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Tested this vs :airs remaining decks:
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vs :entropy deck has i went 5-0
The harder was the 2nd that is 10-4 but the Ai was dumb sometimes.
The other deck was i thinked vs :air is :light stall, testing this tomorrow
* I forget in my workplace tested bp's last round version without ups and ssword, that work much better. But i want to try out without novas, there will be usefull in other deck.
Here's the usual prep for the :darkness match:
Last round's winning decks:
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4st 52o 52o 52o 52o 52o 52o 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5uv 5uv 5uv 5uv 5v1 7t8 7tb 7td 7td 7tf 7tf 8pk
They salvaged from these:
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They fielded only two decks last round and won with both, I also had a look at their Round 5 results, but they won only one match there and this seems to have been without salvage due to the event card.
I think they can build:
Ghostmare
Mono :darkness
:darkness with poison
Death winning decks:
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4t4 4t4 52g 52g 52g 52g 52g 52g 52g 52h 52t 542 542 542 542 542 542 542 5uo 5up 5up 5v1 5v2 713 713 713 713 713 7ta 7tb 8pt
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Considering their salvages, they can also rebuild one of their loosing decks to a very good extent, since they can salvage dim shields, lightinings and fractals:
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Finally, they can also build a air duo and play wings.
I think their most likely choices is either a death/aether deck (a modded bonebolt) or a death/darkness rush (with steals and vamp dagger). Wings is a final option as well.
First tried exploding times, but it won't do well against either of these decks. Then I tried a modified ghostmare:
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It won well against the bonebolt with dim shields (8-2), but did only ok vs. blonde's death/darkness (4-4). I'll test it a bit more later vs the other bonebolt.
Meh, uneven results vs the other decks - so it seems only a hard counter to one of their decks. Might scratch this idea.
2-4 vs. darkness duo w/o BW
3-3 vs. the other bonebolt
I'll test ghostal next.
As :darkness can build three decks imo, Ghostmare, some Mono :darkness with maybe Nightmare and a Poison duo, I thought our "Minimare" seemed a good choice, as they always seem to use Dusk Shied and Dagger, I compensated for the 2 lonely Nightmares with steals, the number of pendulums (penduli???) is there because unupped steals are expensive and upping the HG's and a GotP instead of Steal seemed better to me and also to counter the possibility that they NM :darkness creatures in our hand.
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As their Poison duo seemed the biggest threat so far, I started testing vs it and I went 9-1 in trainer
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Then I tested it vs their Ghostmare from last round (you never know), it was a bit more difficult, only 6-4, even vs AI.
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Okay, this sucked some serious dick to make, but I came up with seven decks that we can field at the same time. They're just rough versions, and probably don't have proper pillar/pend balance, QI, or whatever tweaks based on matchups, but we can actually build all seven of them, so we don't have to suicide, unless we decide to do so for strategic reasons. Even if the deck has a low chance to win, like Manuz's wings deck last round, at least it has a chance, and if it loses, it loses mostly stuff we'd have converted to suicide with anyway.
As these decks stand, 32 cards have to be converted into pillars/pends (didn't count the exact split for each) which is extremely painful but doable. I'd start with 1x dimshield, some fractals, the 6 black holes, 2x blessing, 1x dune scorp, at least 1x sanc, some phoenixes (but no more than 4 converted; need 6 for ET deck), 1-2 arsenic, 1-2 titanium shield, and at least 1 lycan. We'll have to convert even more, but that's a start.
GHOSTAL (x2; two identical ones can be built. Substitute creatures include Anubis and Fate Egg; anubis works in time/aether, and fate egg is a cheap and possibly quite effective fractal target)
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TIME/LIGHT stall: (I had to ditch most of the RTs and an hourglass here to make things fit. If I didn't take an HG here, it would've had to come from ghostal or the 2nd one from ghostmare; I removed one from ITR's ghostmare that he tested as well, for the same reason; we had only 8.)
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EXPLODING TIMES: (instead of ghosts, it's running dragons, pharaohs, and more phoenix, and I'm a little nervous it's too quanta light. It also probably doesn't need that many eternity/RTs, and some might be used elsewhere)
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GHOSTMARE: (I took away one hourglass and made it a pharaoh, it is otherwise identical to the one ITR tested)
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POISON DIAL: (I *really* want someone to use this deck, because we have so few creatures in vault that we need to use stuff like this and ghostals. Removed short sword and added fog and unupped poisons, otherwise the same as the one bripod beat water with last round)
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TIME/EARTH DUO: (BBs for CC, because we can't spare RTs in a deck like this. pharaohs instead of ghosts, and all pends because the deck is basically earth, and pharoahs will make use of the crapton of time quanta the deck will make. Might be worth using a 3rd pharaoh instead of the shield. Without more time cards this deck might kinda suck, but the time/entropy discord/RT I felt was too weak, since the RTs were needed elsewhere, and we couldn't spare the gotps for midrange attackers; the damage would've been from discords, abominations, and dragons of both elements, which is too slow IMO)
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I've tested the poison dial vs death and results were not very good.
4-6 vs. bonebolt (BW nullifies the arsenic, while fractal recluses come really fast, not giving you much time before needing to chain dials, so to win you need to get lucky and be able to deal lots of poison early before the shields or draw lots of deadly poison/poison)
5-5 vs. death/darkness w/ BW (both BW and steal for the arsenics really hinder the dgm potencial for the deck)
5-5 vs. death/darkness w/o BW:
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Again, stealing the early arsenics is really bad for the deck, and upped vamp daggers are a pain
Well, as after all these changes Kirchj33 seems to eventually be my opponent, I tested our Ghostal vs some of their decks.
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Tested vs their 3 winning decks from round 6
As expected, it did pretty well vs the CC-less deck they used against us last round, 5-0 in trainer.
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5-0 vs CCCombobreaker's Grabbow from round 6
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If they show up with their Pulverizer deck, it's going to be a lot of fun... for them. 1-4 in trainer.
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Tested vs other decks they might use
5-1 vs bogtro's losing deck from last round, but the results don't really reflect reality, it would have been a very different matter vs a real player.
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Don't really think a lot more testing of Ghostal is necessary, it comes down to that, if they have PC, they will most likely win, if they don't, we will.
As :earth should initially expect to play vs :gravity, here are the two decks :gravity played last round, so we can get an idea, what :earth might throw at them.
:gravity winning deck
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:gravity losing deck
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I tested some new deck ideas based on our vault.
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I very liked this it lost vs :air 2 times from ~10 match because that devourers only sucks :light quanta.
The other is this:
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Not so strong but it can win sometimes ( in trainer about equal ).