One-Trick Slowdolls
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4ve 52t 55t 55t 55t 595 595 595 595 595 5c1 5c1 5fb 5lf 5rr 5rr 5v0 5v0 5v0 61r 8pm
Just to show that I had one of these too ahead of time.
GravKrush
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55r 55r 55r 55t 55t 562 562 562 562 576 576 576 576 576 58v 595 595 595 595 595 595 8pm
My only deck with both CC and PC, but to get the CC started, you have to use a BB on your own Otyughs, BB on opposing damage and soak hits with Armagios, and only start accelerating after you assumed total control on the field, with an Amagio defending you.
AI3 ALL
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 4vm 52p 52t 55r 55v 58s 58s 5c5 5c8 5f3 5f6 5ie 5ie 5lb 5lf 5on 5on 5rl 5rl 5rr 5un 5v2 621 623 8ps
I figured that most AI3 decks were legal in this tourney, so I looked them up and played around with a few. This was probably the best of them, with a little bit of everything.
AI3 Pharaohs
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561 576 576 576 576 5c2 5c2 5c5 5c5 5c6 5c6 5c6 5de 5de 5de 5de 5de 5de 5rg 5rg 5rg 5rg 5rg 5rj 5rl 5rl 5rl 5rl 5rs 5rs 5rs 5rs 5se 5se 5se 5t2 5t2 5t2 5t2 5t2 8ps
Another AI3 deck that does something that none of my other decks: Control with Healing. It's surprisingly effective against most rushes and control decks, but I do not like messing around with expensive creatures in live games.
LuciVoid
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563 563 563 563 563 563 576 576 576 576 576 576 5lc 5lj 5lj 5lj 5lk 5lk 5lk 5v0 5v0 5v0 5v0 5v0 5vi 5vi 5vi 5vi 5vi 5vi 8pt
And this gem, just for the lulz. A unique counter against specific decks, but it's heavily reliant on combos, and the finishing card (Holy Light) tends to hide in the bottom of the deck. Drawing a Hope, a Doll or Shards late usually means defeat.
Then I also had other stuff, like mono rushes (Life, Water, Time, Death), more AI3 decks (mutation, FFQ-hope), and a few duos (Dunes, Rustler Rush, Death-Dark Duo).