Ghostmare
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5ro 5rq 5rs 5ru 5ru 5ru 5ru 5ru 5ru 5un 5un 5v1 5v1 5v1 5v1 5v1 8pt
Ghostmare is one of the rushier denial decks out there, so I wanted to use it at least once.
Monodeath
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52g 52g 52g 52g 52g 52g 52j 52j 52m 52o 52o 52o 52o 52o 52q 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 8pk
Monodeath is only good if you don't draw 10 pillars in your first 13 cards. This deck would win, I say, 80% of the time against what it lost to. I just drew the 20% of the deal.
Immorush
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58u 58u 58u 58u 5f0 5f0 5f0 5f0 5f0 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fb 5fb 5fb 5fc 5fc 5fu 5l9 5l9 8pm
Good ol' immorush. It can pull off 6 TTW in testing, but bricks your opening hand when it counts.
Afduo
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5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i6 5i6 5i6 5i6 5i6 5ib 5ib 5ib 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 5jm 5jm 5ol 5ol 5oo 5oo 5oo 5oo 5oo 8pr
I wanted to use a tweaked version of this deck, which was cut down to 34 cards and better consistency. I closed every testing tab after I was disqualified, so I cannot find the code anymore. Drawing an OE during testing usually decided the game.
I also made decks for Empathic Bond Pharaohs, a rainbow deck, 2 versions of a FFQ deck, Wings+Spiders, monolife, 3 versions of Owl'sEye+Crusaders, and Boneyard Kitties.