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darkfrogger

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69827#msg69827
« Reply #84 on: May 16, 2010, 10:12:36 pm »
Scaredgirl, by your logic a chess game would have to be pawns vs pawns all the time because the queens were too "overpowered."  If you remove all "overpowered" elements from a game, you'd be left with one of the most boring games possible.

Tea is good

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69829#msg69829
« Reply #85 on: May 16, 2010, 10:16:26 pm »
Ulitharids were out for a little while. Now that we have this, seems like a good way to beat a oty. (first turn you can lobo it). Also, mono water gets lobo back.

Offline Zeru

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69830#msg69830
« Reply #86 on: May 16, 2010, 10:16:44 pm »
darkfrogger: chess is perfectly balanced, to make Elements like chess, you just have to give players exact same decks, and exact same draws.
Now how exciting is that! :)
Irony off. Your point is not very valid.

darkfrogger

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69835#msg69835
« Reply #87 on: May 16, 2010, 10:25:24 pm »
darkfrogger: chess is perfectly balanced, to make Elements like chess, you just have to give players exact same decks, and exact same draws.
Now how exciting is that! :)
Irony off. Your point is not very valid.
Scaredgirl had different logic. She defined an overpowered card as one card that was stronger than any other card in the entire game. By her logic  chess would still be an unbalanced game, even if bother players had access to the same pieces, because the queen could move in all directions while the rest of the pieces were limited in their movement. I guess chess wasn't a very good comparison since it wasn't a card game, but all CCGs have overpowered cards, useless cards, and in between cards and I don't think that's going to change any time soon.

Offline EssenceTopic starter

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69839#msg69839
« Reply #88 on: May 16, 2010, 10:29:40 pm »
As much as I appreciate your support, darkfrogger:

1) You're using a horribly false anology -- Chess can't be compared to a CCG simply because in chess there are no pieces that go unused, so individual piece values aren't relevant except to tournmant scores.  If we played Elements with 1 of every card in your deck, you'd be spot-on. :)
and
2) She said she'll start a thread about it elsewhere; let's stick with defending SoR here on this thread. :)
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Offline Marvaddin

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69872#msg69872
« Reply #89 on: May 16, 2010, 11:25:55 pm »
Another things Im thinking about.

1) Great, a combo with Dive. And so you need the Dive monster, 2 SoR to increase it damage to 24, and 3 TU to create 3 copies, or lets say, 3 SoR and 1 TU? How many cards in a combo? And more, the SoR spends generic quanta, so you still need think about the chances of it didnt leave enough aether quanta for the TU's, one more problem. Im sure it can defeat a lv 3, however.

2) So, you guys that want nerf it... So add 1 generic quanta to the skill cost, or 1 quanta of the creature element... and its ok? Will this card be less used because of a soooo great nerf? What Im saying is, it will be unfair even with the suggested nerfs you are suggesting. So if you dislike it, say you dont want the card being created. Or will you be confortable about a flying Trident that can destroy 3 pillars paying 1 generic quanta?

Edit: just to clarify, I want the card being created. And I dont think the suggestions will add anything to the idea.

Scaredgirl

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69884#msg69884
« Reply #90 on: May 16, 2010, 11:45:54 pm »
darkfrogger: chess is perfectly balanced, to make Elements like chess, you just have to give players exact same decks, and exact same draws.
Now how exciting is that! :)
Irony off. Your point is not very valid.
Scaredgirl had different logic. She defined an overpowered card as one card that was stronger than any other card in the entire game. By her logic  chess would still be an unbalanced game, even if bother players had access to the same pieces, because the queen could move in all directions while the rest of the pieces were limited in their movement. I guess chess wasn't a very good comparison since it wasn't a card game, but all CCGs have overpowered cards, useless cards, and in between cards and I don't think that's going to change any time soon.
Wow.. I'm really hoping you were not serious with that chess example. :)

And this "all CCG's have overpowered cards.." is the weakest argument on the planet because regular CCG want to SELL cards, which is why they knowingly make some cards rare and better than others so that people would buy more boosters to get those OP cards.

killfer8

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69900#msg69900
« Reply #91 on: May 17, 2010, 01:29:05 am »
HUGE change to a lot of decks, Nymphomania (rainingblood's), ALL THE ANTI-FG RAINBOW AND NON-RAINBOW DECKS, in fact all of the decks can be altered just for this card. On many decks like ( Lavagolem/photon/immo) you wont need the earth mark and you can add more cards. It is overpowered!

Mastermind79

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69915#msg69915
« Reply #92 on: May 17, 2010, 02:26:27 am »
Has no one considered butterfly effect? Sure, a 3-card combo. 4 if you add quint. Free permanent destruction!

Also, Even though leaf dragon's phtosynthesis is nerfed to one use when you use the shard, Adrenaline doesn't affect it. intentional?


Offline jmizzle7

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69949#msg69949
« Reply #93 on: May 17, 2010, 03:39:10 am »
Adrenaline only affects triggered abilities local to the creature with Adrenaline status. Activated abilities are not affected by Adrenaline, but are affected by SoR.

miniwally

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70004#msg70004
« Reply #94 on: May 17, 2010, 07:16:32 am »
Has no one considered butterfly effect? Sure, a 3-card combo. 4 if you add quint. Free permanent destruction!

Also, Even though leaf dragon's phtosynthesis is nerfed to one use when you use the shard, Adrenaline doesn't affect it. intentional?
Same if you fly a pulverizer.

Offline Xinef

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70035#msg70035
« Reply #95 on: May 17, 2010, 11:47:52 am »
Somehow I think this shard benefits mono decks much more than rainbow... and I guess that was intended by Zanz. Ok, using it on a flying eternity, butterfly creature, some nymph or anubis can help a rainbow, but won't affect the winning percentage much, and the playing style won't also change dramatically.
On the other hand when used in mono and duo, this card creates a variety of new strategies and also gives mono decks a much better chance at fighting FG, and that's what I like the most about this shard.
How many of you can say you beat Seism with mono time? I did... in trainer, and with a single flying weapon, but still I only used :time quanta ;P

Anyway, I'm still not sure if this shard is overpowered... it is clearly powerful and game changing, but I don't think it makes any decks without it obsolete, and many combos with it are too inconsistent to be really good, so right now I'm against nerfing it... but still needs more testing ;)
I wasn't playing yet when SoD and SoG were introduced so I don't know how game breaking they were, but I guess this shard could be similar or slightly more...
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