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Offline SnoWebTopic starter

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Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg309761#msg309761
« on: April 11, 2011, 07:15:34 am »
Round 1 - Salvaging, Discarding, Penalties and Converting

Salvaging 3 win x 6 cards = 18 cards
10 x Poison
2 X Arsenic
4 x Discord
2 x Black Hole

Discarding 5 loss x 6 cards = 30 cards
12 x Time Pendulum
12 x Time Factory
4 x Discord
2 x Eternity

Penalties 0 cards
-

Converting max 24 cards
10 x Poison => 10 Time Pendulum
2 Arsenic + 2 Black Hole + 6 Hourglasses => 10 Time Factory

Offline SnoWebTopic starter

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg309762#msg309762
« Reply #1 on: April 11, 2011, 07:17:16 am »
Win : salvage 6

:time Jen-i  2 - 0 Legit :fire
Hover over cards for details, click for permalink
Deck import code : [Select]
52l 52l 52o 52o 52o 52o 52o 52o 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f6 5f6 5gi 5gi 5gi 71a 71a 7dk 7dk 7do 7do 8pk


:time Azumi 2 - 0 TStar :gravity
Code: [Select]
4vc 4vc 4vc 4ve 4ve 4ve 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 55t 55t 55t 55v 576 576 576 576 576 744 744 74f 74f 74f 74f
:time SnoWeb 2-1 Truddy02 :air
Code: [Select]
52j 52j 52j 52j 52j 52j 52o 52o 52o 52o 52o 52o 52q 52q 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu

Offline SnoWebTopic starter

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg309764#msg309764
« Reply #2 on: April 11, 2011, 07:18:56 am »
Loss : discard 6

:earth Kamietsu 2 - 0 DevilLoss :time
Code: [Select]
4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55q 55q 5f6 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5ru 5ru 5ru 5ru
:darkness Malignant  2 - 0 Gl1tch :time
Code: [Select]
5lf 5lf 5lf 5lf 5lf 5lf 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
:life Wizelsnarf 2 - 1 SpikeSpiegel :time
Code: [Select]
4vl 4vl 4vn 4vn 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 6u2 6u2 6u2 6u2 6u2 6u2
:aether EvaRia  2 - 1 crimsonflippa :time
Code: [Select]
55m 55m 55m 55m 55q 55q 55q 55q 55q 562 562 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
:light Zblader 2 - 0 Jen-i (subbed - drogana) :time
Code: [Select]
590 590 590 590 590 593 593 593 593 593 593 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2

Azumi

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg309818#msg309818
« Reply #3 on: April 11, 2011, 12:49:02 pm »
Ouch....3 wins to 4 losses

gonna look at the decks more later

Offline Glitch

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg309839#msg309839
« Reply #4 on: April 11, 2011, 01:28:54 pm »
Isn't there an 8th fight still?


Offline DevilLoss

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg309879#msg309879
« Reply #5 on: April 11, 2011, 04:51:49 pm »
I thinking we salvage the death card from both decks mostly arsenics poison and then discord aboms and maybe the entropy pillars or couple blackholes??  But defintly grab up those death cards we can easily make a poison rush/stall
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Offline Glitch

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg309884#msg309884
« Reply #6 on: April 11, 2011, 04:58:39 pm »
Wings are a mean card to steal, if we can use them.

Offline Jen-i

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg309907#msg309907
« Reply #7 on: April 11, 2011, 05:57:06 pm »
In my opinion the only reason to salvage at this point is to take things we couldn't fit into our initial vault or to fix problems we have with our initial vault.

My hope from that start of the round is that we go 4-4 - better would be great but I wanted us to go at least 4-4. I like our vault, there is only a couple things I'd like to change.
1) I'd like an extra 100 cards
2) I'd like a special card in the Vault that says "Team Time Wins this game"
3) I'd like more nova
4) I'd like another discord

All that being said - it makes sense to me that we discard pillars and convert our salvage - the end result is that our initial vault doesn't change - I'd like to salvage 1 discord this time - I think we need three per deck we run them in.
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Azumi

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg310016#msg310016
« Reply #8 on: April 11, 2011, 08:06:34 pm »
I agree for the most part...if we discard cards we should try and salavage the same cards, unless you think we need new cards to change decks or thats salvaging certain cards would make a better deck.

i will put my 2 sense in but i'm bad at making decks so tbh i'll leave most of that up to you guys.

Offline Jen-i

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg310186#msg310186
« Reply #9 on: April 11, 2011, 11:40:56 pm »
we lose 12 cards overall - here is my vote

Salvage:
18 cards at random

Discard:
12 Pillar
18 Pendulum

Convert:
7 cards at random --> pillars
11 cards at random --> pendulums

Makes our total loses:
-5 Pillar
-7 Pendulum

The other options I see for card loses would be:
2 Chaos Seed - this might not be a bad idea
1 Momentum - don't like it, but we have 9
2 Deflag - I'm scared of losing PC
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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg310221#msg310221
« Reply #10 on: April 12, 2011, 12:51:59 am »
I would not mind building more of a firestall?

Offline DevilLoss

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg310336#msg310336
« Reply #11 on: April 12, 2011, 05:35:06 am »
glitch if u can build a successful fire stall I’d love to test it and see if it works but I’ve tried roughly and haven’t had any decent ideas without making it a trio which would be way risky. Otherwise I say we grab some death cards poison, arsenic, or grab cards we already have and from the ones we already have discard them along with some pillars/pendulums. Or we can do the whole converting discarding thing jen said. Either way I’d be happy; but I’d like a poison deck for time I was thinking a time death rush with poison arsenics gotp, precogs, and a procast? I don’t know if we get the death cards great, if we just cut are losses as best we can also great, either way works for me but a suggestion some cards we can take away are the 12 steals. I only really seeing us needing at least 8 we can also lose some defrags and regain them back threw the salvage same with discords. the rest we salvage either random pillars/pends from them and then convert them back into time pends/pillars and discard those pillars/pends. Or take the death cards and then cut out some discords defrags steal and whatever we don’t need like adrenaline? why do we need these again those four cards that happen to randomly be in are vault?

edit:grammer srry snoweb bout the whole messy thing i had before :P
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