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I like this deck. You might be able to get away with replacing the 3 Fate Eggs with 2 Dragons and another Pendulum. It may be more reliable. Having 2 EQs seems weak to me. Chances are good you're not gonna draw one till mid-game. By then, it's effectiveness is reduced. To play up the EQ+RT combo you would need more EQs. The shields are great and very useful against Life swarms, but I wonder if replacing them with EQs would be better? EQs ruin many a plan. Titanium Shields are only effective against creature spam. So maybe something like this:
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I'm not sure about this deck. The Dragons+Discords seems pretty expensive to pay for with just a Mark and Novas. (Edit: Silly me saw Pendulums and thought Pillars.) Also, you need 3 Novas to pay for 1 EQ. Needing 2 Novas to pay for a card/ability is already pushing the limits to me. I also don't think we need FWs for just 3 weapons. But then you'd only have 3 damage dealers. Even with 5 damage dealers, it'll still take you a while to actually kill them. But that's just my opinion looking at it. I've not tested it.
Are there better opponents to test decks on besides AI3s? Anyway here's some of my deck ideas.
Yes, other Time members.
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This deck is pretty good. I may drop the Lightning and replace it with a second Fog Shield or another Blessing since you have CC through the Scarabs. I might also tweak the Pendulum/Pillar ratio. What kind of deck is this designed to beat?
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I'm simple, so I like simple decks.
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But in all seriousness, using Momentum for the dual purpose of overcoming single RPs/Lightnings and Phase Shields is great. I might consider going with just 4 straight RTs instead of having the 1 shield. But it would probably depend on who we were playing.
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I like the idea of Mutation+Eternity. The Butterfly Effect+Deja Vu is nice as well. Plus you can use the Deja Vu as Mutation fodder if they don't have creatures. I would probably go with a third Eternity over the shield though. And I'm not sure about using this against Gravity since they have Otyughs. Deja Vus don't like Otys.
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Another good deck that's similar to one I made. Novas are a nice touch to pay for Chrysaoras and the Sundials ability. This is my speed version that uses both Sundials and Precogs to draw through your deck like crazy:
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Looks pretty decent. Early Dune Scorpions can be really painful. I wonder though if you have enough stalling and damage to kill them first? This would probably be good against other stall decks that don't have a lot of punch.
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Quanta Denial is a strong tactic for us since we have RT to make the denial even more painful. So we definitely need a Devourer deck. It seems though that you're producing a lot of Darkness quanta that you aren't using. Plus you only have 3 damage dealers. Maybe add Dragons or Drain Lifes to use all that Darkness quanta? I also would go with 6 RTs and drop the Precogs. Maybe we could make this into more of a quanta denial deck with decent firepower:
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I have a Death/Time deck I made below.
So I decided to start working on some counter deck ideas for each element.
Counter DecksI readily admit that some of my decks might suck. Some things look great on paper but when you actually try it against a real person it completely fails. I've tested these decks against AI3 to make sure the decks work and aren't prone to bad draws, but since AI3 is not what they are designed to beat, my testing is pretty limited.
Aether- Phase Shield Stalls & Fractal Aggros
We probably won't see Phase Shields from them since deck-out is not a strong option against Time.
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Poison bypasses Phase Shields and Sundials+Plagues counters Fractals, buying enough time for the Poison to kill.
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Dune Scorpions are a great counter against Fractal decks. Every card they play hurts them more.
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A pretty fast deck with both Sundials and Precogs helping you find the 5 Novas and UGs you need to win. UGs bypass shields. Sundials+UGs counters the Fractals.
Air- Wing Stalls, UG+Heavy CC
We probably won't see Flying Weapon decks since we have RT. There's also a decent chance they'll avoid using expensive creatures like Dragons and FFQ because of RT. But that still leaves Wyrms and FFs as well as UGs. Plus we have to contend with all the Shockwaves and OEs.
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Scarabs are airborne and will hit through Wings. Fractal helps to compensate for all their CC. Also Scarabs will be able to eat their cheaper creatures fairly quickly.
Darkness- Fractal Devourers/Vampires, Quanta Denial (Discord+Devourers+Lycans or Devourer+EQ+Gargoyles),
They'll probably avoid combo decks like Adrenaline Vampires or RP'd Voodoo Dolls. They may try to use nightmare against us to slow our drawing ability down. We can expect Steals since we have several dangerous permanents and probably Liquid Shadow to stop Flying Eternity and all our creatures with abilities. Otherwise, I'd guess Quanta Denial by Discord+Devourers+Lycans or Devourer+EQ+Gargoyles.
Also, I wouldn't be surprised if they avoided using a lot of their Darkness creatures the whole first round just because they're probably expecting to see a lot of Holy Lights . . . at least that's what I would do if I were on Darkness. Death has Poison which negates the CC advantage Holy Light gives. Therefore teams are less likely to pack Holy Light against them. Darkness doesn't really have that kind of out. So they'll probably get the brunt of the Holy Light decks. Honestly, I'm not sure if we should use a Holy Light deck or not. It really depends on how strategic they are planning. I know Kael's not much of a deck-builder or PvPer, so if it were just him I'd say go for a Holy Light deck. But others may be smart enough to plan around it. I said all of that to say, I have no clue what to do, but here's an idea:
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EQs to take out Aether Pillars/Darkness Pendulums used for Fractals. Graboids to out-rush most decks. Not much we can do about Discords though. Mix of Pillars and Pendulums to minimize damage from EQs. You can also go for more aggro and drop the RTs for more damage:
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Death- Poison Stalls/Rush, Mummy Aggro
Poison gets around any kind of stall deck we can make unless we also pack Purifies. They also used a Discord/Antimatter/Poison/Mummy deck last time. So what if we went with an Immolation deck?
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Immolations to overcome Discords, Purifies for Poison, and Eternity for some creature control or RTing of frozen/antimatter'd Phoenixes. If they used Bone Walls or Phase Shields we'd be toast though.
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Maybe we can out-poison Death? This gets around any kind of stalling deck with Bone Walls. I wish I could add 3 Purifies in there though.
Earth- Poison+Stone Skin Stall, Quanta Denial, Miracle+Stone Skin Stall, Scrambled Shrieker
Earth is gonna be tough again. They just have so many options that they are good at executing! They can go for stalling or rushing. They can heal and control both your creatures and quanta. We'll probably need a couple decks we can use against them and hope that we pick the right one for each fight.
I don't think Scrambled Shriekers will be used against us since it relies on Flying Weapons and we have RT. We probably will face the Poison or Miracle Stall. We should put in at least one Eternity to out-last them. The main problem though will be healing ourselves as they slowly whittle our HP away with Poison or flying Morning Glories.
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This deck should be able to out-heal the damage coming in from Poison or Morning Glories. Without Gravity, Scarabs can't be used as CC or even eat each other to grow beyond the Titanium Shield they'll more than likely face. I'm just banking on the fact that they won't take Pulverizer and we can outlast them with Eternity and lots of healing.
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This is one of the fastest decks we have. 6 Graboids and 4 Dragons make for a very strong offense. EQs are to keep them from stalling with Stone Skins and Miracles. QI is 4.5 for Earth because we need to be able to play Graboids and EQ early. Time is a little higher at 6.5 QI, but it works out pretty well still. Using all 4 pillars and pendulums to minimize the effect of EQs used against us.
Entropy- Quanta Denial (Discord+Devourer+Lycan or Discord+Black Hole+Dragons), Dissipation Stall+Heavy CC
Fire- Poison+Bolt, Quint'd Spirits, creature spam
They probably won't use Immolation decks thanks to our RT. Also, they'll probably avoid using Golems for the same reason. But even without those two cards Fire is still fast. Also because most people don't think about needing PC against Fire, they can sneak in those pesky Phase Shields to completely stop any assault.
Gravity- Quanta Denial (Discord+BH+Chargers/Dragons or BH+EQ/Devourer+Chargers/Dragons), Quint'd Firemasters and Otys
Fortunately, Gravity is one of those elements that can't rush. All their creatures have horrible cost-to-attack ratios. But because of this you can bet on them slowing their opponents down with quanta denial tactics and pretty heavy CC. Fortunately we probably don't have to worry about Firemasters, Chimeras, and Plated Otys because of RT.
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A straight up mono Time aggro. Mono to counter BHs. Aggro because gravity is slow. Eternity is there for a little CC and for RTing Gravity Pull'd Pharaohs.
Life- Fractal Frogs, FFQ spam, Life Aggro+Healing/Thorn Carapace
Life is a fast element like Fire. And Thorn Carapace is a killer shield.
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This provides 24 turns of protection from creature spam. But it also has some punch with the 1 Dragon and Fractal. You can do 94 damage in one turn if you have the quanta and an empty hand.
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Wings to block Fractal decks. OE+Shockwaves to handle creature rushes. The main weakness to this deck is Thorn Carapace and Quint'd Dragons/Spirits. Thorn Carapace will quickly kill flying OEs and Pharaohs/Scarabs.
Light- Miracle+Flying Morning Star decks, UG Stall (with Miracles and Morning Star)
You can basically plan on some kind of stall deck. Like Gravity, Light's creatures have terrible cost-to-attack ratios. So they have to stall. So plan on lots of Miracles, CC (off element), or quanta control (off element). I know when I was on Light last war my biggest fear was EQ. EQs totally stop Light stalls dead in their track. So this is what I recommend:
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An aggro deck with EQs to take out those Light pillars. No Light Pillars mean no Miracle.
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We can also go for a UG deck and hit them all at once to avoid Miracle. Fog Shields help to offset damage from Morning Stars. We could probably use the other version with 6 Precogs too.
Water-