Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Cards => Time => Topic started by: YoYoBro on January 11, 2010, 08:45:24 pm

Title: Golden Hourglass | Electrum Hourglass
Post by: YoYoBro on January 11, 2010, 08:45:24 pm
(http://elementscommunity.org/images/Cards/GoldenHourglass.png)(http://elementscommunity.org/images/Cards/Upgrade.png)(http://elementscommunity.org/images/Cards/ElectrumHourglass.png)
Title: Re: Golden Hourglass/ Electrum Hourglass
Post by: Kamietsu on January 12, 2010, 04:32:49 am
that one cost to draw, ah, it's wonderful ^_^
Title: Re: Golden Hourglass/ Electrum Hourglass
Post by: YoYoBro on January 12, 2010, 01:28:07 pm
Staple card of any larger-than-36-cards deck. You need these.
Title: Re: Golden Hourglass/ Electrum Hourglass
Post by: Tea is good on February 23, 2010, 03:49:09 pm
Approximately how many for a 60 rainbow? (with no sundials)
Title: Re: Golden Hourglass/ Electrum Hourglass
Post by: Kael Hate on February 23, 2010, 04:10:20 pm
Approximately how many for a 60 rainbow? (with no sundials)
6 and always 6.

It is important to get one in hand as soon as possible. The only way to do this is to have the full compliment. You don't have to play them all and the card drawing will offset the redunduncy. Someitimes its a good thing to play them even if you cant use them or need them because the AI treats them as a high priority target and it will protect your shards, bonds, graveyards etc.
Title: Re: Golden Hourglass/ Electrum Hourglass
Post by: bsurma on February 23, 2010, 05:44:15 pm
The most epic time card EVER. Nuff' said.  1 time quanta for one card a turn... terrific.
Title: Re: Golden Hourglass/ Electrum Hourglass
Post by: PiP on February 28, 2010, 01:46:17 am
I'm not complaining, but if any card is a "Staple" or "must have" then it's probably a bit too powerful.  Not that it really needs a nerf, but with a lot of deck using time and this card, then some of the other colors could use a bit of a boost.
Title: Re: Golden Hourglass/ Electrum Hourglass
Post by: Cynxos on March 19, 2010, 02:01:24 pm
Well according to the trainer, in 1.21, the play cost will increase to 4.
Better get ready for that.
blarg: