lets see... if we compare it to other cards...
UG is 5
and does 20 damage for 1
It also does 1 dmg to all creatures on the field.
GotP is 13 dmg for 7
, and requires a 2 card combo to be effective for its effect (currently requiring 1
for nightmare). That combo locks the opponents hand for 1 turn however. It also isnt a guarantee that they will discard it. if they had another card that they recently gained the quanta for, then your combo went to waste. Now we cant forget the niche it fills of a midrange attacker for time, 7
for a 9/4 creature isnt bad in and of itself. Although, charger is 5
, is 7/5 and has momentum (arguably better than this effect, and can easily make up for the 2 dmg difference)
All in all, im not really sure what I think this card needs. It just seems like it needs something...