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Offline SnoWebTopic starter

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg310874#msg310874
« Reply #24 on: April 13, 2011, 06:36:48 am »
Quote from: SpikeSpiegel and Jen-i
Salvage: 4 Discord + 12 Poison + 2 Arsenic
This is not possible. It has to be 6 cards for each of the 3 beaten opponents decks (see 2nd post). It can be:
    either: 4 Discord + 12 Poison + 2 Black Holeor: 4 Discord + 10 Poison + 2 Arsenic + 2 Black Hole[
Converting: 2 Arsenic to Eternity
No comprendo. I don't think it is possible.

gain : 2 arsenic
What is the use of that? It can for now, only go in our Nova powered decks. In the scarab one it slows it and does not bring anything. In the discord one it's counter productive as their are already several weapons in.

As a summary, here is what I put in the OP: Time Deck utility (https://spreadsheets.google.com/ccc?key=0Auo1gMP5ebg0dFZBQXl2OWt4M0QwWGt4VUF3LWZaNGc&hl=en&authkey=CJbr5q0K#gid=4)
    Salvage: 10 Poison + 2 Arsenic + 4 Discord + 2 Black HoleDiscard: 2 Eternity + 4 Discord + 12 Pillars + 12 PendsConvert:
      10 Poison => 10 Pends 2 Arsenic + 2 Black Hole + 6 Hourglasses => 10 Pillars
    loss: 2 pillars + 2 pendulum + 6 hourglasses + 2 Eternitygain : none


Offline DevilLoss

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg310883#msg310883
« Reply #25 on: April 13, 2011, 07:03:55 am »
how would it slow down the scarab deck when it takes two nova to use aresnic and the poison damage over time benefits us? also were grabbing the arsenic now for later on if we really cant use it we can just convert them but we agreed it better to have certain cards now then wait till later to have them we have untill rounds take place to complete salvage.
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Offline SnoWebTopic starter

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg310885#msg310885
« Reply #26 on: April 13, 2011, 07:09:42 am »
The nova are use to power devour, deflagration, fog and eventually purify! The poison is useless in a domination deck!

Offline DevilLoss

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg310896#msg310896
« Reply #27 on: April 13, 2011, 07:26:04 am »
those purify arent useful unless we need to counter what could be a poison deck otherwsie u could simple replace them with the arsenics :P so ya domination is easy and interchangeable,
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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg310990#msg310990
« Reply #28 on: April 13, 2011, 12:23:11 pm »
Ok guys please post the final card choices so I can update it today. tmmrw i dont have much time

Offline Jen-i

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg311034#msg311034
« Reply #29 on: April 13, 2011, 02:01:31 pm »
no worries Azumi - we have until the start of dueling to finalize our choices - not the start of deck building
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Offline Jen-i

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg312350#msg312350
« Reply #30 on: April 15, 2011, 06:24:26 pm »
I've spent a chunk of time thinking about this over the last couple days and SnoWeb is right - adding Arsenic gives us nothing we don't already have - it only goes in the nova decks and add nothing to those decks.

1) Fractal Scarab deck - it could take the place of a Fog Shield, a Deflag or a Reverse Time - in any of those spots it will speed the deck up and make it less versatile - this deck doesn't win on speed it wins on controlling what an enemy can do - each of those card is better at controlling the enemy than an arsenic

2) Discord GotP deck - we could replace the discord in the deck with Arsenic - but I don't really see what that gains us - it doesn't match damage until its been in play for 5 turns and doesn't slow the enemy like discord - its an inferior weapon to discord.

3) Deja-vu Rush (Minimachine Guns) - this is a rush deck - but it deals damage faster than arsenic really keeps up with - I suppose it could be added to this deck - but I don't think we need it.

I think SnoWeb hit the nail on the head and we should use his suggested salvage

All that said - as we built the decks for this round we're seeing how tight things are for quanta and I'd rather have the extra pillars or pends than add a couple cards that really don't add much to the vault.
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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg312357#msg312357
« Reply #31 on: April 15, 2011, 06:51:39 pm »
ok ya and specially sense were facing water and death thres a good chance of us getting arsenic or some kind of good slavage so all conceed this silyl argument of mine.
but ya i see where running a tad low on pillars 30 and we used them all anyway we can work it to gain more back from this salavge ?
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Offline SpikeSpiegel

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg312851#msg312851
« Reply #32 on: April 16, 2011, 10:14:58 am »

    * Salvage: 10 Poison + 2 Arsenic + 4 Discord + 2 Black Hole
    * Discard: 2 Eternity + 4 Discord + 12 Pillars + 12 Pends
    * Convert:
          o 10 Poison => 10 Pends
          o 2 Black Hole + 6 Hourglasses => 8 Pillars
          o 2 Arsenic => 2 Eternity
    * loss: 4 pillars + 2 pendulum + 6 hourglasses
    * gain : none


I think this could be a nice compromise.
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Offline Jen-i

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg312932#msg312932
« Reply #33 on: April 16, 2011, 02:11:06 pm »
Hey Spike - the conversion you have listed is illegal - we can only convert cards to pillars or pendulums - nothing else.

The same effect could be achieved by discarding 2 more pends from the  :gravity deck (hence not discarding the eternity)
Then converting those arsenic into 2 pends.

That said - with our current deck building we are seeing far more pressure on our pillars and pends than on our supply of Eternity.
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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg313015#msg313015
« Reply #34 on: April 16, 2011, 05:38:46 pm »
Hey Spike - the conversion you have listed is illegal - we can only convert cards to pillars or pendulums - nothing else.

The same effect could be achieved by discarding 2 more pends from the  :gravity deck (hence not discarding the eternity)
Then converting those arsenic into 2 pends.

That said - with our current deck building we are seeing far more pressure on our pillars and pends than on our supply of Eternity.
Yep sry, just saw that i've wrote a bullshit...

Ok then, let's use Snoweb suggestion...

    * Salvage: 10 Poison + 2 Arsenic + 4 Discord + 2 Black Hole
    * Discard: 2 Eternity + 4 Discord + 12 Pillars + 12 Pends
    * Convert:
          o 10 Poison => 10 Pends
          o 2 Arsenic + 2 Black Hole + 6 Hourglasses => 10 Pillars
    * loss: 2 pillars + 2 pendulum + 6 hourglasses + 2 Eternity
    * gain : none

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Azumi

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Re: Round 1 - Salvaging, Discarding, Penalties and Converting https://elementscommunity.org/forum/index.php?topic=24255.msg313046#msg313046
« Reply #35 on: April 16, 2011, 06:55:26 pm »
Hey Spike - the conversion you have listed is illegal - we can only convert cards to pillars or pendulums - nothing else.

The same effect could be achieved by discarding 2 more pends from the  :gravity deck (hence not discarding the eternity)
Then converting those arsenic into 2 pends.

That said - with our current deck building we are seeing far more pressure on our pillars and pends than on our supply of Eternity.
Yep sry, just saw that i've wrote a bullshit...

Ok then, let's use Snoweb suggestion...

    * Salvage: 10 Poison + 2 Arsenic + 4 Discord + 2 Black Hole
    * Discard: 2 Eternity + 4 Discord + 12 Pillars + 12 Pends
    * Convert:
          o 10 Poison => 10 Pends
          o 2 Arsenic + 2 Black Hole + 6 Hourglasses => 10 Pillars
    * loss: 2 pillars + 2 pendulum + 6 hourglasses + 2 Eternity
    * gain : none

ok ill update the vault now

 

blarg: