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Offline Jangoo

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg42378#msg42378
« Reply #48 on: March 22, 2010, 02:22:19 pm »

@ Scaredgirl:

Please clarify what my realistic options for replying to your likewise totally non-topical personal critique are.

Being somebody "who has done absolutely nothing for this community",
I suppose having an opinion about art is not one of my rights, neither is replying to personal critique or insults,
which would leave me with nothing but having to accept your scolding silently?

omerbey

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg42404#msg42404
« Reply #49 on: March 22, 2010, 04:29:37 pm »
what you don't get is, it's not your dislike about the card art that is the problem.
it's you being a jerk about it and everything else.

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg42411#msg42411
« Reply #50 on: March 22, 2010, 04:50:33 pm »
what you don't get is, it's not your dislike about the card art that is the problem.
it's you being a jerk about it and everything else.
I agree.

If you wanted to write a serious critique, you wouldn't be enraged.  You are and it shows.  When you are, you just end up looking like you're jumping up and down while waving your arms in the air.  You won't be responded to seriously when it looks like that's all you're doing.

Leave the caps, exclamations, and intentions of rage posting out next time and people will be more receptive to your criticisms.

Just let it go.


edit: One more thing; vrt shouldn't have called you an idiot.  But when when you spend the time to create something and have someone else give an unprofessional critique, you get emotional.  This is why he gets a pass on that and you don't.  He also didn't continue to go on and on with the insults.  I don't know the guy and if he insults everyone all the time, then that pass goes away quickly.  (At least it does for me.)

Offline vrt

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg42453#msg42453
« Reply #51 on: March 22, 2010, 07:56:35 pm »
I don't know the guy and if he insults everyone all the time, then that pass goes away quickly.  (At least it does for me.)
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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg42530#msg42530
« Reply #52 on: March 22, 2010, 10:33:48 pm »
Stay on topic people. This has wavered far enough from the topic of this thread.

But to put in my two cents about the image, I like the image. It's well done, much better than anything I could ever do with my current art skills. And I agree, it doesn't quite fit with the elements look and feel, maybe the look and feel of elements is just changing. I know vrt is doing some more art work for elements, he showed us in chat what he was working on, some reworking of the pillars. And if that is kind of the direction Zanz wants to start taking the visual aspects of Elements, it will start to look less cartoon, (i.e. using spore for most of the graphics) and looks more professional, art wise.
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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg42578#msg42578
« Reply #53 on: March 22, 2010, 11:47:16 pm »
I just don't get this obsession with art consistency. Before, I thought that all cards were made using Spore. But then, after seeing Zanz's alchemy bottle tutorial, I just thought "screw consistency, that's not important". Personally I think the art is great.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg43941#msg43941
« Reply #54 on: March 26, 2010, 01:25:21 pm »
ok, im just gona throw out my idea here, i have been thinking this for quite a while now
why not just change scarab's devour ability cost death quantum instead of gravity? that will instantly make death/gravity bonewall/scarab a sick combo?

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg44012#msg44012
« Reply #55 on: March 26, 2010, 07:20:43 pm »
ok, im just gona throw out my idea here, i have been thinking this for quite a while now
why not just change scarab's devour ability cost death quantum instead of gravity? that will instantly make death/gravity bonewall/scarab a sick combo?
...because an ability must ALWAYS have the same costs (mutants excluded) and changing Oty's devour to death would suck @$$.
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Offline vrt

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg44051#msg44051
« Reply #56 on: March 26, 2010, 08:51:18 pm »
ok, im just gona throw out my idea here, i have been thinking this for quite a while now
why not just change scarab's devour ability cost death quantum instead of gravity? that will instantly make death/gravity bonewall/scarab a sick combo?
...because an ability must ALWAYS have the same costs (mutants excluded) and changing Oty's devour to death would suck @$$.
Lava Golems use water now? Or did Forest Spectres switch to earth?
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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg44053#msg44053
« Reply #57 on: March 26, 2010, 08:56:13 pm »
ok, im just gona throw out my idea here, i have been thinking this for quite a while now
why not just change scarab's devour ability cost death quantum instead of gravity? that will instantly make death/gravity bonewall/scarab a sick combo?
You're trying to get rid of the gravity part, so it would actually be death/bonewall/time/scarab.

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg44666#msg44666
« Reply #58 on: March 28, 2010, 03:56:14 am »
...because an ability must ALWAYS have the same costs (mutants excluded) and changing Oty's devour to death would suck @$$.
Lava Golems use water now? Or did Forest Spectres switch to earth?


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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg44694#msg44694
« Reply #59 on: March 28, 2010, 05:49:49 am »
Also, ANY mutant with ANY ability will get to use said ability with quanta of its own element, regardless of the ability's name and effect. This includes Bone Dragons with deja vu and Fire Spirits with dive.

 

anything
blarg: