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Offline Glitch

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Re: Decks to Consider https://elementscommunity.org/forum/index.php?topic=23516.msg301855#msg301855
« Reply #12 on: March 30, 2011, 11:16:32 pm »
Code: [Select]
5l9 5lf 5lf 5lf 5lf 5lf 5lf 5li 5li 5li 5ll 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5rl 5rl 5rl 5rl 5rl 5ro 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2
I was thinking something more along the lines of this.

Unfortunately, it needs moar mirror shield.

Offline SnoWeb

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Re: Decks to Consider https://elementscommunity.org/forum/index.php?topic=23516.msg302143#msg302143
« Reply #13 on: March 31, 2011, 07:06:28 am »
Code: [Select]
5l9 5lf 5lf 5lf 5lf 5lf 5lf 5li 5li 5li 5ll 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5rl 5rl 5rl 5rl 5rl 5ro 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2I was thinking something more along the lines of this.
Unfortunately, it needs moar mirror shield.
I would remove some crusaders and add sundial instead. It synergize better with neurotoxin IMO.

Offline SnoWeb

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Re: Decks to Consider https://elementscommunity.org/forum/index.php?topic=23516.msg302144#msg302144
« Reply #14 on: March 31, 2011, 07:10:14 am »
as promised the mono time rush i been messing with it works really well an is quite fast the phaorhs can be replaced by dragons but i like have the ability to use scarabs it may surprise the opponent also pharohs can take alot more damage.
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rr 5rr 5rr 5rr 5rr 5rr 5rs 5rs 5ru 5ru 5ru 5ru 5ru 5ru 8ps
For more punch I would take the pharaon out and add dragons for punch.

my improved verison of fractal scarabs
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rq 5rq 5rq 5rq 5rq 5rq 61o 61o 61o 61o 61o 622 622 622 622 63a 63a 63a 63a 8pl
This could work but we will probably need to salvage these aether pillar/pendula. I don't see us invest 15 aether cards for just a deck. Now if we have a good proposal for anubis ....

a diffrent verison of spikes deaht time deck
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52l 52l 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 5rg 5rg 5rg 5rg 5ro 5ro 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pk
We didn't plan any death card in the vault yet ... so those are ... postpooned

Offline Jen-iTopic starter

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Re: Decks to Consider https://elementscommunity.org/forum/index.php?topic=23516.msg302325#msg302325
« Reply #15 on: March 31, 2011, 03:10:06 pm »
We've got 26 decks listed here at last count - I'm gonna give a few comments on all of them.

1) GotP Nightmare - We need to include this - if not we are fools that deserve our fate

2) Dune Scorp (Light) - We need to include some version of this deck - the team that abuses Sanctuary the best likely wins this war

3) Dune Scorp Gravity - this one is not my favorite version of Dune Scorp - but it seems like a solid deck choice and the ability to sideboard Black Hole gives the deck a huge edge over immo & nova decks

4) Dune Scorp (Entropy) - This cannot be one of our primary decks - it can only be played by Spikey & me - it can however be seen as a larger sideboard for either of the other Dune Scorp Decks - keeping this option only really adds 7 cards to the vault - we were gonna include Discords anyways - this may or may not be too high a cost for the deck

5) Graboid Deck - It rushes fairly fast - but EQ drives it over the top - while this can't hurt nova or immo decks it wrecks most pillar dependent decks and is fairly resistant to Discord due to the cheap cost of its cards. I'd like to keep a small sideboard to make this deck a faster rush deck - but I'm not sure what that would be yet.

6) Devourer Stall - I don't love this deck - it will probably have some effectiveness during the war but my expectation of Sanc-Stalls all over the place will hurt this deck - I think the deck requires some testing before we decide on it for sure

7) Deja-vu Immo Rush - This is one of our rush options - the CC costs a little more than I'd like it to but it has hard options as opposed to many of our other rush options - that said I think SnoWeb is right - Immo doesn't give us anything that Nova doesn't already give us and causes us to dilute our vault in the process.

8) Earth Stall Deck - This deck was build as a solution to Firestall - but it's only victory condition is deckout - I think its probably pretty vulnerable to an immo or nova rush deck or a discord deck - If we consider this deck a sideboard to the Graboid deck it only adds 8 cards to the vault - That is  too expensive for a situational deck that has significant vulnerabilities to what will likely be common cards.

9) Eternity Stall - The deck will work great so long as the opponent doesn't have CC - and even if they do they'll need a lot to overcome the number of stalling permanents in this deck

10) Novabow (Discord/Dragon) - A change for GotP from Dragons will probably speed this deck up some - seems a solid rush option with some stall

11) Novabow (Deja-vu/Mutate) - the idea of this as a panic deck is okay - but its not worth any extra cards in our vault.

12) Deja-vu Hope - this deck needs testing - it will either be a solid choice or it won't but we need to test it before we'll know (I'd say 25 games against a real immo-rush deck should tell us if it can stand up to a rush deck) I've also got a Nova version that is worth considering - it may be faster.

13) GotP Nightmare & Silence - I like the idea - but having tested the deck I don't see it as being especially stable

14) Immo Rush (DL Style) - I like your inclusion of PC - I dislike your lack of CC - you probably rush a little faster than mine - and I think we need to pass on it for the same reason as the Immo deck above.

15) Flying Eternity - SnoWeb is right - this is too fragile and the Crusader stall is better

16) Mini Machineguns - Again this would be a sideboard for one of our other Novabow decks - it only costs us 3 cards - the deck is quite fast when the combo comes off - however the combo is a little unstable - again this need testing and improving before we totally dismiss it - it sure doesn't cost much to leave as an option if its a good deck.

17) Novabow (Fractal Scarabs) - Testing this deck against ai3 I won I think 19/20 and had only 2 games without an opening hand Scarab - and one of those was a 9 turn win - it can get unlucky and fractal late and is vulnerable to some shields - however I think the deck is certainly worth including - it just needs to be tested and improved

18) Back from the Death (Spike's Version) - I'm assuming the skeles are there to be targeted by Eternity - I dislike relying on luck like that but the deck could work quite nicely - I'll be back once I test the deck ... okay I'm back played around on ai3 a little - while the deck won all its matches I found the skeles sitting in my hand a fair bit and when they did become something nice - you don't have the quanta to use abilities - but poison stall is a great idea

19) Empamitovu - As a deck out deck this should work great - as a rush deck it might work too - however I'm terrified of its vulnerabilities to both mass CC and any shield in the game - all that said - again I need to go test the deck be back in a sec ... in addition to the vulnerabilites I just don't see the deck as fast enough.

20) Mono-Time (Jen-i Style) - I built it - I like it - seems a decent stallish deck - should be easy to splash duo cards if we want to

21) Time Aether Stall - I actually kinda like this deck - I've been toying around looking for a build I like for a while - the danger of course is that it runs into PC and that wrecks much - although not all of the stall - I love lightnings such a flexible card

22) Back from the Death (DL's Version) - I like this version a better - Mummies are better attackers than skeles - I'd probably lose some of the Eternities for Reverse Time - stops the dead draws and is cheaper earlier

23) Improved Fractal Scarabs - Off to test again - this time before I make comments ... the deck works great DL - congrats on getting a nice stable deck that runs off of 3 quanta types! - the deck needs to back eternity to give it a chance against shields and a lost coin toss - but nice build.

24) Mono-Time (DL Style) - ... looks like a good rush option - but it does need dragons instead of Pharoahs

25) Jumbo Dune Scorp Sanc Stall - I don't see what this gives us that a 30 card deck doesn't - we few gain miracles and crusaders at the cost of diluting our key combo and increasing the chances of a bad draw. It does help with stalling - but really only in games vs PC - if we expect to see lots of PC we should leave this option open - if not I don't see why we play a larger deck over a smaller one - although I might be missing something
Lux Kyrie

Offline SnoWeb

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Re: Decks to Consider https://elementscommunity.org/forum/index.php?topic=23516.msg302345#msg302345
« Reply #16 on: March 31, 2011, 03:41:07 pm »
21) Time Aether Stall - I actually kinda like this deck - I've been toying around looking for a build I like for a while - the danger of course is that it runs into PC and that wrecks much - although not all of the stall - I love lightnings such a flexible card

23) Improved Fractal Scarabs - Off to test again - this time before I make comments ... the deck works great DL - congrats on getting a nice stable deck that runs off of 3 quanta types! - the deck needs to back eternity to give it a chance against shields and a lost coin toss - but nice build.
Actually we could use the 12 cards of the propaganda bonus + the 5 cards I freed from your first draft to put a bit more aether cards in our vault. We might even put an anubis or two (you were complaining about CC risks for 21 and Glitch wanted some). Can you do another draft before tommorrow. You know I am rarely available on WE and I would like to give my word on the vault before we send it. Really good work Jen.

Offline Glitch

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Re: Decks to Consider https://elementscommunity.org/forum/index.php?topic=23516.msg302785#msg302785
« Reply #17 on: April 01, 2011, 01:32:33 am »
Code: [Select]
5l9 5lf 5lf 5lf 5lf 5lf 5lf 5li 5li 5li 5ll 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5rl 5rl 5rl 5rl 5rl 5ro 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2I was thinking something more along the lines of this.
Unfortunately, it needs moar mirror shield.
I would remove some crusaders and add sundial instead. It synergize better with neurotoxin IMO.
Yeah, and add more draw power.



The advantage of a 60 card deck, for whoever asked, is more flexibility.  It has several win conditions and multiple copies of the cards that pull it off.  That's what we, time, can use to win the war.  Other elements have to pick between fire rush and fire stall.  We can pack both.

 

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