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Immolation
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$$$man
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Xinef
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brettbstock
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Nadrin
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Dragoon
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Asymmetry
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edunavas
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Dragoon1140
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Smokefree
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Brion
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icecoldbro
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Guy_Fawkes
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Belthazar666
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senabmi
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artagas
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chum3
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Valuka
Three aether players, so we'll need momentum dragons or scorpions, poison stall and maybe a
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deck with deflags. The
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deck was nice, but they might expect it and prepare a counter.
Light, Life and Air are the ones that we'll need to carefully analyze and try to guess what they'll use. Their monos are easy to counter with permanents and some control, eg. wings against
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, phase shields or other stall, etc... but if they pack PC we'd need a plan B.
Earth, Fire and Darkness... against these guys we need counters, or else they can wreak havoc with PC. We could make a deck with PA, a rush without permanents or eg. use permanents like sundials against darkness, that don't hurt when stolen.
Earth is probably going to be prepared for a pillarless deck this time, so we need to surprise them.
Darkness... these guys are problematic... maybe they'll think we won't use CC this time, so they'll use a deck vulnerable to CC? Maybe not... we have to be prepared for both. Maybe a deck with versatile cards like Rage potions could be used, to use them as CC if possible, and offensively if not.
Fire... as far as my experience goes, the best way to beat fire with time is a rush with little permanents. It might be a bit slower than a full scale fire rush, but they'll be probably slowed by deflags they take and CC if they decide to take it. We could also try a deck with EAs, if we don't use it against someone else.
... or maybe take Morning Glories as a bonus and prepare a Mirror Shield + Glories deck?