Adding some deck images for a visual reference as well as an overall vault review.
Name | Vault | Max Discard | Min Discard |
GotP | 18 | 11 | 5 |
Reverse Time | 15 | 5 | 0 |
Nova | 13 | 7 | 1 |
Grabboid | 11 | 11 | 3 |
Basilisk Blood | 8 | 4 | 1 |
Lightning | 7 | 6 | 3 |
We can save some Grabbies at the cost of RTs or GotP. We can only save Lightnings by giving up on some Ghosts. We will still have 6 Novas without saving any, but without Grabbies, Scorps, and Fate Eggs, we are very limited with what we can include in a novabow for beaters (Minor Phoenixes and GotPs?). Saving Fate Eggs in place of Grabboids seems a poor choice. We have 2 Deflags on the block, too, but we have 9 in the vault and a possible 3 salvage. Also, we are down to 22 Factories (used 22 last round) and 26 Pends (used 20).
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Salvaging 6. Dim Shields seem pretty handy and could keep us fielding Ghostals forever; we have 7 in the vault, so another 3 would give us some flexibility for fielding 2 decks. Maxwell's Demon can be fun. We could add 2 more Purple Dragons to our random 1 in the vault. Quintessence could be good as we are pretty weak to Lightning and Shockwave; probably not worth taking, though.
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Salvaging 6. Phoenixes and Deflags are great. We have 7 Phoenixes currently, so we could field two decks with more. 9 (-2) Deflags in the vault, so that covers two duos. We could use Fire Bolts for CC as well. I am thinking all the Phoenixes and a Deflag and run 2 Exploding Times.
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Salvaging 6. We could add Sanctuary and Golden Dragons for our Time/Light duo, though we have 12 Sancts already. Lobotomizer could be handy for an Aether duo, except Eternity seems a better choice with Ghostal, and Ghostal has been pretty good to us. We have 4 Fractals now, and nothing here seems better than getting at least another 4.
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Salvaging 6. RNG favors us with a win.
I would never take a Blue Crawler since they are so bad unupped (even upped they are worse than a Steel Golem). Toadfishes, Ice Shield, and maybe Dragons, I guess. This is like the third time we have salvaged them, and I am guessing that they will be once again casualties to conversion. As we are down to our last Purify, even I have given up hope on running a Water duo.
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Saving 3. Ghosts seem the best choice. We will be up the creek if we run low on our workhorse beater. However, this would almost blank our vault of lightnings.
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Saving 3. Ghosts or Grabboids. How many Ghosts can we afford to lose?
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Saving 5. Reverse Time seems like the choice here, though the Grabboids are tough to lose, too. Maybe we drop to 10 RTs in the vault so as not to run out of Grabbies.
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Saving 0. Nothing to see here. Move along. Sad to see the Wings go.