that the weaker Elements have stronger abilities, and vice versa. If the Cyberman had Darkness instead of Life, they would have to be reworked in order to be a balanced race, and Life would, once again, not be used very much.

you misspeled silence. just thought i'd throw that out there.
No, I didn't. The Confessional Preists of the Church of the Silence are called Silents.

What qualifies as a support card?
Any card in the game can be a support card. For example, if you really like Gravity and Water, you can play as a Sontaran and choose a lot of Water cards as your support cards. These cards are chosen when you sign up; you PM your race and support cards to me.
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Re: TRENZALORE https://elementscommunity.org/forum/index.php?topic=57203.msg1172740#msg1172740
« Reply #7 on: December 25, 2014, 10:24:38 pm »
thnx dawn and root for the explination... I thought it was picking an element then pick 15 cards from that element to play with, which seemed weird because most elements dont have 15 cards.

So what does the Health in this game do?
A world war? Am I invited?
Thanks to skotadi for saying this in chat. Made me laugh pretty hard, and fits with me not getting drafted. :silly:

Offline kirbylover314

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Re: TRENZALORE https://elementscommunity.org/forum/index.php?topic=57203.msg1172741#msg1172741
« Reply #8 on: December 25, 2014, 10:33:19 pm »
thnx dawn and root for the explination... I thought it was picking an element then pick 15 cards from that element to play with, which seemed weird because most elements dont have 15 cards.

So what does the Health in this game do?

5. ELIMINATION AND PRIZES
- After each match, the losing player loses Health. A player is eliminated if their health drops to 0.
- A 2-3 loss causes a player to lose 2 Health. A 1-3 loss causes a player to lose 3 Health. A 0-3 loss causes a player to lose 4 Health.
- The last player remaining wins the first place prize: 1 Mark/Nymph, 5,000 electrum, and a reward icon.
- The second-longest surviving player wins the second place prize: 1 Mark/Nymph and 5,000 electrum.

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Re: TRENZALORE https://elementscommunity.org/forum/index.php?topic=57203.msg1172770#msg1172770
« Reply #9 on: December 26, 2014, 11:35:44 am »
exuse me i m a noob to forums and tournament,
i would like to ask you:after i send you the 15 support card, it is possible during the mach to use a mono deck, and so no one of the support cards?
what is the deadline for sending you chosen race and supports ?

Offline CuCN

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Re: TRENZALORE https://elementscommunity.org/forum/index.php?topic=57203.msg1172771#msg1172771
« Reply #10 on: December 26, 2014, 11:40:29 am »
Shown below are 2 examples of legal decks.
Hover over cards for details, click for permalink
Deck import code : [Select]
4ss 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rn 5rn 5rn 5rr 5rr 5rr 5rr 5rr 5rr 5se 5se 5se 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8ps

Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rn 5rn 5rn 5rn 5s4 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5un 5un 5un 5vi 5vi 5vi 5vi 5vi 5vi 8pt


Offline Chapuz

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Re: TRENZALORE https://elementscommunity.org/forum/index.php?topic=57203.msg1172773#msg1172773
« Reply #11 on: December 26, 2014, 12:01:46 pm »
exuse me i m a noob to forums and tournament,
i would like to ask you:after i send you the 15 support card, it is possible during the mach to use a mono deck, and so no one of the support cards?
what is the deadline for sending you chosen race and supports ?
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