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YoYoBro

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Scarab | Scarab https://elementscommunity.org/forum/index.php?topic=1950.msg16798#msg16798
« on: January 11, 2010, 08:49:29 pm »

Offline Kamietsu

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Re: Scarab/ Scarab (Elite) https://elementscommunity.org/forum/index.php?topic=1950.msg16948#msg16948
« Reply #1 on: January 12, 2010, 04:42:34 am »
This will be much better once Zanz implements the Scarab generator, if those plans are still in the working and is going to happen.
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YoYoBro

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Re: Scarab/ Scarab (Elite) https://elementscommunity.org/forum/index.php?topic=1950.msg17024#msg17024
« Reply #2 on: January 12, 2010, 01:25:44 pm »
I hope so... i was wondering if it had already been posted somewhere, since it was the first "new" card he said he would have implemented..

RoKetha

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Re: Scarab/ Scarab (Elite) https://elementscommunity.org/forum/index.php?topic=1950.msg17275#msg17275
« Reply #3 on: January 13, 2010, 03:12:53 am »
Parallel Universe will cause the new scarab to receive an HP bonus equal to the number of scarabs already in play.

Using this mechanic plus a Heavy Armor or two it's possible to make an army of scarabs with insane HP.



Other than that it's pretty much an Otyugh that requires Heavy Armor to eat anything at all. It even requires gravity too. There's just no situation where you can afford to hoard these in your hand and play a bunch at once to use the HP bonus.

YoYoBro

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Re: Scarab/ Scarab (Elite) https://elementscommunity.org/forum/index.php?topic=1950.msg17350#msg17350
« Reply #4 on: January 13, 2010, 05:46:47 pm »
But it CAN grow much faster than otys thanks to his ability.

Offline Avenger

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Re: Scarab/ Scarab (Elite) https://elementscommunity.org/forum/index.php?topic=1950.msg17666#msg17666
« Reply #5 on: January 14, 2010, 05:28:46 pm »
Wouldn't that scarab generator cause a scarab deck invincible?

YoYoBro

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Re: Scarab/ Scarab (Elite) https://elementscommunity.org/forum/index.php?topic=1950.msg17677#msg17677
« Reply #6 on: January 14, 2010, 06:40:05 pm »
No. No deck is invincible.

ztromtrooper

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Re: Scarab/ Scarab (Elite) https://elementscommunity.org/forum/index.php?topic=1950.msg279265#msg279265
« Reply #7 on: February 26, 2011, 11:56:27 pm »
exactly antimatter can destroy the scarab expecially a 19/36 one which will make it heal you and make you really happy

Offline SpikeSpiegel

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Re: Scarab/ Scarab (Elite) https://elementscommunity.org/forum/index.php?topic=1950.msg279572#msg279572
« Reply #8 on: February 27, 2011, 12:12:47 pm »
exactly antimatter can destroy the scarab expecially a 19/36 one which will make it heal you and make you really happy
Antimatter isn't a big problem for :time, if you're using reverse time or eternity in your deck...

Main problem with scarabs is that they are quite weak until you have 6-7 on your field, and a rush or a deck with a good CC will easily counter your scarab deck...

 ;)

Game questions? Go FAQ yourself!
Forum questions? Go FAQ yourself, again!

ztromtrooper

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Re: Scarab/ Scarab (Elite) https://elementscommunity.org/forum/index.php?topic=1950.msg279628#msg279628
« Reply #9 on: February 27, 2011, 02:31:40 pm »
especially if they use rain of fire during the early stages of the scarab's life

Nowwer

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Re: Scarab/ Scarab (Elite) https://elementscommunity.org/forum/index.php?topic=1950.msg281803#msg281803
« Reply #10 on: March 02, 2011, 06:19:06 pm »
In my opinion, scarabs must be nerfed. Maybe it's the deck I'm playing, but even the bot wrecks me when it plays scarabs, every single time. If either they were 1 or 2 more expensive to put out, or is there was a 1 turn delay on making one with a pharoh then it would be much more balanced.

Offline Pineapple

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Re: Scarab/ Scarab (Elite) https://elementscommunity.org/forum/index.php?topic=1950.msg281826#msg281826
« Reply #11 on: March 02, 2011, 07:13:40 pm »
In my opinion, scarabs must be nerfed. Maybe it's the deck I'm playing, but even the bot wrecks me when it plays scarabs, every single time. If either they were 1 or 2 more expensive to put out, or is there was a 1 turn delay on making one with a pharoh then it would be much more balanced.
Huh, I think they have enough weaknesses (low hp w/o mitosis/fractal/pharoahs/super-fast-draw, must be time-gravity duo, is a creature so it can be lobotomized/frozen/delayed, low attack) to outweigh their "need for a nerf"

Anyhow, for nerfing scarabs, make a "Nerf this card!" thread about it. I think your problems is with Pharaohs, not with scarabs, though..

 

anything
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