Dear, none of those cards nor combos are nowhere as expensive as 7
You completely missed my point. I used those examples to show that the Ghost of the Past was not the only card that completely relied on another card in order to be useful. Not once did I compare its actual strength to those examples. Please read my entire post, or at least most of it.
In case you don't feel like scrolling up, I may as well restate my point. Cards should be determined underpowered if they are not worth using when being used at their full potential.
Yes, I did read your entire post. GotP has two powers: strong attack and its special ability.
Its strong attack is diminished by its high cost. In a element class which emphasizes frugality in its quanta, paying only when necessary, rather than brute force by playing everything at once, it's a difficult card to time when prioritizing between either Eternity CC or Procrastination.
Its ability is best played early in the game when the opponent has few cards at hand and so is ought to have the least chance on having his or her cards. With GotP filling the hand, the opponent is forced to throw away GotP to get more room. At its best, you get to play nightmare each turn and slowly fill the opponent's hand. Slowly, since, once you play your first GotP/nightmare combo, the opponent's going to catch on.
Even if the cost is lowered, the opponent's going to catch on, but with a lower cost, one has more versatility on when one wants to spring the combo, even earlier in most cases than with the higher cost.
This is all, of course, assuming the cards are un-upped since we don't know the upped stats yet.Actually, I'm finding the unupped version more useful in terms of nightmaring. As I've found, when it needs to do its job, it usually can do its job, more late game though. I'm finding it to be a nice attacking force against gravity shield and silence helps its job a lot. For optimal use, use against predictable opponents.The cards you've mentioned are great with synergy since they have low costs allowing them to function in limited quanta decks. They are versatile and not overly specialized; they work well with their original intentions, but their roles are constantly evolving.