Ok vault stuff for the round is done, here's our decks for the round so far bearing any last-minute changes.
*Attention* I had to change some of the member roles and matchups due to card availability. Please read the following part carefully!"General 10 men vs Entropy: Lightstall
A solid deck vs them, a fast rush with Discord would beat it but they don't seem to like that all that much.
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Lieutenant PlayerOa vs Fire: Ghostmare
Should have a solid chance aganst their rushes, doesn't really want to see a stall I guess but could still work.
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Strategist Scaramanga vs Water: Grabbow
Should be solid, might get stalled but otherwise should be good.
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Assassin Anthraxx vs Aether: Ghostmare
6 x Lightning would be bad for us but I'm hoping that they learned from last round and won't use it. I'm hoping to catch maybe a mono Aether with it, Devtal could work too.
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Salvager bripod vs Air: Ghostal
Last round they didn't play a single deck that would have beaten Ghosttal so I'd take a chance here.
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Scout Zso_Zso
vs Light: mono rush
Last War we used Ghostal against them 5 times and won almost every game except one, so I don't expect them to pick a deck that loses to it. That leaves mainly that Darkness duo or another deck with very heavy PC, which I hope to counter with mono rush.
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to do:
- ZZ needs to post in the scouting thread, which cards, idk, choose something you like

Purify would work or Sanc or whatever.
- last minute changes