Time vs Entropy: Novas are looking great; we could do 2x novabows if we salvaged those. On the other hand, salvaging explosions would help us recover the exploding times deck to play next round.
Time vs Death: Nightmare x1, no questions asked. After that... maybe the dusk for ghostmare, the steals and daggers for whatever.
Time vs Air: Discords x2. Fog x1. After that I doubt it matters too much, but I'd go with the demons and pandemonium, which might make a time/entropy duo viable next round.
Aether vs Time: Ugh. We really need to save our ghosts, so keep 2x Gotp. Probably keep 2x deflag 2x phoenix after that, or whichever combination of those might let us play exploding times.
Earth vs Time: Ugh again. Ghosts, eternities, RTs are all important; save 6 from that.
Earth vs Time: UGH. Save ghost, hourglasses, eternities probably. Dimshields if that makes or breaks us doing 2 ghostals next round.
Death vs Time: Fate Egg, fractals, dragons. Maybe the gravity shield or miracle, though light stall is doing fine without the miracle.