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If we salvage all the Darkness cards we can both field another Ghostmare and possible keep a Steal for splashing into a bow (upgraded) rest looks good for transmutation and conversion imo.
Spoils: I suggest 3 nightmares, 2 steals 1 Vampire Dagger. It's barely enough to call it a ghostmare.
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Both dims and fractals are good, and we could salvage devs just in case we find some nice darkness cards to go with them, but they won't serve any immediate use.
Spoils: 2 Dimensional Shield, 4 Fractals
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Lightnings are awesome for splashing into just about everything that can play them and we can use BWs for our pdials. we could even salvage 1 spider to splash into rainbows, but meh. Convert and transmute! (we need our marks/Nymphs back <3) Oh, keep fractals ofc.
Spoils: 2 Lightnings rest time cards
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By salvaging 3 Hope, 5 Photon, 1 Light Dragon, 1 Aether Pend and 4 fractals from somewhere we can build RoL Hope:
Unless we need rest for transmutes/conversion some spare aether pillars/pends for future aether duos could be nice (Dim deck that don give a damn about eqs).
Spoils: Time cards
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Frogs, fractals and silences are all yummy, just transmute/convert the rest.
Spoils: 1 Silence, rest Time cards
For time cards from spoils (15) I'm thinking 6 Sundials, 5 Time factories, 4 Time Pendulum.
I think it's fair to say we can transmute the maximum amount of cards from each deck: 10 cards total of which I would recommend:
- 3 Fate Eggs
- 1 Deja Vu for TLS
- 2 Procrastination for 4 total
- 1 Marks of Time for 5 total
- 2 Pharaohs for 6 total
- 1 Golden Nymph for 6 total
Also probably convert to max (haven't ran all the numbers yet) for both a nice buffer as well as getting rid of useless pillars/pends from other elements.