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Offline DragoonTopic starter

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Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15202.msg194086#msg194086
« on: November 05, 2010, 11:52:33 am »
Round 2 - Salvaging, Discarding, Penalties and Converting

Salvaging
3 Aether Pillars
2 Discord
2 Maxwell's Demons
2 Antimatters
1 Arsenic
5 Poison

Discarding
6 EQs
13 Pendulums
9 Factories
4 Graboids
3 Pharaohs
2 Discords
1 Procrastination
5 Blessings
2 Miracles
3 Dune Scorpions
2 Steals
2 Vampire Stilettos
6 Devourers
2 Black Dragons

Penalties
2 Antimatters
5 Poison
3 Empathic Bonds
2 Druidic Staff

Converting
2 Holy Light -> 2 Time Pendulum
3 Holy Light -> 3 Time Factory

Offline DragoonTopic starter

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15202.msg194088#msg194088
« Reply #1 on: November 05, 2010, 11:56:37 am »
Salvaging 6 cards
senabmi/Smokefree
Code: [Select]
5lc 5lc 5lc 5lc 5lc 5lc 5li 61o 61o 61o 61o 61o 61o 61q 61s 61s 61s 61s 61s 61v 61v 620 620 620 620 620 63a 63a 63a 63a 63a 63avaluka
Code: [Select]
4vc 4vc 4vd 4vd 4vf 4vf 4vi 4vl 4vl 4vn 4vn 4vn 4vo 4vo 50u 5od 5od 5of 5of 5og 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5puxinef
Code: [Select]
52o 52o 52o 52o 52o 52o 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f6 5f6 5f8 5f8 5fb
Discarding 12 cards
Code: [Select]
592 593 593 593 593 593 593 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5rm 5rm 5ro 5rs 5t2 5t2 5t2 5t2 5t2
Code: [Select]
590 590 590 590 590 593 593 593 595 595 595 5rg 5rg 5rg 5rg 5rg 5rm 5rm 5rm 5rm 5rm 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
Code: [Select]
4vh 4vh 4vj 4vj 4vj 4vl 4vl 4vl 5f6 5f6 5f6 5og 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rs 5rs 5rs 5rs 6u3 6u3 6u3
Code: [Select]
5lf 5lf 5lf 5lf 5lf 5li 5li 5rj 5rj 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
Code: [Select]
5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rm 5rm 5t2 5t2 5t2 5t2 5t2 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5ur 5ur

And here's another deck we won against, but because I subbed for Brion, no salvaging.
Code: [Select]
5f0 5f0 5f0 5f0 5f3 5f3 5f3 5f3 5f6 5f6 5f6 5f8 5fc 5fc 5fc 61o 61o 61t 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a

Offline DragoonTopic starter

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15202.msg195035#msg195035
« Reply #2 on: November 06, 2010, 03:31:35 pm »
Since I may not get a chance later, here are just some rough thoughts on what to salvage and discard.

Salvage:
Don't bother salvaging Holy Lights.  It's obvious that Darkness and Death are both being smart about this weakness of theirs.  And really, Lightnings and RPs can kill their creatures almost as easily as HL and they're more flexible.  I'd say take Aether Pillars for a Fractal Scarab deck or Aether Pendulums for a Quint'd Arctic Squid deck.  Or just get 6 of anything to pay for half of our 12 card penalty from last round.

Salvage 2 Discords if you want to keep 2 Entropy decks (Nova deck and Antimatter deck).  Also could use the 2 Amethyst Dragons and/or Maxwell's Demon in that Entropy Duo.  Otherwise, use cards for penalty or converting.

6 Poison by themselves is pretty slow.  So maybe 1 Arsenic to give us 3?  The rest can be used for penalties or converting

Discard:
6 EQs, 6 Pendulums
4 Graboids, 5 Dragons, 3 Pendulum
2 Discords, 1 Procrastination, 4 Pharaohs, 5 Factories [edit: 9 Factories]
5 Blessings, 2 Miracles, 5 Dune Scorpions  (we tried it twice; it failed twice)
6 Devourers, 2 Steals, 2 Vampire Stilettos, 2 Black Dragons


That'd still leave us with 9 EQs, 8 Graboids, 13 Devonian Dragons.  So we could still make:
Dim Shield Stall
Fractal Scarabs
Flying Eternities?
Wings Stall
Darkness Duo
Poison Stall
2 Earth Duos
1 Nova Rainbow/Graboids
Entropy Duo
Immolation Fire Duo
Momentum'd Dragons
Life Healing Stall
Water Duo
Water/Aether/Time Trio

Offline Xinef

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15202.msg195765#msg195765
« Reply #3 on: November 07, 2010, 01:35:46 pm »
I'd say:

Salvage:
3 aether pillars (sadly it's a sub, so we can't take 6 cards... with 3 pillars it might be hard to make a fractal scarab deck, but at least this could help in a :time :aether duo)
2 Maxwells, 2 discords and 2 cards for discarding/converting
1 arsenic and 5 for discarding/converting

Discards:
6 EQs, 1 EA, 5 Pendulums
3 BBs, 5 Graboids, 4 Pendulums
4 Pharaohs, 2 Discords, 1 Procrastination, 5 Time Factories
5 Blessings, 2 Miracle, 3 Dune Scorpions, 2 Pendulums
2 Steals, 2 Vampire Stilettos, 6 Devourers, 2 Black Dragons

Penalties (12 cards due to edunavas vs. Xuru becoming a loss)
6 Holy Lights
1 Blessings

and
[2 Druidic Staves
3 Empathic Bonds]
or
[5 cards from salvages]

We might need to convert some cards, but we'd need to build the decks beforehand to know for sure.
May the force of the D4HK side be with U ^_^
:time samurai

Offline DragoonTopic starter

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15202.msg197824#msg197824
« Reply #4 on: November 10, 2010, 03:27:24 am »
Does nobody else have any opinions on what to salvage/discard?  I'm gonna need to solidify this tomorrow.

Offline DragoonTopic starter

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Re: Round 2 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=15202.msg198152#msg198152
« Reply #5 on: November 10, 2010, 05:55:29 pm »
Here's another stab at what to discard/salvage based on decks we might use this round:

Salvage:
3 Aether Pillars
2 Discord, 2 Maxwell's Demons, 2 throw-aways
1 Arsenic, 5 throw-aways

Discard:
6 EQs, 3 Pendulums, 3 Factories
4 Graboids, 8 Pendulums
3 Pharaohs, 2 Discords, 1 Procrastination, 6 Time Factories
5 Blessings, 2 Miracles, 3 Dune Scorpions, 2 Pendulums
2 Steals, 2 Vampire Stilettos, 6 Devourers, 2 Black Dragons

Convert:
None necessary

Penalty:
7 Throw-aways
3 Empathic Bonds
2 Druidic Staff

 

anything
blarg: