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Offline theelkspeaks

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Re: Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1192833#msg1192833
« Reply #36 on: June 12, 2015, 06:58:08 pm »
Can Other cards be chosen as support cards, or are they forbidden altogether like in 12 Lives?
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Re: Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1192837#msg1192837
« Reply #37 on: June 12, 2015, 07:20:07 pm »
Can Other cards be chosen as support cards, or are they forbidden altogether like in 12 Lives?
Yeah, you can choose them as support cards.
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Offline iancudorinmarian

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Re: Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1192839#msg1192839
« Reply #38 on: June 12, 2015, 07:58:56 pm »
Quote from: sign up topic
Players who do not send me their race and support cards will not be in the event.

Quote from: rules
Players who do not send me their race and/or support cards will have their choice(s) randomized.

So, which one is it?

Offline RootRangerTopic starter

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Re: Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1192847#msg1192847
« Reply #39 on: June 12, 2015, 09:05:17 pm »
Quote from: sign up topic
Players who do not send me their race and support cards will not be in the event.

Quote from: rules
Players who do not send me their race and/or support cards will have their choice(s) randomized.

So, which one is it?
Thank you for catching that. I've decided that players who do not send in their choices will not be in the event and changed the rules accordingly. While it was possible to do well with random choices in Sacrifice, having randomized support cards in Trenzalore will be extremely difficult to win with. Furthermore, I want to ensure that the players on the sign-up list are active.
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Offline seulintse

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Re: Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1193125#msg1193125
« Reply #40 on: June 15, 2015, 08:09:52 am »
no idea in hell if I could do this, (I'm currently trying to farm half-bloods for upped cards, I guess ;P   ) but I think I could.


(personal) Q&A time!: does X amount of (off-element) cards in a deck ≤ X amount of support cards, can you use 7 cards in the support deck to counteract the daleks ability (kinda redundant, I know)?... *pointless babble that is clearly answered by previous posts in the forum*... and, because I thought I had more writing this earlier but can't seem to think of them, if theres one week that for most of I really won't be here (at mah house), should I stay out or... what?
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Offline RootRangerTopic starter

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Re: Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1193126#msg1193126
« Reply #41 on: June 15, 2015, 08:26:50 am »
no idea in hell if I could do this, (I'm currently trying to farm half-bloods for upped cards, I guess ;P   ) but I think I could.
You don't really need that many upgrades. You can play as a Time Lord or Dalek and upgrade 4 in-element cards, which you can use every game. Even if you don't have 4 upgrades, it won't make that much of a difference. It's mostly your deckbuilding skill that matters.


(personal) Q&A time!: does X amount of (off-element) cards in a deck ≤ X amount of support cards, can you use 7 cards in the support deck to counteract the daleks ability (kinda redundant, I know)?... *pointless babble that is clearly answered by previous posts in the forum*... and, because I thought I had more writing this earlier but can't seem to think of them, if theres one week that for most of I really won't be here (at mah house), should I stay out or... what?
All of your support cards are unique cards. For each of your 15 support cards, you can use up to 6 copies of them in your games.
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Offline RootRangerTopic starter

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Re: Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1193209#msg1193209
« Reply #42 on: June 16, 2015, 04:13:47 am »
As it is right now, one of the races has 7 sign-ups, which is a third of the people who have decided on a race. Another two of the races have only 1 player each.

What would ya'll think about buffing the two least popular races by giving them 2 additional upgrades?

How about nerfing the most popular race by removing 2 upgrades? I would be sure to alert the players who chose this race.

Ultimately I think the event will be more interesting if there is a more even distribution of classes. It won't be fair for the players who chose the less popular (and probably weaker) races to be at a disadvantage, and it wouldn't be very fun for the players in the most popular race to have to play each other.

I would like to hear some feedback as to whether or not I should implement these changes. If I decide to go through with them, I will make sure to inform the players.
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Offline theelkspeaks

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Re: Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1193210#msg1193210
« Reply #43 on: June 16, 2015, 04:21:37 am »
Without knowledge of which is which, I'd say let the event play out - you balanced it as well as you could beforehand, and popular opinion may in fact just be wrong as to which is strong/weak.

Hard to tell before it's been run whether signup rate reflects power.
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Re: Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1193213#msg1193213
« Reply #44 on: June 16, 2015, 04:54:29 am »
Now I'm really curious :p  I picked the choice I did for a couple of reasons, one being that I thought it was a strong choice, but also that it was one that might not be seen as a strong choice.  The other reason I picked it was because of certain events in War...

Offline mrpaper

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Re: Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1193236#msg1193236
« Reply #45 on: June 16, 2015, 09:53:33 am »
As it is right now, one of the races has 7 sign-ups, which is a third of the people who have decided on a race. Another two of the races have only 1 player each.

What would ya'll think about buffing the two least popular races by giving them 2 additional upgrades?

How about nerfing the most popular race by removing 2 upgrades? I would be sure to alert the players who chose this race.

Ultimately I think the event will be more interesting if there is a more even distribution of classes. It won't be fair for the players who chose the less popular (and probably weaker) races to be at a disadvantage, and it wouldn't be very fun for the players in the most popular race to have to play each other.

I would like to hear some feedback as to whether or not I should implement these changes. If I decide to go through with them, I will make sure to inform the players.

Buff the unpopular ones is fine by me... Nerfing what i might have tested ,I dont like that.  Also please give an extra day or two if you mais changes.

Offline DANIEELA

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Re: Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1193242#msg1193242
« Reply #46 on: June 16, 2015, 12:13:44 pm »
Just leave it as it is.
Everybody have possibility to pick whatever Race they want.
Changing the rules and prolonging the event doesnt lead anywhere.
We can do it to infinity.
Changes and balancing you may do in Trenzalore #2. :-*

« Last Edit: June 16, 2015, 02:48:39 pm by DANIEELA »
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Offline Ginyu

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Re: Trenzalore - Rules https://elementscommunity.org/forum/index.php?topic=57203.msg1193243#msg1193243
« Reply #47 on: June 16, 2015, 12:39:07 pm »
I prefer a delayed start with a more balanced ruleset.
It's not that much fun if the majority has the same race...
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