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Belthazar666

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69738#msg69738
« Reply #60 on: May 16, 2010, 07:12:02 pm »
I think Dive/TU decks just found a comeback!
Ya think?


what deck was that?
Code: [Select]
6rq 6rq 6rq 6rq 6rq 6rq 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80d 80d
The broken cards are SoR, obviously.

miniwally

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69744#msg69744
« Reply #61 on: May 16, 2010, 07:31:51 pm »
Awesome just got 160 attack wyrms :P

Belthazar666

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69747#msg69747
« Reply #62 on: May 16, 2010, 07:36:44 pm »
Should be that the card can only be used on the same creature once per turn. So you get Regular dive+Shard of readiness=20 then you would need 5 TU to end the game :P

Offline yaladilae

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69750#msg69750
« Reply #63 on: May 16, 2010, 07:38:13 pm »
Ok, i did more playtest, this time with nymph tear

This is clearly overpowered =(
My hp never drop pass 90... the whole game



Yes, it might be a level 3, but endless quanta draining + no towers is clearly not very funny....
Could do more extensive test, but i am most sure this will get nerfed or tuned down a bit

miniwally

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69754#msg69754
« Reply #64 on: May 16, 2010, 07:47:48 pm »
Definitely OP just beat Chaos Lord with belth's deck

Offline EssenceTopic starter

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69761#msg69761
« Reply #65 on: May 16, 2010, 08:01:28 pm »
Umm...the fact that you can beat one of the weaker FGs -- or especially a lvl 3, Yaladilae -- doesn't at all indicate that a card is overpowered.  Until Hope and Fractal came out, how many FG decks used RoL? 

Please everyone keep in mind that powerful =!= overpowered.  OP cards are cards that mean your opponent doesn't stand much of a chance, or cards that would fit into every deck.  Shard of Readiness can totally have decks built around it, and they work -- but that hardly makes it overpowered. 

Belth's deck looks mean, sure, but would it stand up to a rush deck?  Or Bone Wall?  Or Chaos Lord if he got his Dissipation Shield out before you got your combo together?


Hope was nerfed because it was clearly too fast and too strong and, being immaterial, it shut down almost all decks on the spot. 

Fractal was nerfed because the mono-Aether abusiveness made Aether the best rush element as well as the best control element. 

Those cards were distinctly overpowered.  I just don't see that quality in Shard of Readiness...at all.
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miniwally

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69763#msg69763
« Reply #66 on: May 16, 2010, 08:03:18 pm »
SoR was a rush when combined with dive creatures as you normally find a few in your starting hand anyway.

Belthazar666

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69766#msg69766
« Reply #67 on: May 16, 2010, 08:06:42 pm »
SoR was a rush when combined with dive creatures as you normally find a few in your starting hand anyway.
Yeah, I think the deck would do fine against rush decks. If I were to run this PVP, I'd take out one TU, one Aether tower, add a phase shield, change mark to air, take out 1 wind tower, add another shield. This gives you good odds of drawing shields.

After that I'd tinker with it a bit, maybe add in an Eagle's eye or two, maybe some shockwaves  for minor creature control, replacing an aether tower for a wind if I did Eagle's eyes. It might take awhile, but a good deck would be made and dominate  a lot of PVP decks.  2 SoR and you're doing 40 damage in one blow. Double that with one TU, and you're doing 80. That's one more turn after that attack to do 100 damage (If you dive the Wyrms again, of course.)

Offline markilleruk

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69768#msg69768
« Reply #68 on: May 16, 2010, 08:13:44 pm »
Nerf suggestions:

1. play next card for free.

You use the shard and then play a card in your hand free: ofc this could be OP re: multiple fractals per turn etc

2. Target creatures ability cost is changed to any quantum

This may be a little OP for rainbow, but would enable dual creatures to be changed into mono ones for stronger mono decks

3. Target creatures skill now costs 1/any

As above but stronger

4. All creatures in play attack now and have thier abilities enabled

So if you played a wrym then a SoR it would hit for 4, you could use its ability and then at the end of your turn it would hit again for 8 - total of 12 dmg.
This would also effect your proponents creatures. useful for getting them to hit your shields perhaps to deny your opponent use of them, but also a nerf as YOu take damage as well as your opponent when playing the card in most situations.

Offline ~Napalm

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69771#msg69771
« Reply #69 on: May 16, 2010, 08:23:21 pm »
SoR + any Nymph =  :o :o :o

it might be able to make a Fire Rush deck be able to control everything at once.
A few nymphs keep the battlefield clear while Deflags take out really risky permanents.
A butterfly effect just for fun and you got a killer combo...lol (although probably easy to counter if not out fast enough)
« Last Edit: October 08, 2012, 03:07:47 am by ~Napalm »
"Of course you should fight fire with fire. You should fight everything with fire."

kintar

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69772#msg69772
« Reply #70 on: May 16, 2010, 08:24:56 pm »
I'm just curious how many of you who are saying this is OP have actually tried it?

I'm abusing this as hard as I can, and I still can't get, for example, an FG grinder that has a better winning percentage than PuppyChow's deck.  Sure, it lets you pull some neat tricks, but so did Fractal, Phoenix, and before that Bone Wall, etc...

I just don't see where having this card actually makes decks that regularly win harder than other already-in-game tech.

[edit]Wow, 1200th post...I'm here way too much.[/edit]
I'm going to side with Essence and whoever else is on the minority. People are getting all hyped up over certain combos. The problem with SoR is that it takes up a deck slot, which means you have to fatten up your deck and reduce its consistency, or take out other important cards that might be just as useful. The other problem is that it's entirely dependent on combos, which makes it slow. You could have a couple of SoR's sitting in your hand doing nothing but taking up space, until you draw the right monsters and maybe quint as well.

I've heard eternity and trident mentioned at least twice. I'll address eternity first:
1. Eternity + flying weapon + SoR + quint is a 4-card combo. That means you likely won't be able to pull it off for a while, and parts of the combo will be sitting in your hand for a while.
2. Not decking out doesn't win you games by itself.
3. If you can pay the 3 :time upkeep cost of eternity, eternity + protect artifact is strictly better, because it requires 2 less cards and isn't vulnerable to fire shield, ice shield, procrastination, or spine carapace. Unless you add momentum to the combo, which makes it even more ridiculous to pull off.

And now about trident:
1. Trident + flying weapon + SoR (+ quint) is a 3(4) card combo. Unless you're really lucky, you won't be able to pull it off until midgame, when pillar denial lost much of its power.
2. If you want to go with a pillar denial strategy, it's better to just pack earthquakes. They're not reliant on combos so you can play them earlygame, when they do the most damage.
3. Protect artifact stops with combo cold, and decks that use novas, immolations, and/or quanta-generating creatures makes it much less powerful.

Kurohami

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69773#msg69773
« Reply #71 on: May 16, 2010, 08:25:16 pm »
The new cards are just keep getting more OP, eh?

 

anything
blarg: