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Offline bjesseeTopic starter

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Round 5: Salvage https://elementscommunity.org/forum/index.php?topic=33703.msg424976#msg424976
« on: November 13, 2011, 10:47:26 pm »
Tough week, and this week could be just as bad.


Salvaging 6 from Team :water.
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55k 55k 576 576 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i9 5i9 5ie 5ie 5ie 5ie 5jm 5jm 5jm 745 745 745 745 74c 7gm 8pl



Salvaging 6 from Team :fire.
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f6 5f6 5f6 5f6 5f6 5fa 5fa 5fa 5fa 5fa 5fa 5fc 5gi 5gi 5gi 5gi 5gi 5gi 5gi 7ds 7ds 7ds 8po



Salvaging 3 from Team :light.
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5f6 5f6 5f6 5fc 5fc 5fc 5fc 5fc 5fc 5lh 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 7ju 7ju 7ju 8po



Keeping 3 from this deck.
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4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 5c1 5og 5rg 5rg 5rg 5rg 5ri 5ri 5rk 5rk 5rk 5rk 5rk 5rk 5t2 5t2 77g 7dm 7q5 8pm



Keeping 3 from this deck.
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5f6 5f6 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5ro 5ro 5ro 5ru 5ru 5ru 5t2 5t2 5t2 5t2 7ds 7ds 7ds 8po



Keeping 6 from this deck.
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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 5f6 5ia 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rn 5rs 5rs 5ru 5ru 5v1 5v1 749 7dm 7qk 8pj



Keeping 3 from this deck.
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55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5rt 74a 74a 74a 8pl



Keeping 3 from this deck.
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5ro 5ro 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 622 7q5 7q5 7q5 8pu
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Offline dragonsdemesne

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Re: Round 5: Salvage https://elementscommunity.org/forum/index.php?topic=33703.msg425034#msg425034
« Reply #1 on: November 14, 2011, 12:31:16 am »
Salvage 6 from water: I'd imagine that whatever we salvage will just end up as conversion fodder anyway.  Just in case we don't convert it, chargers, crawler and ice bolt look like the best options.

Salvage 6 from fire: Unless someone can think of a use for lava golem, it looks like deflags/phoenixes here.

Salvage 3 from light: The light cards are probably useless to us.  That leaves deflags/phoenixes, which will help balance out the discards from Exploding Times.  Combined with the fire salvage, we'll have more deflags/phoenixes than we did last round!  There's nothing else to really salvage from these though.




Salvage 3 from our grabbow: Novas, graboids, and the time stuff is most important to salvage.  We have extras of all the other stuff except forest spirit, and that doesn't really matter anyway.

Salvage 3 from our Exploding Times: Ghosts, RTs, or eternity.  We can get the fire cards back from our salvages; in fact, there's not really anything else to get back from the decks we beat, so definitely salvage 3 time cards here.

Salvage 6 from discordbow: Novas, nightmares, and maybe discords/nymph.  The rest we have lots left.  I'd particularly like to keep the nightmares so that ghostmare is still on the table.  We'll have 3 discords left even if we dump all the ones here, and that's enough for one deck still, so we might be able to dump those.

Salvage 3 from dune scorps: 6/7 of our momentums and 6/10 of our scorpions are in here, so if we want to keep dune scorps as an option, we have to salvage 3 momentum, so that we would have 4 of each.  The other option is to say 'screw dune scorp deck this war' and salvage rts/eternity/factories.

Salvage 3 from ghostal: No matter what we do here, we can STILL run one full ghostal deck next round.  I think I'd salvage 3 shields here.  That would leave us with 7 dimshields and leave us borderline-able to make two ghostals if we had to.

Conversion:  I haven't added up the pillar/pend discards, but I'll bet we have to convert some stuff in order to make viable decks next round.  I'd look at converting the blessings, one or two arsenics, and maybe just say the hell with dune scorps and salvage other stuff from the dune scorp deck and convert the remaining scorps/momentums.  We'll also have basically +6 pillar/pend from Water, unless anyone can think of a use for the cards there.

Offline dragonsdemesne

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Re: Round 5: Salvage https://elementscommunity.org/forum/index.php?topic=33703.msg425136#msg425136
« Reply #2 on: November 14, 2011, 04:06:31 am »
Assuming we don't salvage pillars/pends (and there's no reason to, since we can just convert what we do salvage) we will lose 56 pillar+pend, which is almost half of what's in the vault.  We're still playing 8 decks, so we'll have to convert some for sure, since we'll have maybe 8 pillar/pend per deck on average if we don't.  We should be able to make things work, but we're going to need a very good round 6.

Offline bripod

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Re: Round 5: Salvage https://elementscommunity.org/forum/index.php?topic=33703.msg425286#msg425286
« Reply #3 on: November 14, 2011, 03:07:34 pm »
I've been looking at dune scorps for my match with Water. It would be nice if we can swing it...

Offline ffun

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Re: Round 5: Salvage https://elementscommunity.org/forum/index.php?topic=33703.msg425301#msg425301
« Reply #4 on: November 14, 2011, 04:38:50 pm »
I agree with most of what DD said, but would only suggest to salvage a total of 6 novas from our bows (so we can still run 2) and choose 3 time cards for the rest (GotP, RT or HG), since we can't risk running low on them. From the Ghostal, I dunno if 7 dims will be much use, so maybe we should consider salvaging 3 time cards (HG, Eternity or critters) from that deck as well and try to get 4 dims from a future salvage vs one of the other teams. Even if we loose with our only Ghostal, we can keep the dims and run it again the next round.

Basically, I suggest we try to keep more time cards, since they'll become more and more scarce and will be particularly important now that our vault is starting to get smaller.

Offline bjesseeTopic starter

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Re: Round 5: Salvage https://elementscommunity.org/forum/index.php?topic=33703.msg425324#msg425324
« Reply #5 on: November 14, 2011, 05:56:17 pm »
We are not seeing many :time cards used against us, so we are not likely to get any back that we discard.  And I doubt we will see another "restocking" event card.
17 of our 24 Reverse Times are on the block.  6 of 10 Dune Scorps.  Our only Nymph.  2 of 4 Fate Eggs.  6 of 24 Ghosts.  We can only save 18 cards in total, and -7 on RTs is the best we can do with how the discards are split.  6 of 7 Momentums are possible casualties as well.  4 is the most we can keep which would take another 3 RTs off the books.
As for the salvages, Phoenixes and Deflags seem the best choices from the two fire decks.  We could try an Angel or two as a durable beater for a :light duo, but I just cannot look past the fire cards.  As for the :water deck, the Chargers could make a nice duo with Black Holes and bouncing.  I am also excited about an Ice Shield combo with Eternity, and Toadfish is a nice beater.

Whatever we do, we are likely going to have to be pretty creative going forward.
"Aperture Science.  We do what we must because we can."  -GLaDOS

Offline dragonsdemesne

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Re: Round 5: Salvage https://elementscommunity.org/forum/index.php?topic=33703.msg425527#msg425527
« Reply #6 on: November 15, 2011, 12:43:19 am »
Ffun and Bjessee have excellent points.  Not many teams are using time cards.  Another thing to look at is that novas are a card we can reasonably expect to be salvaged from other decks, so we can possibly afford to discard more of those than I was suggesting at first, whereas a card like the nymph or fate egg will never be seen again if it's discarded.  So yeah, we should try to save the time cards if we can.

For the water deck, I agree with what bjessee is saying.  We can take the chargers and maybe ice shield or crawlers or something, and if worst comes to worst, we can just convert them.

 

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