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Offline RootRanger

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg256741#msg256741
« Reply #72 on: January 25, 2011, 02:43:43 am »
Dear, none of those cards nor combos are nowhere as expensive as 7 :rainbow
You completely missed my point. I used those examples to show that the Ghost of the Past was not the only card that completely relied on another card in order to be useful. Not once did I compare its actual strength to those examples. Please read my entire post, or at least most of it.

In case you don't feel like scrolling up, I may as well restate my point. Cards should be determined underpowered if they are not worth using when being used at their full potential.
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Offline coinich

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg256750#msg256750
« Reply #73 on: January 25, 2011, 02:53:30 am »
Quite a few people have wanted a decrease in cost because they think the ability is a negative one.

A card is underpowered if it cannot be worth using when it is being used at its fullest potential. Would shriekers be underpowered because the AI always burrows them? Are forest spirits underpowered because newbs use them in mono life? No, and no because those cards were not used to their fullest potential. The Ghost of the Past is a strong card when used at its fullest potential, a deck with nightmare.

So yes, this card is probably not worth using unless you have nightmare. However, many other cards are not useful unless paired with another card. Think scorpions + buff, photon + immolation, voodoo doll + ragepot/GP, etc.
My objections to the 7 :time cost (and likely 6 :time upgrade) is that I honestly feel its a bit pricey.  The ability is not a detriment at all; I just feel paying 7 quanta for something that can be eliminated with a single Shockwave or Lightning Bolt is not good.  The investment for such an attacker is not strong.  The ability is neither good or bad; it simply needs to be used in the best situation, meaning currently Nightmare.

Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg256759#msg256759
« Reply #74 on: January 25, 2011, 02:58:48 am »

Is he wielding an Eternity attached to a chain? So.. epic.
Think of that big blue/gold thing that looks kind of like this: <}•{> when you spin the oracle? That's what it is :)

EDIT: this thing:

Oh sure Timer. Post it 5 pages after I discovered it and pointed it out, without even giving me a word of credit. You're breaking my heart man! We used to be bros! What happened to us?

Could that picture possibly represent a younger, less evil Oracle?
His weapon seems very similar to the pointer he uses.

Perhaps a constant reminder to sign up for that gym, forever dismissed. But if it is dismissed just once more...ouch. He's taking some of your life with you if you don't sign up now, better not just discard him again.

Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg256801#msg256801
« Reply #75 on: January 25, 2011, 04:01:07 am »
Dear, none of those cards nor combos are nowhere as expensive as 7 :rainbow
You completely missed my point. I used those examples to show that the Ghost of the Past was not the only card that completely relied on another card in order to be useful. Not once did I compare its actual strength to those examples. Please read my entire post, or at least most of it.

In case you don't feel like scrolling up, I may as well restate my point. Cards should be determined underpowered if they are not worth using when being used at their full potential.
Yes, I did read your entire post. GotP has two powers: strong attack and its special ability.

Its strong attack is diminished by its high cost. In a element class which emphasizes frugality in its quanta, paying only when necessary, rather than brute force by playing everything at once, it's a difficult card to time when prioritizing between either Eternity CC or Procrastination.

Its ability is best played early in the game when the opponent has few cards at hand and so is ought to have the least chance on having his or her cards. With GotP filling the hand, the opponent is forced to throw away GotP to get more room. At its best, you get to play nightmare each turn and slowly fill the opponent's hand. Slowly, since, once you play your first GotP/nightmare combo, the opponent's going to catch on.

Even if the cost is lowered, the opponent's going to catch on, but with a lower cost, one has more versatility on when one wants to spring the combo, even earlier in most cases than with the higher cost.

This is all, of course, assuming the cards are un-upped since we don't know the upped stats yet.

Actually, I'm finding the unupped version more useful in terms of nightmaring. As I've found, when it needs to do its job, it usually can do its job, more late game though. I'm finding it to be a nice attacking force against gravity shield and silence helps its job a lot. For optimal use, use against predictable opponents.

