It seems most people (in "Phase 3 - ROUND 1 MATCHES" thread) believe that Kuro will win
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They seem to give us high chances in many of these battles, but I'm surprised most of they think bojengles77 or Belthazar666 would lose, even though I think the opposite
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As for Rozpierdalator, I've tried playing against him with life decks against the phase shield+sundial stall and my conclusion is that he should win IF Gl1tch does not take deflags, momentum or something similar and IF Gl1tch decides to play a 30 card deck.
I don't know if Gl1tch expects a stall deck, but I'd be surprised if he used a deck larger than 30 cards. I guess he is not going to use momentum, bolts or anything similar (due to low synergy with life) and I'm almost certain he is not going to use Eternity
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What I'm afraid is that he might eg. splash fire and take deflags (hoping to destroy eternity, procrastination, hourglasses etc.)
So, from my observations, if Gl1tch does not take deflags, Rozpierdalator wins.
If he does, Rozpierdalator... wins, if we can somehow make that he deals 100 damage before Gl1tch has a field full of adrenalined frogs and a deflag in hand.
The question is, what can we do to make it possible to deal 100 damage. The original deck had 3 deja vu, mostly to have something to bump in case opponent has >30 cards. It can also deal a nice amount of damage with eternity during those 23 turns of stall. It can usually deal around 70 damage before opponent decks out. If Gl1tch takes deflags, I guess he won't take bonds hoping to make a fast deck that breaks stall. So, I decided to replace 2 deja vu and eternity with 2 dragons and 1 pillar for something like this:
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rh 5rm 5rm 5ro 5rp 5rp 5rp 5rp 5rp 5rp 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t
Now, it stands a chance even if Gl1tch has a few deflags. The question is, can you suggest any other improvements? (Or another good deck we could use against Gl1tch
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?)