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Offline EvaRia

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg399874#msg399874
« Reply #252 on: September 26, 2011, 10:40:33 pm »
Readiness fate eggs are awesome.

Fate Egg's main weakness before was the fact that weak creatures are virtually useless, especially if you can pay for skills. While the readiness doesn't transfer, putting adrenaline on any creature makes it a significant attacker. The absolute minimum it will hit is 4, and the next lowest is 8.

With some rainbow splash to pay for ability costs you can get some pretty cool stuff happening.

Offline Kardo

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg400372#msg400372
« Reply #253 on: September 27, 2011, 11:50:30 pm »
Another possible buff is to remove summoning sickness if your mark is Time. This increases speed and may even allow for multiple activations per turn if multiple shards are used (assuming that's an intended effect).

I like the idea of being able to target permanents. If you wanted the card to be more versatile you'd have to make it Time mark based rather than Time permanents (SoR'd Mindgate would be fun, Pulv scary). If it only works on Time permanents you still have Hourglasses and Eternity. Unupped SoR on an unupped Hourglass would help unupped FG rainbows.

Offline The_Mormegil

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg400514#msg400514
« Reply #254 on: September 28, 2011, 06:35:56 am »
Readiness fate eggs are awesome.

Fate Egg's main weakness before was the fact that weak creatures are virtually useless, especially if you can pay for skills. While the readiness doesn't transfer, putting adrenaline on any creature makes it a significant attacker. The absolute minimum it will hit is 4, and the next lowest is 8.

With some rainbow splash to pay for ability costs you can get some pretty cool stuff happening.
I experimented a bit with this before. Though it's funny, it's hardly really good, due to Fate Egg's randomness.
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Offline SnoWeb

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg400517#msg400517
« Reply #255 on: September 28, 2011, 06:45:55 am »
I experimented a bit with this before. Though it's funny, it's hardly really good, due to Fate Egg's randomness.
Obviously, Fate egg needs a buff: http://elementscommunity.org/forum/index.php/topic,29498.0.html

Offline Xenocidius

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg401487#msg401487
« Reply #256 on: September 30, 2011, 06:10:04 am »


Zanz has listened to us. Discuss.
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Offline SnoWeb

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg401492#msg401492
« Reply #257 on: September 30, 2011, 06:19:26 am »
This is a good change, IMO. However, it does not solve the lack of use of SoR in other elements than time. I still believe it would be an improvement to be able to use it on permanents.

Offline The_Mormegil

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg401503#msg401503
« Reply #258 on: September 30, 2011, 07:08:24 am »
This is a good change, IMO. However, it does not solve the lack of use of SoR in other elements than time. I still believe it would be an improvement to be able to use it on permanents.
All permanents with activated abilities are:

- Catapult: laughable application, won't see use here.
- Pulverizer: this is intresting. Would work nice for earth decks, and it's not really overpowered either.
- Trident: this is intresting too. Would work wonders to improve Trident's usefulness, since Water also has many other possible applications for Shard of Readiness.
- Owl's Eye: investing a card on this is probably not worth it. You're better off with another pillar if you're worried about OE's skill cost.
- Sundial: assuming the time bonuses would still apply, upped sundial effectively costs only 3 :other quanta and gives two cards before disappearing. Hardly overwhelming.
- Eternity: very powerful. Double RT allows for some bad deck manipulation shenanigans, instant activation is evil, would be pretty powerful.
- Hourglass: useful but not broken, you're essentially using a Precognition costing two more quantas and granting a different side-effect. It pays for itself in two turns, though, which is rather good. Still, not the most useful application.
- Lobotomizer: not really useful here...
- Mindgate: same as Owl's Eye, if you're worried about the skill cost, add more pillars.

All in all, granting access to permanents would slightly buff Pulverizer and Trident, while still benefiting Time the most. Not sure this is a good idea.
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Offline SnoWeb

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg401512#msg401512
« Reply #259 on: September 30, 2011, 07:37:24 am »
- Sundial: assuming the time bonuses would still apply, upped sundial effectively costs only 3 :other quanta and gives two cards before disappearing. Hardly overwhelming.
- Eternity: very powerful. Double RT allows for some bad deck manipulation shenanigans, instant activation is evil, would be pretty powerful.
- Hourglass: useful but not broken, you're essentially using a Precognition costing two more quantas and granting a different side-effect. It pays for itself in two turns, though, which is rather good. Still, not the most useful application.
The text says: " :time creatures use their skill twice this turn". I wouldn't change that. I would change "The target creature's skill cost is now zero." to "The target creature or permanent's skill cost is now zero."
It would then just allow a wider use of Pulveriser and Trident as well as make interesting combo for Mindgate decks ...

Offline yee

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg401522#msg401522
« Reply #260 on: September 30, 2011, 08:24:26 am »
What is the easter egg about Fate Egg with SoR?
(Zanz said that Fate Egg and Dejavu both can use their skill twice too)

Offline Kardo

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg401538#msg401538
« Reply #261 on: September 30, 2011, 09:32:44 am »
As far as I can tell Deja Vu creates 2 copies, and Fate Egg hatches and then PU's the hatched creature.

Also, the first hatched creature can use its skill immediately.

Played Fate egg.
Used SoR on it.
Hatched into 2 Physalia.
The first Physalia was able to use poison immediately (second was not).

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg401678#msg401678
« Reply #262 on: September 30, 2011, 04:40:32 pm »
Pretty fun deck here:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6u8 6u8 6u8 6ve 6ve 6ve 6ve 6ve 6ve 7q2 7q2 7q2 7q2 7q2 7q2 8ps



Offline moomoose

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Re: Shard of Readiness | Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg401682#msg401682
« Reply #263 on: September 30, 2011, 04:48:15 pm »
it was a little fun to use it on deja vus and fate eggs for a game or two, but it feels less useful, albeit definitely more thematic, after the change
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