The cards you've mentioned are great with synergy since they have low costs allowing them to function in limited quanta decks. They are versatile and not overly specialized; they work well with their original intentions, but their roles are constantly evolving.

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg256854#msg256854
« Reply #76 on: January 25, 2011, 05:57:33 am »
WOOOOOOOOOO it's in the trainer!!

It got a bit of a buff in it's stats as well.

Right now the upped one only deals 7 upon discard as opposed to 9 like the card says.

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg256873#msg256873
« Reply #77 on: January 25, 2011, 07:46:48 am »
I really love the current form :D
I hope no unneeded nerf will come, and that this card will simply make it's way to time as a nice addition :)

Although bugs could use fixing ::)
Random discard damage while not discarding GotP is painful.

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg256921#msg256921
« Reply #78 on: January 25, 2011, 11:46:35 am »
Yay its in trainer and its stats are a little altered, looks much more useful now.

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg256965#msg256965
« Reply #79 on: January 25, 2011, 02:21:49 pm »
hmm... idk. I know ill be flamed on how this card is  a psuedonilla creature, I just dont think its ability is even worth building a deck around. I thought about adding in some EQ's so that after my opponent got a full hand, they wouldnt be able to play anything, and have to discard twice, but that changed it to a trio, and even when I got a perfect hand, since nightmare slows down the opponent they can get the extra quanta...

All in all, its an interesting ability, however, I dont see it having much, if any use in a even somewhat serious deck.
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Offline zombie0

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257017#msg257017
« Reply #80 on: January 25, 2011, 04:50:14 pm »
All in all, its an interesting ability, however, I dont see it having much, if any use in a even somewhat serious deck.
this sums up just about every new card lately.  if the effect was that it hurt an opponent when discarded, it would go perfectly with time and its card advantage.  good synergy with current time themes.  instead, we get something thats more likely to smack us in the face than our opponent.  unless card discard is going to exist in this game, please DO NOT ADD THIS CARD TO THE GAME.  waste of a really really really awesome picture.
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Offline Neopergoss

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257026#msg257026
« Reply #81 on: January 25, 2011, 05:13:45 pm »
Am I missing something? I did a search within this topic for reverse time, and no one is talking about how this helps reverse time, too. Now they'll be putting their creature cards back in their decks and given an incentive for discarding their own cards. This in addition to the synergy that already existed between nightmare and reverse time: both cards keep them from drawing new cards, and if you play them in succession, they have to wait a turn before they can draw their creature again.

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257027#msg257027
« Reply #82 on: January 25, 2011, 05:17:07 pm »
Am I missing something? I did a search within this topic for reverse time, and no one is talking about how this helps reverse time, too. Now they'll be putting their creature cards back in their decks and given an incentive for discarding their own cards. This in addition to the synergy that already existed between nightmare and reverse time: both cards keep them from drawing new cards, and if you play them in succession, they have to wait a turn before they can draw their creature again.
You mean, like this deck I build before it was even in trainer? ;)
This + Nightmare + Silence => Trollface
Too much cards to pull that off though, just Nightmare is enough.

I like the idea though, I just hope it's cost gets decreased by 1 :time to make it a viable attacker compared to Devonian Dragon (maybe for the upped version otherwise :) ).

Can't wait to test it in Trainer! ^_^
I think a deck like this:
Code: [Select]
7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q4 7q4 7qe 7qe 7qe 7qe 7qe 7qe 7th 7th 7th 7th 7th 7thCould be quite annoying, with lowered cost replacing some Time Towers with Precogs is a nice idea. Question marks are Ghosts of the Past (obviously).

Also, awesome art :D
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Offline Neopergoss

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg257032#msg257032
« Reply #83 on: January 25, 2011, 05:23:52 pm »
Ah, didn't see that. Ok then. I will look forward to seeing how well it works.

 

anything
blarg: