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Offline TheonlyrealBeefTopic starter

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Round 3 https://elementscommunity.org/forum/index.php?topic=51858.msg1104239#msg1104239
« on: October 18, 2013, 03:33:25 pm »
PlayerOa vs :darkness Vangelios
Thinking Pharaohbow might be good here, they truly feared it last round when we didn't bring it, may it troll them badly this round :3
TheonlyrealBeef vs :life Gen. Marsu
Ghostmare comes to mind. I haz nymphs >:D (+ I really want to o:)
S2 vs :water Gen. ddevans96
Mono Time (with nymphs :D)?
PoLdeR vs :aether vagman13
PDials (we can finally use it, now, and they'll never see it coming)?
Dm vs :earth omegareaper7
Grabow (pc and denial  resistant, possibly build same as last round vs Darkness, but if it loses... let's not)?
andretimpa vs :light furkanoO
TLS (I doubt they dare use their best deck vs it again)?

2 gens, no fire despite the fact we should've gotten them cause they don't field enough players : /

These are just thoughts, based partially on suggestion I put on pad to stop stalling, start doing tactics they don't see coming x)

Offline andretimpa

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Re: Round 3 https://elementscommunity.org/forum/index.php?topic=51858.msg1104250#msg1104250
« Reply #1 on: October 18, 2013, 03:45:42 pm »
Very interesting event card, specially since it is 18 salvage.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

Offline PlayerOa

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Re: Round 3 https://elementscommunity.org/forum/index.php?topic=51858.msg1104698#msg1104698
« Reply #2 on: October 20, 2013, 07:14:08 pm »
Salvage (12):

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52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52q 52q 52q 542 542 542 542 542 542 542 542 5oo 5oo 5oo 5oo 5oo 713 713 713 713 713 713 8pr

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4st 4vj 4vj 4vj 4vj 4vj 593 593 593 593 593 5on 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 61q 7q4 7q4 7tb 8pm




Discard (12):

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5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5up 5up 5v1 5v1 5v1 7t8 7tb 7tb 8pt

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4ss 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rl 5ro 5ro 5s4 5s4 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 7qc 7qc 7qc 8pu

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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 61t 622 622 624 7q5 7q5 7q5 8pu

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5l9 5lm 5lm 5lm 5lm 5lm 5lm 5rj 5rj 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 7k0 7k0 7k2 7k2 7k2 7q4 8pq




My NOT FINISHED proposal:

Salvage (Death): 6x Bone Pillar, 6x Death Pendulum (conversion fodder)
Salvage (Darkness): 5x Nova, 2x Steal, 2x Rewind, 1x Vamp. Dagger, [2x Obsidian Pillar (conversion fodder)]

Discard (Gravity): 2x Steal, 2x Rewind, 1x Vamp. Dagger
Discard (Earth): 4x Dim. Shield,
Discard (Air): 2x Hourglass
Discard (Aether): 12x Time Pendulum

Convert:
6x Bone Pillar, 6x Death Pendulum, 2x Obsidian Pillar, 4 Phoenix, 1 Deflagration
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline TheonlyrealBeefTopic starter

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Re: Round 3 https://elementscommunity.org/forum/index.php?topic=51858.msg1104711#msg1104711
« Reply #3 on: October 20, 2013, 09:31:10 pm »
Summary of discussion and previous suggestions, trying to fit them all into working decks

Salvage:
(Death): 6x Bone Pillar, 6x Death Pendulum
(Darkness): 5x Nova, 2x Steal, 2x Rewind, 1x Vamp. Dagger, 2x Obsidian Pillar

Discard:
(Gravity): 2x Steal, 2x Rewind, 1x Vamp. Dagger, 3 Time Pendulum, 4 Time Factory
(Earth): 4x Dim. Shield, 1 Mark of Time, 7 Time Factory
(Air): 2x Hourglass, 5 Time Factory, 5 Time Pendulum
(Aether): 12x Time Pendulum

Convert:
6 Bone Pillar
6 Death Pendulum
3 Wings
3 Owl's Eye
4 Phoenix
2 Obsidium Pillars
TO
20 Factories, 4 Pendulums

Leaving:  4 Mark of Time, 32 Time Factory, 30 Time Pendulum
Deck usage:
Time Factory 7 + 7 + 4 + 7 = 31/32
Time Pendulum 4 + 4 + 2 + 13 + 7 = 30/30
Ghost of the Past 1 + 5 + 6 = 12/15
Golden Hourglass 2 + 3 + 1 = 6/10
Eternity 3 + 2 = 5/6
Reverse Time 3 + 2 + 1 = 6/15
Spoiler for Decks:
Pharaohbow
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Ghostmare
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Grabow
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 5og 5rg 5rg 5rg 5rg 5ri 5ri 5ri 5rk 5rk 5rk 5rk 5t2 5t2 5t2 5t2 77g 77g 7dm 8pm

PDials
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52o 52o 52o 52o 52o 52o 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 71a 71a 71a 8pk

NOTE: We cannot take Procrast in both TLS and PDials
TLS
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Mono Time
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More important notes:
  • Ghostmare assumes I am using it, I did leave a spare factory lying around in case, but Nymphs are going to be the main problem, since whatever other deck I might take also has factories quanta should not be the main problem, but Ghostmare needs a proper rework with testing and legal quanta stuff this time most likely, since PoLdeR wasn't too happy about the simple mod :p
  • No lieutenant upgrades divided yet. My personal opinion on upgrade priority: Poison Dials (hourglasses) > TLS (Reflectives to mirrors so not dead cards in case of no spells) > Grabow (Fate Egg, Graboids, Arsenic... so many good choices to upgrade) > Mono Time (quanta/RT) =  Ghostmare(quanta/RT/Nightmare/Steal)
  • I tinkered around a lot with the bows, but only 11 novas. Purify was the only splash card that didn't conflict in element with rest of deck for Pharaohbow(consideration: -Purify, Lightning, + Fog Shield, Upped Silence DISMISSED imo, risk of Fog Shield getting stolen unacceptable), conflict that is extremely disrecommended with only 5 Novas. Although, if they bring Parasites, that Purify may be a life saver.

Sorry if a sentence seems borked, I edited this post many, many times over 8)
Feel free to double-check some stuff.

Offline PlayerOa

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Re: Round 3 https://elementscommunity.org/forum/index.php?topic=51858.msg1104803#msg1104803
« Reply #4 on: October 21, 2013, 04:02:20 pm »
Since we cannot use Procrasts in both PDials and TLS, I got this idea of having some burst damage to replace them in PDials (we'd rather want them in TLS imo). Removing two Procrasts and adding two Ghosts can give us the edge in a close call. That way, we can play with Procrasts in TLS.
On the other hand, I'll punch myself if Light Firestalls us. What do you guys think about this?

Upgrades goes to PDials.

Mono - :water
Ghostmare - :life
Grabbow - :earth
Pharaohbow - :darkness
TLS - :light
PDials - :aether (lt, upgrading 3 HGs)
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline andretimpa

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Re: Round 3 https://elementscommunity.org/forum/index.php?topic=51858.msg1104810#msg1104810
« Reply #5 on: October 21, 2013, 04:36:01 pm »
How about dropping two of the extra cards and have both mirrors and procrasts too. It would give room for RNG wins in such matchup.
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

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Re: Round 3 https://elementscommunity.org/forum/index.php?topic=51858.msg1104811#msg1104811
« Reply #6 on: October 21, 2013, 04:36:35 pm »
Since we cannot use Procrasts in both PDials and TLS, I got this idea of having some burst damage to replace them in PDials (we'd rather want them in TLS imo). Removing two Procrasts and adding two Ghosts can give us the edge in a close call. That way, we can play with Procrasts in TLS.
On the other hand, I'll punch myself if Light Firestalls us. What do you guys think about this?
What about 2 Procrast 1 Reflective 0 Reverse Time? Same size, possibility to put reflective up before dying vs Fire Stall. Them getting enough quanta for bolt kill should give us the time we need for sundials to help draw the single Reflective. As long as it isn't the last card and you use Eternity to prevent deckout with at least 2 cards left in deck Deflagration won't kill us either by deckout, while a single dead card versus other matchups shouldn't matter too much.

Fact that we have time to draw Reflective is because if they bolt early we can heal it back with Miracle. We will probably draw Sancts at about the same pace as Fahrenheit ramps up in damage.

Just need to ensure there's some cards left when using Eternity to prevent deckout without a Reverse time to make up for Eternity getting destroyed. Could opt for an even bigger stall, but that reduces odds of it winning vs everything else when all you need is a single reflective in your shield slot.

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Re: Round 3 https://elementscommunity.org/forum/index.php?topic=51858.msg1104820#msg1104820
« Reply #7 on: October 21, 2013, 05:04:19 pm »
Good idea. Then we have the decks you proposed with these changes:

PDials:
 * up 3 HGs
 * -2 procrasts
 * +2 GotP

TLS:
 * -1 RT, -1 reflective
 * +2 procrasts
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline andretimpa

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Re: Round 3 https://elementscommunity.org/forum/index.php?topic=51858.msg1104977#msg1104977
« Reply #8 on: October 22, 2013, 10:57:26 am »
Well, light could use a reflective and just bolt themselves, but they have been even forgetting about using Holy Light against death and darkness, so maybe they'll forget this counter-counter ...
Every time a graboid evolves, an elemental gets his wings.
:gravity Guild (old), War 9 & 13 (gen) / :time Brawl 2 & 3, War 7 & 14 / :death War 8 & 12 / :fire Brawl 4 / :entropy Brawl 5 / :darkness War 10

 

blarg: