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Offline TheonlyrealBeefTopic starter

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Round 5 https://elementscommunity.org/forum/index.php?topic=52190.msg1107735#msg1107735
« on: November 06, 2013, 12:19:52 pm »
Uah noes, so many losses D:

Round isn't up yet, but we need a lot of :time to build some decent decks for next round since 15 pends 15 Fractals doesn't make a deck, now...

Spoiler for discard:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 5rg 5rg 5rg 5ri 5ri 5ri 5rk 5rk 5rk 5rk 5rk 5t2 5t2 5t2 5t2 61q 7dm 7dm 7t9 8pm

Bow is lost, I suggest we keep 3 RTs, ditch the rest. It has to be done.
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5lm 5lm 5lm 5lm 5lm 5lm 5rh 5rj 5rj 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 7k2 7k2 7k2 8pq

Although we could keep the stall alive by keeping 3 Miracles and 3 Sancts from this deck I personally prefer 6 Sundials to keep a decent in-element pool that we can then use for both UGDials and PDials.
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4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 5ia 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rs 5rs 5rs 5ru 5v1 61q 7dm 7dm 7q0 7q0 7q5 7q5 8pj

1 RT and 2 Hourglasses seems like best way to go, we'll lose 1 ghost but have most spares of that one of all in-element cards. Rest we can transmute/convert back. Rainbow cards are lost, yes, ALL novas GONE, but nothing we can do about it without shooting ourselves in the foot with taking too many in-element cards. Hell, some are already laughing at our lack of RTs.
Spoiler for salvage:
First off: we will have to do a maximum conversion of stuff to get enough quanta.
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4sr 4sr 4sr 5f6 5f6 5f6 5f6 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5pu 5pu 7mv 7mv 7n5 7n5 7ng 7ng 7ng 7ng 7ng 8po

4 Deflags, 1 Fog, 2 transmutes, 13 conversion fodder
Spoils: 1 Fog, 5 Time cards
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4su 4su 5f0 5f6 5f6 5f6 5f6 5gi 61o 61q 61q 61q 61q 622 622 622 622 63a 63a 63a 63a 7ds 7ds 7ds 7ds 808 81q 81q 81q 81q 8po

4 Deflags, 4 Phoenixes, 4 Fractals, 4 Lightnings, 2 Aether Pillar, 2 transmutes
Spoils: 2 Deflags, 1 Lightning, 3 Time cards
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4vc 4vc 4vc 4vc 4vf 4vf 4vf 4vh 4vh 4vh 4vh 4vh 4vh 50u 50u 50u 50u 5up 5up 5v1 5v1 6ts 6ts 6ts 6ts 6ts 6u9 6u9 7tb 7tb 8pt

2 Nightmares, 2 Steals, 2 Vampire Daggers, 1 Lycanthrope, 2 transmutes, 11 conversion fodder
Spoils: 1 Nightmares, 1 Steals, 1 Vampire Dagger, 3 Time cards

That's a more time cards for spoils than need be, aye, allowing us that much more off-element spoils in future rounds when something that fits our current stuff comes along.

Ideas for next round decks, regardless of opponents:
Ghostal (back and wants revenge);
PDials;
UGDials (back and wants revenge);
Ghostmare;
RoL Hope;
Spoiler for Scarabtal:
Just an idea to use those Lightnings and Fractals we have spare... Lt would do good here for last Scarab + hgs.
Best used vs someone who wants to ocunter us with massive CC.
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5rg 5rg 5rg 5rg 5rl 5rl 5ro 5rq 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61q 61q 61q 61q 61q 622 622 622 624 7qa 7qa 7qa 8pu

No Frogs or Phoenixes involved, or mono time, which are definitely valid alternatives, but those depend on matchup etc.

Note: Chances of Entropy or other teams using Discord vs us have increased by 300%, all our denial counters are gone, since all 3 of them lost this round <_<
RoL Hope or mono Time deck with best chances vs denial of all these imo, and not even fond of those odds.
UGDials and Ghostmare will get plain raped by denial so let's ensure they stay faaar away from denial decks.
« Last Edit: November 06, 2013, 12:40:55 pm by TheonlyrealBeef »

Offline PlayerOa

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Re: Round 5 https://elementscommunity.org/forum/index.php?topic=52190.msg1108061#msg1108061
« Reply #1 on: November 07, 2013, 03:15:35 pm »
Discards:
 - definitely keep 6 dials from stall
 - I want to keep three grabbies from the grabbow, so we can use grabboquake. I think we can live with 10 RTs. heprderp, I was looking at starting vault. Disregard this
 - Agree on the Pharabow, keep 2 HG and a RT

Agree with your salvage.

I've kinda lost track of spoils.. I'll look at those when (if? :P) spoils sheet is updated.
« Last Edit: November 07, 2013, 03:19:16 pm by PlayerOa »
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline andretimpa

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Re: Round 5 https://elementscommunity.org/forum/index.php?topic=52190.msg1109035#msg1109035
« Reply #2 on: November 11, 2013, 11:47:50 pm »
Finally the matchups:

PlayerOa vs :entropy (Hannal) they get +3 ups
TheonlyrealBeef vs :darkness (Vangelios)
S2 vs :death (Gen. rob77dp) we get +3 ups
PoLdeR vs :fire (Annele) we get +3 ups
Dm1321 vs :earth (omegareaper7)
andretimpa vs :air (Acsabi44) they get +3 ups
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline TheonlyrealBeefTopic starter

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Re: Round 5 https://elementscommunity.org/forum/index.php?topic=52190.msg1109043#msg1109043
« Reply #3 on: November 12, 2013, 12:34:31 am »
Some thoughts based on intelligence (thanks, I'm lazy and this saves me effort :p)/available decks etc.

Entropy: sure, let's go with PDials. I vouch for extra pends instead of RTs cause we short on those and pends helps with Discords. Upgrade Boners, not Glasses.
Darkness: Toss up between Discord duo and Boner. I suggest we try and beat both, thinking RoL Hope with Light Nymph. May need some testing vs both decks, but don't know better alternatives. So Lt here.
Death: We get extra ups so yay. Toss up between Grabow and Wings deck. Grabow means Ghostmare, and Wings deck means Scarabtal. Inclined to say Scarabtal because it would be more surprising, but we really want to salvage a Grabow soon xD EDIT: actually, I'ma derp. Go with Scarabtal. I didn't pack 5 friggin' Lightnings in that deck just for the show. Up all Scarabs and the hourglasses and it should be able to compete with Grabow.
Fire: Ghostal. Definitely. They severely lack Deflags and used half them on us last round, don't see them pull that off again, and even if they try, Ghostal might be able to beat its CC with Fractal.
Earth: earth, earth... a Fire duo? :s Inclined to say Ghostmare to beat Grabow but both Wings and Discake hurts it so bad, and both are more likely.
Air: UGDials, Wings and Sanct Stall are both viable decks against us. Viable decks that get brutally murdered by UGDials :3
« Last Edit: November 12, 2013, 02:30:51 am by TheonlyrealBeef »

Offline PlayerOa

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Re: Round 5 https://elementscommunity.org/forum/index.php?topic=52190.msg1109455#msg1109455
« Reply #4 on: November 14, 2013, 01:52:17 pm »
Entropy: PDials, by far. They even lost DBHbow last round \o/
Darkness: Sure, RoLHope seems good.
Death: TorB and I did some testing, Ghostmare is a bad choice. Might go with Scarabtal - nothing risky to lose, anyway :P
Fire: Why not. We did beat Mono Fire with deflags in R1.
Earth: Seems interesting, something like this?
Spoiler for Hidden:
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http://dek.im/d/z35f6z15fcz65rgz15rlz35ruz75t2z27ds8po

Air: I agree.



Anyone else, thoughts?
« Last Edit: November 14, 2013, 01:53:55 pm by PlayerOa »
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline TheonlyrealBeefTopic starter

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Re: Round 5 https://elementscommunity.org/forum/index.php?topic=52190.msg1109457#msg1109457
« Reply #5 on: November 14, 2013, 03:00:37 pm »
Now for the actual cards in them:
Spoiler for PDials:
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4ss 4ss 4ss 52o 52o 52o 52o 52o 52o 5rk 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 5t2 5t2 71a 71a 71a 71b 71b 71b 7q5 7q5 7ri 8pk
Spoiler for RoL Hope:
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5la 5lk 5lk 5lk 5ls 5rk 5rk 5rk 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 622 622 622 622 7jp 7jp 7jp 7jp 7jp 7jp 8pu
Spoiler for Scarabtal:
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5rg 5rg 5rg 5rg 5rg 5rg 5ro 5t2 5t2 5t2 5t2 5t2 5t2 61o 61q 61q 61q 61q 61q 622 622 622 624 63a 7q5 7q5 7qa 7qa 7qa 7qa 8pu
Spoiler for Ghostal:
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5ro 5ru 5t2 5t2 5t2 61o 61o 61t 61t 61t 61t 61t 61t 622 622 624 7q0 7q5 7q5 7q5 7qe 7ri 8pu
Spoiler for UGDials:
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5gi 5gi 5gi 5om 5om 5om 5om 5om 5om 5rk 5rk 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 6rr 6rr 7q5 8pr
Spoiler for Fire Duo:
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5f6 5f6 5f6 5f6 5f6 5fc 5fc 5fc 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5ro 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 7ds 7q3 7q3 8po
Earth duo still needs tweaking, put available time cards in pad underneath matchups.

Some tweaks to ensure that deck even has quanta and that we have enough hgs:
  • -1 HG -1 pend for UGDials, +2 RT Gonna hafta stall a slight bit more (RTs) and draw less (1 HG less) to get enough quanta;
  • Full Marks for PDials to free an additional Factory.
  • Replaced Time permanents with RTs in RoL Hope to free up all the required HGs. They'd probably get stolen anyway...
  • Replaced an Eternity and a Time Factory in Ghostal with an RT and an additional Dim.
  • Replaced 4 Time pends with 2 Time factories an Aether Pend and an Aether Pillar in Scarabtal to free up 2 additional in-element quanta generators. 1 quanta generator at start and you're probably screwed either way: regardless of whether it's time or aether quanta.

Still only 9 pillars/pends left... :x
Last tweak I see possible -if need be- is +1-2 Factory -2-4 pends +1-2 Aether Pillar in Ghostal.
Duo will need at least 3 Factories, but can easily change conversion to support more.
« Last Edit: November 16, 2013, 09:37:59 am by TheonlyrealBeef »

 

blarg: