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Offline yaladilae

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69684#msg69684
« Reply #48 on: May 16, 2010, 05:49:52 pm »
I'm just curious how many of you who are saying this is OP have actually tried it?

I'm abusing this as hard as I can, and I still can't get, for example, an FG grinder that has a better winning percentage than PuppyChow's deck.  Sure, it lets you pull some neat tricks, but so did Fractal, Phoenix, and before that Bone Wall, etc...

I just don't see where having this card actually makes decks that regularly win harder than other already-in-game tech.

[edit]Wow, 1200th post...I'm here way too much.[/edit]
I tried mono water, ok not complete mono, but all you need is nymph tears and maybe a few aether tower, not even much, and you can have army of aether nymph (8/2) quinting everything you got, and now mix it up with trident for free quicksand, here you go....
Just 1 example I tried.....

[edit]599th post, almost half way yours[/edit]

Offline Marvaddin

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69695#msg69695
« Reply #49 on: May 16, 2010, 06:08:32 pm »
I like the surprise effect a lot. I think the game was needing that. But I dont think this will be so OP most times, even why, or you are going to add 1-2 of these to a deck, and maybe you wont draw then at the prope time, or you will add up to 6, and will need to remove other useful cards. And for what? Making your Oty eat a creature like a Mind Flayer? Well, if you play it with a quint, or play a fire bolt in the bad creature, the effect is the same, not that powerfull.

The main effect is surely removing the skill cost, but most skills just cost 1 quanta, so a pillar would do the same effect (without a cost of 3 generic quanta). This is effective to skills that are expensive, like 3 quanta. Ohhh, flying Eternity + quint + SoR... how many cards to just eliminate that 3 Time quanta cost? Of course the nymphs would have the biggest advantage, but they are very rare, and even in this case, think about having the shards in the deck, at cost of removing other good cards... Doesnt really seem very powerful to me.

I think it should stay at 0 cost.

Offline asymmetry

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69707#msg69707
« Reply #50 on: May 16, 2010, 06:29:32 pm »
Eternity> animate> SoR> TUx2...
So, tell me my friend, what can you see? What comes into your mind as you breathe?
'cause I see colors flourishing like you'd never believe... like a pendulum swings, they swing with me!

Tea is good

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69712#msg69712
« Reply #51 on: May 16, 2010, 06:32:40 pm »
OMG! Haven't tested, but can you double dive a creature? say you have 3/2 pegasus, you dive it, then you use a shard of readiness, could you dive you 6/2 creature up to 12/2?

Belthazar666

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69716#msg69716
« Reply #52 on: May 16, 2010, 06:37:54 pm »
OMG! Haven't tested, but can you double dive a creature? say you have 3/2 pegasus, you dive it, then you use a shard of readiness, could you dive you 6/2 creature up to 12/2?
Currently, you can, in the trainer.

miniwally

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69719#msg69719
« Reply #53 on: May 16, 2010, 06:39:37 pm »
But after that turn it goes back down to the original attack.

Offline Wardead

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69724#msg69724
« Reply #54 on: May 16, 2010, 06:42:16 pm »
I justed tested this in the trainer and it is freakin OP!

The Target Creature's Ability stays 0 for the whole game? Freakin OP and awesome.

Tea is good

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69726#msg69726
« Reply #55 on: May 16, 2010, 06:43:44 pm »
I think Dive/TU decks just found a comeback!

Belthazar666

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69734#msg69734
« Reply #56 on: May 16, 2010, 07:03:24 pm »
I think Dive/TU decks just found a comeback!
Ya think?


airframe

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69735#msg69735
« Reply #57 on: May 16, 2010, 07:07:17 pm »
Okay, thats broken.

There needs to be a 1 turn delay for using the ability after the shard is used.

miniwally

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69736#msg69736
« Reply #58 on: May 16, 2010, 07:08:33 pm »
I think Dive/TU decks just found a comeback!
Ya think?


what deck was that?

airframe

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg69737#msg69737
« Reply #59 on: May 16, 2010, 07:10:54 pm »
elite wyrm + (multiple) shard of readiness + parallel universe.

 

blarg: