I list my decks in order of being played instead of order of effectiveness.
Earth wincon
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562 562 58o 58q 58r 58r 58r 58r 58v 58v 595 595 595 778 778 778 778 778 778 778 778 77d 77d 77d 77d 77i 78q 78q 78q 78q 8pl
Won R1G1 against Raging Angels. I started with only 1 Tower, but the matchup was more favorable to me on the long run. Won by damage.
Steam + Momentum
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562 562 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i9 5ia 5ia 5ia 5ia 5jm 5jm 5jm 5jm 74a 74a 74a 74a 7h2 7h2 7h2 7h3 7h3 7h3 8pl
Won R1G2 against Shard Golems. Played a Steam with 16 HP on Turn 3, another on Turn 4. He only drew 1 BB, so I won by wincon on Turn 5.
Pharaohs
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5rs 5rs 5rs 5rs 5rs 5rs 5se 5se 5se 5se 5se 5se 7n1 7n1 7n1 7n7 7n7 7n7 7q3 8pr
Won R2G1 against Crema Golems. I had a 1-pillar start, he didn't draw his combo in time. This resulted in a significantly slow game. Planned to get the wincon, but won by damage.
CP Wardens
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596 596 596 596 596 596 6ts 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u9 6u9 6ve 6ve 6ve 6ve 6ve 6ve 77d 77d 8pm
Lost R2G2 against a wincon deck. I had only 1 Pendulum for very long, so I was starved for Entropy. When he had his second dragon with 16 HP, I needed only 1
to stop it with a Chaos Power, but I had 0. Would have loved a Tower.
Entropy Domin
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4t4 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 6tt 6tt 6tt 6tt 6tt 6tt 6u9 6u9 6u9 6u9 6u9 6u9 8pj
Won R2G3 against Earth-Gravity wincon. Decided to ignore the wincon for the first time. Started with 2 Aboms in opening hand, but they got plated against a Gravity Shield, so my damage was slow. He didn't play any 16 HP creatures though, so I had time to recover. Won by damage against AI.
Light wincon
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Lost R3G1 against Burrowing wincon. Decided to try this, but didn't matter, because I lost by Turn 3.
Stall
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5bs 5bs 5bs 5c8 5c8 5c8 5c8 5c8 5c8 5c9 5c9 5cq 5cq 5cq 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7ac 7ac 7ac 7ak 7n1 7n1 7n1 7n1 7n1 7n1 7n7 7n7 7n7 7n7 7n7 7n7 8pn
Lost R3G2 against Chaos Vu. Decided to bring something that can spam Shockwaves, in case he plays the Pest deck again. He had 2 Deja Vus with 16 HP by Turn 2. I only needed 1 more
to play a Thunderstorm instead of the single Shockwave I could afford. Lost by Turn 3 again, but would have lost by damage anyway.
And now we reach decks I did not use.
Golem Rush
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59m 59m 59m 59m 59m 59m 5fu 5fu 5fu 5pa 5pa 5pa 5pa 5pa 5pa 5se 5se 5se 5se 5se 5se 61o 61o 61r 61r 61r 63a 63a 63a 63a 8pm
Fast deck, and golems usually have amazing abilities (Neurotoxin, Scarab, Queen, Snipe, Ablaze). I considered using this deck once, but changed my mind, because this deck cannot disrupt wincons.
Mono Earth wincon
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58o 58q 58q 58q 58q 58q 58q 58r 58r 58r 595 595 595 778 778 778 778 778 778 778 778 778 778 778 778 77c 77d 77d 77d 77d 8pm
A mono wincon rush. Didn't use, because the duo variant enjoyed having PC.
CP Condors
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534 6ts 6ts 6ts 6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u9 6u9 6u9 6ua 6ua 6ua 6ua 6ua 6ua 714 714 714 714 71f 71f 71f 71f 71f 8pj
This deck can get beefy fast, but it requires a 3-card combo to even start doing anything (or a 4-card combo if you also want survivability). I could have switched the Soul Catchers to Death Pendulums, but I didn't, so I didn't use this deck.
Light Rush
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595 595 595 5l8 5l8 5la 5la 5la 5la 5la 5la 5ls 5ls 5ls 77d 77d 77d 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jt 8pm
And a Light rush with nymphs instead of angels. Decided to stick with angels.