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icybraker

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg39436#msg39436
« Reply #24 on: March 16, 2010, 09:24:20 pm »
Yeah, same here. :)

Who thinks that making it a rare was a good decision? I do.

Also, the art for the upgraded pharaoh is even more wicked than the art for the unupped one.

Offline Xinef

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg39437#msg39437
« Reply #25 on: March 16, 2010, 09:24:34 pm »
Upon thinking about the card, I now fear the false god with death mark, this card, and flying eternities.  It would have plenty of late game death cards, momentum to buff the scarabs, and just plain ol' too many scarabs.  It's frightening.
My answer - use lobotomizer or (preferably) ulitharid (quinted) to remove momentum, devour and rewind from flying eternities and block with gravity shield, hope or bonewall (make these scarabs eat your ff and skeletons to buff your wall)

yeah... if this god has no permanent control, some shields would block him really well if you can remove momentum.
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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg39455#msg39455
« Reply #26 on: March 16, 2010, 09:49:43 pm »
Xinef, you're misreading the situation.  You can't compare Pharaoh vs. Fractal against one another -- you have to compare how each would fare against the metagame.

Personally, a wall of Fractal-induced Scarabs with little else by way of utility is going to drop to some decks very consistently.  A Mummy/Pharaoh/Scarab deck not only has a bit more flexibility (Mummies can be kept as higher-damage attackers; Death Quanta can be used to power Aflatoxinor Graveyards to ensure that your Scarabs always have plenty of food as well as adding Plague and other Death spells as utility) to compete with the fast but one-sided nature of the Fractal Scarab rush.

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Offline Xinef

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg39466#msg39466
« Reply #27 on: March 16, 2010, 10:01:04 pm »
Xinef, you're misreading the situation.  You can't compare Pharaoh vs. Fractal against one another -- you have to compare how each would fare against the metagame.
I CAN compare Pharaoh vs. Fractal. This is why I compare them both in metagame and against each other. If I could not compare them, then I guess I wouldn't ;)
I compare them vs. each other, simply to prove that claiming 'Fractal is better than Pharaoh, so there is no need to use Pharaoh' is false.
And I compare them in terms of metagame, because I tried both decks against AI and both seem to work well, though better in different aspects. I've been playing quite a bit with a fast :light :time :gravity scarab deck I designed before v.1.2.0 was there, so I know a bit about scarabs, their speed, power, weaknesses etc. and I simply see that scarab+fractal is fast, so good for grinding those AI3, maybe AI4 and AI5... I don't know if it could work against FG... but I see Pharaoh seems good against FG, but too slow against lesser 'evils'... though I am trying him in rainbow, maybe :time :death :gravity is faster with him.
Checking which one is better in PvP might be hard though... until they appear in the real game.

Anyway my Pharaoh deck is right now 0 EM 1 win 2 losses against FG... it is a bit slow, but nice to play... though I guess it is still worse than standard rainbow... need more tweaking and testing...
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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg39508#msg39508
« Reply #28 on: March 16, 2010, 10:44:24 pm »
I CAN compare Pharaoh vs. Fractal. This is why I compare them both in metagame and against each other. If I could not compare them, then I guess I wouldn't ;)
I compare them vs. each other, simply to prove that claiming 'Fractal is better than Pharaoh, so there is no need to use Pharaoh' is false.
Yes.. I think you are right.  That claim is false.   While the Fractal-Scarab rush is faster, its not necessarily better, and certainly not as versatile.   Value must be placed on card efficiency also.  So now I am agreeing with you ;)

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg39534#msg39534
« Reply #29 on: March 16, 2010, 11:12:22 pm »
Not to veer off topic, but I have been testing a new rainbow deck that has been destroying most false gods I play against. I will post it when I have it tweaked to my liking. :)

Offline Xinef

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg39541#msg39541
« Reply #30 on: March 16, 2010, 11:22:09 pm »
So in the meantime I'll post my Pharaoh deck after some tweaking... I decided a Firestorm helps a lot against some gods (Gemini with fractaled recluses xD), so I don't know why I did not include it in the first version... also the first version had no hourglasses because it was already low on time quanta... but I decided adding a few time factories was necessary anyway, so I added hourglasses too.

(http://www.screenshotdumpster.com/) :timemark
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Offline Jangoo

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg40987#msg40987
« Reply #31 on: March 19, 2010, 02:38:28 pm »

I never follow the whole card-art-competition stuff, so a heartfelt "please excuse me" to the designer whoever it may be, BUT:

The art on this card (if it will actually be implemented like this) is HORRIBLE!!!

It fits nowhere with any other existing card or even  the general design of the game.

Imho, the whole "Zanz has more time for coding if we provide our crappy design-skills" - idea behind this ruins the collectors aspect of a CCG ...

Being as enraged as I am right now, I might even start a thread about this.


 

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg41002#msg41002
« Reply #32 on: March 19, 2010, 03:12:01 pm »
I never follow the whole card-art-competition stuff, so a heartfelt "please excuse me" to the designer whoever it may be, BUT:

The art on this card (if it will actually be implemented like this) is HORRIBLE!!!

It fits nowhere with any other existing card or even  the general design of the game.

Imho, the whole "Zanz has more time for coding if we provide our crappy design-skills" - idea behind this ruins the collectors aspect of a CCG ...

Being as enraged as I am right now, I might even start a thread about this.
The artist is vrt.
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Offline Evil Combat

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg41856#msg41856
« Reply #33 on: March 21, 2010, 06:06:02 am »
There is now a scarab 'factory' then when would there be any fate egg laying creature

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg41862#msg41862
« Reply #34 on: March 21, 2010, 06:55:28 am »
regarding the art, I think consistent quality and varied techniques/artists is a good thing to have, especially in the long run.

Offline Jangoo

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Re: Pharaoh / Pharaoh https://elementscommunity.org/forum/index.php?topic=4039.msg41979#msg41979
« Reply #35 on: March 21, 2010, 04:24:27 pm »

regarding the art, I think consistent quality and varied techniques/artists is a good thing to have, especially in the long run.
By which you are saying what exactly about the Pharao-art?

 

anything
blarg: