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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257089#msg257089
« Reply #84 on: January 25, 2011, 07:13:08 pm »
I think he searched for "reverse time" or whatever the code for it is through the search button...
but since u used "rewinds", he didn't get anything...
[/off topic]

Offline Essence

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257094#msg257094
« Reply #85 on: January 25, 2011, 07:19:52 pm »
I entirely approve of this card now.  The casting costs are right, and they make a strong high-mid attacker for Time, which is desperately needed.  The combo with Nightmare is decent, but nothing to really shout about -- it does a good job of soft-countering Fractal, Hourglass, and Mindgate.  A perfect example of a mid-range new card.
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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257110#msg257110
« Reply #86 on: January 25, 2011, 07:33:05 pm »
speed decks can kill you in 6 turns reliably.  so can FG decks.  pulling this low defense creature + card to hand filling combo could be achieved reliably turn 3 (darkness mark + time towers + small deck).  then what?  the payoff is really small JUST LIKE CRUSADER.  theres no quantum control, defense, cc, or anything without an elaborate and unlikely scheme and ton of cards.

heres another better idea.  how about every time an opponent discards a card while its active, they take X damage.  maybe that it copies itself to their hand during your turn too.  dunno, ANY mechanic besides this watered down, weak, and utterly yugi-oh style of card creation would be refreshing.  taking an obscure random card and creating a card that provides some small synergy is...terrible!  two cards that work well together need to be game shattering, and moderately-very useful by themselves.  examples!

oty + quint   oty is powerful solo, quint is powerful with any number of cards (including tech cards like antimattering opponent creature).  together, a big deal

shard of gratitude + permafrost    SoG = lifeline unless dealt with.  permafrost = same thing.  together amazing

any druid + eternity   druid can cc and mutate some cool stuff.  eternity can stall and prolong games.  together amazing

now look at these two.  GotP = mid range attacker thats barely cheaper than a nymph, has far less defense, and an ability that doesnt match its element whatsoever and can only punish an opponent thats dead in the water anyways

nightmare = will deny one card draw and clog opponent hand maybe.  not guaranteed to have any synergy with GotP due to no discard mechanics to control opponent hand (maximizing this specific effect)


the current wording is horrible.  and @ the person that thinks that new cards that no one will play with is "an interesting addition to the game"...no no no.  we get new cards very rarely and its a huge waste of developer and AI programming time and effort to do so.  if the card ability punished discards, that would be cool (and probably not time at all, not like it should be now either).  instead, its some wacky complicated "combo" with weak parts and an uncertain payoff.
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QuantumT

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257112#msg257112
« Reply #87 on: January 25, 2011, 07:37:54 pm »
I'd like to note that while playing with the Rewind, Nightmare, GotP deck against the top50, I got matched up against nova/immo bows as well as a fractix deck. The result? It wipes the floor with all three of them.
speed decks can kill you in 6 turns reliably.  so can FG decks.  pulling this low defense creature + card to hand filling combo could be achieved reliably turn 3 (darkness mark + time towers + small deck).  then what?  the payoff is really small JUST LIKE CRUSADER.  theres no quantum control, defense, cc, or anything without an elaborate and unlikely scheme and ton of cards.

heres another better idea.  how about every time an opponent discards a card while its active, they take X damage.  maybe that it copies itself to their hand during your turn too.  dunno, ANY mechanic besides this watered down, weak, and utterly yugi-oh style of card creation would be refreshing.  taking an obscure random card and creating a card that provides some small synergy is...terrible!  two cards that work well together need to be game shattering, and moderately-very useful by themselves.  examples!

oty + quint   oty is powerful solo, quint is powerful with any number of cards (including tech cards like antimattering opponent creature).  together, a big deal

shard of gratitude + permafrost    SoG = lifeline unless dealt with.  permafrost = same thing.  together amazing

any druid + eternity   druid can cc and mutate some cool stuff.  eternity can stall and prolong games.  together amazing

now look at these two.  GotP = mid range attacker thats barely cheaper than a nymph, has far less defense, and an ability that doesnt match its element whatsoever and can only punish an opponent thats dead in the water anyways

nightmare = will deny one card draw and clog opponent hand maybe.  not guaranteed to have any synergy with GotP due to no discard mechanics to control opponent hand (maximizing this specific effect)


the current wording is horrible.  and @ the person that thinks that new cards that no one will play with is "an interesting addition to the game"...no no no.  we get new cards very rarely and its a huge waste of developer and AI programming time and effort to do so.  if the card ability punished discards, that would be cool (and probably not time at all, not like it should be now either).  instead, its some wacky complicated "combo" with an uncertain payoff.
If it helps, just pretend that it doesn't have the ability at all. Everybody seems to think that it's ability doesn't do much and maybe that's true, but it's still a good alternative to dragons for an attacker.

Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257115#msg257115
« Reply #88 on: January 25, 2011, 07:42:00 pm »
I think the skill is just too crapy, nightmare(2/1 :darkness) + GotP(7/9 :time)  to deal 7/9 maybe 14/18 damage is just too expensive.

maybe it would be better and more theme related to make de discarded ghost haunt the player for the entire game either by putting it immaterial on the other side of the fiel or in a marker like poison

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257117#msg257117
« Reply #89 on: January 25, 2011, 07:44:33 pm »
Also, while your opponent can discard other cards if they want, if they do that then you know what they aren't doing with those cards? Playing them.

Offline Essence

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257128#msg257128
« Reply #90 on: January 25, 2011, 08:07:06 pm »
^^ This.

Also, the thing where it's a great attacker on its own, and the ability is just butter.  I'm playtesting it in Trainer right now, and it actually makes Time Rush a remarkably viable deck.
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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257140#msg257140
« Reply #91 on: January 25, 2011, 08:22:17 pm »
ppl seem to be looking at the ability only these days...
did anyone criticizing the card actually consider just what time has that can deal a decent amount of damage?
besides dragons and anubis... nothing... and anubis isn't good for dealing damage either
fate eggs are too unreliable...

Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257145#msg257145
« Reply #92 on: January 25, 2011, 08:28:15 pm »
ppl seem to be looking at the ability only these days...
thats all true but why waste time and effort making a creature with a shitty skill when you can make it with an awsome one?

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257148#msg257148
« Reply #93 on: January 25, 2011, 08:31:26 pm »
POWER to Pseudo-Nilla cards!

Soo agree with Essence and TheIdioticIdiot, the ability is the topping, not the meal itself.

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257152#msg257152
« Reply #94 on: January 25, 2011, 08:35:30 pm »
The picture of the card scares me

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257158#msg257158
« Reply #95 on: January 25, 2011, 08:42:59 pm »
Just idea for the skill:

Obsession : Inflict 7/9 damage to the owner if you discard card while having Ghost of the Past in your hand

If you discard a last ghost in your hand you won't take any damage
this would be non-.stackable with more ghosts

 

blarg: