Since I can't attach yet, here's what I dug from archive:
Spoiler for Matchups:
Spoiler for r1:
sanc crusader stall
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5ll 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5rg 5rg 5rg 5rj 5rj 5ro 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
vs.
DBH
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4vc 4vc 4vc 4ve 4ve 4ve 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 55t 55t 55t 55v 576 576 576 576 576 744 744 74f 74f 74f 74f
Spoiler for r2:
mono
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5rj 5rj 5rk 5rk 5rk 5rk 5rk 5rk 5rm 5rm 5rr 5rr 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
vs.
quinted fire eaters + dims
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55k 55k 55k 55q 55q 55q 55u 55u 55u 55u 55u 576 576 576 576 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 621 621 621 8po
Spoiler for r3:
sanc stall
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5lm 5lm 5lm 5lm 5lm 5lm 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5rm 5ro 5ro 5ro 5ro 5rs 5ru 5ru 5t2 5t2 5t2 5t2 5t2 7q0 7q5 7q5 8pq
vs.
pulv BB
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55k 55k 55k 55k 55o 55o 576 576 576 576 576 576 576 576 576 593 593 593 595 595 595 595 595 595 745 745 745 77f 77f 77f 8pm
ghostmare steal rt
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5up 5up 5up 5up 5v1 5v1 5v1 5v1
vs.
poison armagios + cata arsenic
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52o 52o 52o 52o 52o 52q 52q 52q 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55m 55m 55m 55m 55m 55m 561 561
rainbow + disco
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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vn 4vn 5rk 5rk 5rm 5rm 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 74a 74a 74a 7n0 7ri 7ri
vs
titan lightning armagio dim stall
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55k 55k 55k 55m 55m 55m 55s 55s 55s 55t 55t 55v 55v 55v 576 576 576 576 576 61o 61o 61o 61o 61o 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 621 621
Spoiler for r4:
deflag ghosts:
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5f6 5f6 5f6 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5ro 5ro 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 7ds 7ds 7ds 8po
vs.
grav classic + deflags
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55m 55o 55o 55s 55s 55s 576 576 5f6 5f6 5f6 5f6 745 745 745 8po
dev dragons
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rm 5rm 5rm 5t2 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 7ri 7ri 7ri 8pt
vs.
DBH
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4ve 4ve 4ve 4vf 4vf 4vl 4vl 55k 55k 55k 55k 55k 55t 55t 55t 55v 55v 55v 55v 55v 576 576 576 576 576 6ts 6ts 6u5 6ve 6ve
dev dragon 2 (daggers)
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5rg 5rg 5rg 5ro 5rr 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5up 5up 5up 7q5 7q5 7q6 7q6 7tb 7tb
vs.
DBH
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4vl 4vl 4vl 4vl 55k 55k 55k 55k 55k 55k 55k 55k 55l 55l 55l 55l 55l 55m 55m 55m 55v 55v 55v 55v 55v 55v 576 576 576 576
Spoiler for r10:
poison dials
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4vj 4vj 4vj 4vj 4vj 4vj 52q 52q 5rg 5rg 5rg 5rg 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 718 718 718 718 718 7dm 7dm 7q5 7q5 8pk
vs.
fling titans/ees chargers
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55k 55k 55k 55k 55k 55k 55k 55s 55s 55s 576 576 55k 576 576 576 576 5oi 5oi 5oo 5oo 744 745 745 745 745 745 745 7n5 7n5 8pr
Summary:
- lots of DBH, but most of it came in War #3 and also with miserable result for DBH
- CC is rather strange, either they pack the grav pull and non-momentum creatures or use duo (lightnings most likely), a bit of a coin toss cause duo is totally viable
- RT is prob. the hardest counter they will fear (fire eater being the only cheap creature grav has)
- purple nymph is a little risky, it will insta die to CC and disco will reduce its effectiveness a lot (if not shut it down completely), I'd say not worth the risk
Current test results:
- ghostmare w/ steals and RT /10 men's version - often hard to play the 4

steal, but seems to win more than lose vs. DBH (simulator says 80+% wins but I'd take it with a grain of salt), very strong vs. non disco decks...
- deflag ghost combo - 50/50 (65% ish in simulation) vs. DBH, better vs. dims but not terribly fast aka issues with straight up rushes
- posion dials didn't work vs. DBH, it's gonna be hard to chain dials vs. smart opponent without stable

income
- mono - surprisingly good vs. DBH, gets torn apart by lighting and shield stalls, sadly
Overall it seems a little like rock paper scissors game... There is no universal deck, there is only mindgating to do...
IMHO we can suspect something unorthodox (Nilsie) and they will try to battle the RT somehow, either by quantum denial, cheap creatures or RT protection for ex. quinted chargers or skellies/mummies.
Universal answer to all of that is the ghostmare. My version - more darkeness quantum generation so bh every 2 turns doesn't shut me down, also less RT power. Easier to pull off the combo, and it's a straight road after ge can't draw anymore. Acceptable win rate vs. DBH as well.
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5up 5up 5v1 5v1 5v1 5v1 7tb 7tb 8pt
Due to only 4 nightmares (duh

) in the vault we can only use 1 ghostmare per round, right? If you're reluctant to give me the nightmares I'd probably try to go for some kind of a

combo with sancts, for example:
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5lm 5lm 5lm 5lm 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rl 5rl 5ro 5ro 5ro 5rs 5rs 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 7k6 7k6 8pq
A bit overquantumed to battle BH. 2 upped sancs for the surprise factor and speed. Disco actually allows it to use devour for even more awesomeness.
Any thoughts?
PS. Sorry for spam ;/
PS2. Could we have a team meeting tonight or tomorrow before deadline to decide on who plays what? Also it seems I have to add the decks to the vault google doc before the deadline. I'd appreciate some info on where and how to do it
