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Offline Marvaddin

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70149#msg70149
« Reply #108 on: May 17, 2010, 05:41:13 pm »
Like I said, if you think its OP, suggest something useful, because making the skill costs 1 generic quanta wont change the card use, like hourglass and steal are still very much used, even costing 1 more.

And I see no problem about people that donates receiving a shard. Like said, in no time we will have it, Pharaoh comes last update and I have 17 of it. The problem would be giving nymphs / mark cards, that would be unfair, but its not the point, so... And in fact, I would prefer getting any other card instead, because un-upgraded shards you sell for 5 coins (or people that donate receive it upgraded? dunno), and any card would be more profitable.

Arondight

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70170#msg70170
« Reply #109 on: May 17, 2010, 06:14:13 pm »
Actually, this might make for a nice Nymphomania deck...
That's the first thought that came to mind.
HUGE change to a lot of decks, Nymphomania (rainingblood's), ALL THE ANTI-FG RAINBOW AND NON-RAINBOW DECKS, in fact all of the decks can be altered just for this card. On many decks like ( Lavagolem/photon/immo) you wont need the earth mark and you can add more cards. It is overpowered!
Overpowered? I wouldn't say that.. look at the other shards as an example, they can be used in any kind of deck. Overpowered? Okay, maybe Shard of Gratitude is a little. But, I think this card is just extremely versatile, not overpowered. It's not like it came from a single element type like Entropy; it came from Other, a card that can be used with any kind of Quanta. It makes sense that it should have an overall effect any many different deck archetypes because it's not a singular elemental type.


Overall, I agree with Essence on the card. I haven't found anything game breaking, just that it adds another side of fun to the game. Cards that take up space in your deck are supposed to be useful, afterall.  :)

miniwally

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70191#msg70191
« Reply #110 on: May 17, 2010, 07:01:17 pm »
Like I said, if you think its OP, suggest something useful, because making the skill costs 1 generic quanta wont change the card use, like hourglass and steal are still very much used, even costing 1 more.

And I see no problem about people that donates receiving a shard. Like said, in no time we will have it, Pharaoh comes last update and I have 17 of it. The problem would be giving nymphs / mark cards, that would be unfair, but its not the point, so... And in fact, I would prefer getting any other card instead, because un-upgraded shards you sell for 5 coins (or people that donate receive it upgraded? dunno), and any card would be more profitable.
They will probably get it upgraded, can't see why they wouldn't.

Daneman

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70194#msg70194
« Reply #111 on: May 17, 2010, 07:21:53 pm »
Ok i did some testing and this card+wyrm is epic hax (not real hax obviously (for the stupid ones))
(http://imageplay.net/view/m7Gbd63768/epic_hax)
That guy could kill 3 false gods in one shot. That is six shards. You could do 320 (enough for one false god) with 5. Just get a couple SoGs going and a permafrost shield maybe some SoDs while waiting for 5 SoRs. Then play a wyrm. Wait one turn then dive it and use SoR then dive and repeat. Epic false god killer right there!
This card is quite OP when you think about it. You would have massive amounts of quanta by time you did that so it wouldn't matter if it kept the skill cost. This could be a seriously unbeatable FG killer.

Arondight

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70204#msg70204
« Reply #112 on: May 17, 2010, 07:42:18 pm »
Ok i did some testing and this card+wyrm is epic hax (not real hax obviously (for the stupid ones))
(http://imageplay.net/view/m7Gbd63768/epic_hax)
That guy could kill 3 false gods in one shot. That is six shards. You could do 320 (enough for one false god) with 5. Just get a couple SoGs going and a permafrost shield maybe some SoDs while waiting for 5 SoRs. Then play a wyrm. Wait one turn then dive it and use SoR then dive and repeat. Epic false god killer right there!
This card is quite OP when you think about it. You would have massive amounts of quanta by time you did that so it wouldn't matter if it kept the skill cost. This could be a seriously unbeatable FG killer.
You sure taught that level 1 FG a lesson.  :)

Have you tried drawing all six shards against a real FG?

