Elements the Game Forum - Free Online Fantasy Card Game
Elements the Game => War Archive => War => Events and Competitions => Time => Topic started by: TheonlyrealBeef on September 28, 2013, 08:35:15 am
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Vault building rules:
- at least 50% of cards have to be from your element
- maximum of 15 per card from your element (restriction doesn't apply to Pillars or Pendulums)
- maximum of 6 per card from other elements (restriction doesn't apply to Pillars or Pendulums)
- no Shards
So, I went ahead and made our vault legal at the very least (it looked so empty ;(), but it will need some serious cards filled in it from decks asap, deadline is still several days away, but I figured it'd be a good idea to start a topic for discussion. First of all there are only 226 cards to make decks with (until propaganda, then hopefully 236 I suppose), it seems to me like 7 decks would leave no room for versatility and that making 6 decks + some off-element versatility and in-element back-ups is the way to go.
Also, how many Time Mark cards to add (yes, we need them!) I can use one at the very least (enough reason to add 1 or 2 to the vault if you ask me :3), but the more people have it the more we should put into it! (you can convert Marks to Pillars/Pendulums later but not vice-versa, so doesn't hurt to have slightly more than we're likely to use)
For the 6 decks I think we can add ghostmare to them without doubt, then a deck with novas, graboids or both (to combine the two or not, that is the question), a dim duo (shuts down sooo many decks), at least one creatureless deck (or just fodder, just not as primary damage: think of poison dials or Time/Light-stall or something else entirely) and whatever else we can come up with (that preferably complement these decks rather than be similar, this would only be 1 or 2 decks with this setup, unfortunately).
These are just my thoughts on them so feel free to disagree, in fact, I encourage you to, just come with constructive arguments ;D
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These decks are the ones I see as the most important archetypes:
- Nova based decks (grabbow, discopharaohs)
- Ghostal
- Ghostmare (darkness domination)
- Sundial based decks (UGDials, PDials - Dragon OTK?)
- Mono Time (can be made of vault leftovers anyway :P)
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I made some counting and notes regarding starting vault on the pad. See around line 185 and down for more info.