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Offline bjesseeTopic starter

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Round 7: Salvage https://elementscommunity.org/forum/index.php?topic=34159.msg431060#msg431060
« on: November 26, 2011, 04:40:03 pm »
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4vj 4vj 4vj 4vj 4vj 4vj 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 7dm 7dm 7t9 8pk
Salvaging 6.


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52g 52g 52g 52g 52g 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 5uo 5up 5up 5v1 5v2 5v2 713 713 713 7ta 7tb 7tb 8pt
Salvaging 6.


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4vd 4vd 4vf 4vl 4vl 4vn 4vn 4vo 5od 5of 5og 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 6u7 6u7 6u9 7mu 7mu 7mu 8pj
Salvaging 6.


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5f6 5f6 5f6 5f6 5f6 5f7 5f7 5fc 5fc 5fc 5rg 5rm 5rs 5rs 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 7ds 7ds 7ds 8po
Discarding 24.


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5f6 5f6 5f6 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rm 5rm 5rm 5ro 5ro 5ru 5ru 5ru 5ru 5t2 5t2 5t2 7ds 7ds 7ds 8po
Discarding 24.


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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 61t 622 622 7q5 7q5 7q5 8pu
Discarding 24.


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5ri 5rm 5rm 5rn 5rt 61o 622 622 622 58s 58s 4ve 4ve 4vf 55p 55v 55v 55v 55v 55v 55v 5lf 5lf 5li 5jm 5jm 5jm 5jm 5jm 5jm 8pn
Discarding 24.
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Offline dragonsdemesne

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Re: Round 7: Salvage https://elementscommunity.org/forum/index.php?topic=34159.msg431065#msg431065
« Reply #1 on: November 26, 2011, 04:55:17 pm »
Time vs Entropy: Novas are looking great; we could do 2x novabows if we salvaged those.  On the other hand, salvaging explosions would help us recover the exploding times deck to play next round.

Time vs Death: Nightmare x1, no questions asked.  After that... maybe the dusk for ghostmare, the steals and daggers for whatever.

Time vs Air: Discords x2.  Fog x1.  After that I doubt it matters too much, but I'd go with the demons and pandemonium, which might make a time/entropy duo viable next round.

Aether vs Time: Ugh.  We really need to save our ghosts, so keep 2x Gotp.  Probably keep 2x deflag 2x phoenix after that, or whichever combination of those might let us play exploding times.

Earth vs Time: Ugh again.  Ghosts, eternities, RTs are all important; save 6 from that.

Earth vs Time: UGH.  Save ghost, hourglasses, eternities probably.  Dimshields if that makes or breaks us doing 2 ghostals next round.

Death vs Time: Fate Egg, fractals, dragons.  Maybe the gravity shield or miracle, though light stall is doing fine without the miracle.

 

anything
blarg: bjessee