kintar

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70206#msg70206
« Reply #113 on: May 17, 2010, 07:47:50 pm »
Ok i did some testing and this card+wyrm is epic hax (not real hax obviously (for the stupid ones))
(http://imageplay.net/view/m7Gbd63768/epic_hax)
That guy could kill 3 false gods in one shot. That is six shards. You could do 320 (enough for one false god) with 5. Just get a couple SoGs going and a permafrost shield maybe some SoDs while waiting for 5 SoRs. Then play a wyrm. Wait one turn then dive it and use SoR then dive and repeat. Epic false god killer right there!
This card is quite OP when you think about it. You would have massive amounts of quanta by time you did that so it wouldn't matter if it kept the skill cost. This could be a seriously unbeatable FG killer.
Any god with permanent control = gg.
Incarnate's and Morte's bonewalls = gg.
Elidnis's and Gemini's TU spam = gg.
etc.

Also, coming up with a combo using a card =/= that card is overpowered.

finkel

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70218#msg70218
« Reply #114 on: May 17, 2010, 08:13:07 pm »
Initial impression is way overpowered. Let's you set up some pretty insane combos O.o

Arondight

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70222#msg70222
« Reply #115 on: May 17, 2010, 08:16:01 pm »
Quote


Only FG I managed to beat with a speed drawing Readiness deck so far. I'll edit this and add more if I beat anymore.


This is a good one.



Oh, no.


There we go.



Pretty much you either win by drawing or lose by drawing.

Quoted for convenience.  :)

Current deck (or something similar) I'm trying it out with:

Code: [Select]
6rq 6rq 6rq 6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 74a 74a 7mu 7mu 7mu 7q0 7q0 7q0 7q5 7q5 7qb 7qb 7qb 7qb 7qb 7qb 80b 80b
After testing it out some more, it may need some balancing after all. Not against FGs, just against players. At best, I was able to do 160 or more damage on the third turn. But, it feels like the chances are as good as any other deck that can win on the third turn.

Maybe some kind of nerf when using it with Dive only? Because anything else seems okay.

Offline EssenceTopic starter

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70239#msg70239
« Reply #116 on: May 17, 2010, 09:18:14 pm »
Yeah, like I said, IF Zanz was paranoid about this (and my best tests still don't show an FG-beating rate any better than PuppyChow's rainbow), the solution would be to rescript Dive to add a creature's base power each time it was activated (rather than doubling and then redoubling every time).  But I don't even think it's worth doing that.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Arondight

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70244#msg70244
« Reply #117 on: May 17, 2010, 09:24:50 pm »
Yeah, like I said, IF Zanz was paranoid about this (and my best tests still don't show an FG-beating rate any better than PuppyChow's rainbow), the solution would be to rescript Dive to add a creature's base power each time it was activated (rather than doubling and then redoubling every time).  But I don't even think it's worth doing that.
Yeah, probably. Then Pegasus decks wouldn't be that good, and light will lose one of it's built up synergies.

abysswalker

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70375#msg70375
« Reply #118 on: May 18, 2010, 02:02:24 am »
The surprise value of this deck is amazing. Without the one turn delay, quints will be heavily used, and shockwave, lightning, etc. will lose a lot of its value.

chaining SoR on elite oty=death to so many decks

Offline Bloodshadow

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Re: New Card: Shard of Readiness https://elementscommunity.org/forum/index.php?topic=6594.msg70396#msg70396
« Reply #119 on: May 18, 2010, 03:16:38 am »
Ok i did some testing and this card+wyrm is epic hax (not real hax obviously (for the stupid ones))
(http://imageplay.net/view/m7Gbd63768/epic_hax)
That guy could kill 3 false gods in one shot. That is six shards. You could do 320 (enough for one false god) with 5. Just get a couple SoGs going and a permafrost shield maybe some SoDs while waiting for 5 SoRs. Then play a wyrm. Wait one turn then dive it and use SoR then dive and repeat. Epic false god killer right there!
This card is quite OP when you think about it. You would have massive amounts of quanta by time you did that so it wouldn't matter if it kept the skill cost. This could be a seriously unbeatable FG killer.
Not really. The combo is unpredictable and unreliable; it's not exactly fast to set up either. As Kintar said, creature control, Bone Wall, etc...

Wyrm + SoR is powerful, but it's not reliable enough to be a FG killer.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

 

anything
blarg: