I think the old SoR had two purposes: 1. to multiply the power of time creatures with abilities, 2. To provide a way for all other elements to pay for any creature ability no matter how expensive.
The new SoR only has the first purpose.
For the second purpose 4/3
+ card just doesn't seem like a good exchange for a free ability. Let's take Purple Nymph as an example. On the first use, you trade 3
for 4
. Now the enemy gets a chance to use CC. If he kills the nymph with 1 card, you've netted 1
-1 card. So you are gambling that whatever you cast SoR on will get to use its free ability at least twice, just to break even. But that's not even considering that Nymph + SoR is a 2-card combo. It doesn't seem viable to me. It would be better to just adjust your quanta balance so you were generating more
and less
.
So this change makes SoR a lot less interesting. I would recommend that non-
creatures should get to use their abilities once in the way that time creatures get to use their ability twice.