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Offline TheonlyrealBeefTopic starter

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Starting Vault https://elementscommunity.org/forum/index.php?topic=51331.msg1099510#msg1099510
« on: September 28, 2013, 08:35:15 am »
Quote from: War Rules
Vault building rules:
- at least 50% of cards have to be from your element
- maximum of 15 per card from your element (restriction doesn't apply to Pillars or Pendulums)
- maximum of 6 per card from other elements (restriction doesn't apply to Pillars or Pendulums)
- no Shards

So, I went ahead and made our vault legal at the very least (it looked so empty ;(), but it will need some serious cards filled in it from decks asap, deadline is still several days away, but I figured it'd be a good idea to start a topic for discussion. First of all there are only 226 cards to make decks with (until propaganda, then hopefully 236 I suppose), it seems to me like 7 decks would leave no room for versatility and that making 6 decks + some off-element versatility and in-element back-ups is the way to go.

Also, how many Time Mark cards to add (yes, we need them!) I can use one at the very least (enough reason to add 1 or 2 to the vault if you ask me :3), but the more people have it the more we should put into it! (you can convert Marks to Pillars/Pendulums later but not vice-versa, so doesn't hurt to have slightly more than we're likely to use)

For the 6 decks I think we can add ghostmare to them without doubt, then a deck with novas, graboids or both (to combine the two or not, that is the question), a dim duo (shuts down sooo many decks), at least one creatureless deck (or just fodder, just not as primary damage: think of poison dials or Time/Light-stall or something else entirely) and whatever else we can come up with (that preferably complement these decks rather than be similar, this would only be 1 or 2 decks with this setup, unfortunately).

These are just my thoughts on them so feel free to disagree, in fact, I encourage you to, just come with constructive arguments ;D
« Last Edit: September 28, 2013, 08:42:05 am by TheonlyrealBeef »

Offline PlayerOa

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Re: Starting Vault https://elementscommunity.org/forum/index.php?topic=51331.msg1099512#msg1099512
« Reply #1 on: September 28, 2013, 08:51:27 am »
These decks are the ones I see as the most important archetypes:

 - Nova based decks (grabbow, discopharaohs)
 - Ghostal
 - Ghostmare (darkness domination)
 - Sundial based decks (UGDials, PDials - Dragon OTK?)
 - Mono Time (can be made of vault leftovers anyway :P)


War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline PlayerOa

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Re: Starting Vault https://elementscommunity.org/forum/index.php?topic=51331.msg1099911#msg1099911
« Reply #2 on: September 30, 2013, 05:19:35 pm »
I made some counting and notes regarding starting vault on the pad. See around line 185 and down for more info.
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

 

anything
blarg: