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Offline BluePriest

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg258350#msg258350
« Reply #120 on: January 27, 2011, 02:27:11 pm »
No, we were discussing the change of Scorpions, as we've done in the chat a fair deal in the past. You, on the other hand, are primarily discussing new mechanics. The problem with discard is that it's basically insta-kill in this game, with the only difference being you don't know what you kill. You don't think it's a problem, but that is a different discussion, no matter what you may want to steer it to.
actually, im discussing possible synergy with GotP :) youre talking about what im talking about, and what dragoon has talked about in chat before, which is going off topic though, SO, back to the card, I think a discard mechanic added to the game would be good, as in forcing your opponent to have to discard. It shouldnt be an easy thing to pull off, nor should it be something that can be repeated each turn or early game (or should it....), however, if one was implemented properly, I could see it working perfectly with GotP. I know its skill is considered more of an added bonus (and 7/9 damage isnt something to brag about since it requires a 2 card combo to pull off, especially since just playing him will do 7 dmg right away) however, I think it would be a lot more useful if there an actual point to it. This actually opens up a lot of new doors for card creation as well. Not just forceful discards, but beneficial effects for discarding.
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Offline Higurashi

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg258356#msg258356
« Reply #121 on: January 27, 2011, 02:46:02 pm »
Yes, those are new mechanics. I'm not even sure what you're trying to deny here, but it's fun to watch. x)

If the repeating effect is a problem, we could simply have something like this: http://magiccards.info/scans/en/dpa/31.jpg
Of course, I won't be surprised if this is rejected solely because it's from MtG. However, at least I don't see much of a problem with Fractal. If the creature is weak, it wouldn't be worth Fractal, as usually you wouldn't be holding on to many cards when playing against this theoretical creature. k, 'nuff off-topic. Should make a thread for this or something.
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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg258389#msg258389
« Reply #122 on: January 27, 2011, 04:02:01 pm »
I'm also for a cost reduction (5 quanta, 5 attack, 5 damage). It would become a useful creature even without using its ability.

And what about dealing damage to both players when discarding?

Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg258529#msg258529
« Reply #123 on: January 27, 2011, 07:13:18 pm »
I'm also for a cost reduction (5 quanta, 5 attack, 5 damage). It would become a useful creature even without using its ability.

And what about dealing damage to both players when discarding?
no on the cost reduction, it's good now...
why dealing damage to both players? that would a nerf that this card doesn't need...

Offline doublecross

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg258533#msg258533
« Reply #124 on: January 27, 2011, 07:21:08 pm »
I still like the idea of taking damage when any card is discarded as long as it is in your hand. It would make it more versatile.
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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg258575#msg258575
« Reply #125 on: January 27, 2011, 08:35:29 pm »
I wasn't talking about passive discard options. I'm talking about direct, "opponent discards a card" type stuff (think back to original Dune Scorpion). Elements has nothing of the sort at this time.
And nor should it until a card draw offset is added. Having to run so many cards to complete the 100hp assault on your opponent is already a problem. Having an effect that can knock you out of the game before you can even play anything is an extremely bad negative Play experience. Until a method exists to recover lost cards or find key cards, forced discarding of your opponents deck is a no-no.

I like this in that you will likely have to discard rather than must discard and you are not left with a null choice. If you have 7 ghosts and your key card, you don't have to auto-lose you will have to take 9 damage tho. Compared to the original Neurotoxin which really said you have key cards in hand, no-choice your losing one of them.

Offline RavingRabbid

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg258579#msg258579
« Reply #126 on: January 27, 2011, 08:46:16 pm »
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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg258584#msg258584
« Reply #127 on: January 27, 2011, 08:54:43 pm »

Offline az4rel

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg258586#msg258586
« Reply #128 on: January 27, 2011, 08:56:02 pm »
I think the ability of this card would be more usable is was like:
When this card is on the field is a card is discarded it's owner will lose x Hp
since time is an element that can overdraw easily its still  a drawback.
but sill can easily be used with nightmare.
I have not read the entire post but I think this have not been suggested

Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg258594#msg258594
« Reply #129 on: January 27, 2011, 09:03:11 pm »
I think the ability of this card would be more usable is was like:
When this card is on the field is a card is discarded it's owner will lose x Hp
since time is an element that can overdraw easily its still  a drawback.
but sill can easily be used with nightmare.
I have not read the entire post but I think this have not been suggested
you have not read the whole post, and that's the problem
this card is the badly needed mid range hitter that costs little quanta (compared to dragons) for time
the ability is merely a "topping" as essence puts it
I prefer to call it "another reason to abuse nightmare/rewind lockdown"

Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg258624#msg258624
« Reply #130 on: January 27, 2011, 09:56:28 pm »
Quote
"another reason to abuse nightmare/rewind lockdown"
...and the first reason was? as far as i can tell, you got around that tactic by discarding >.>

Offline ZephyrPhantom

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Re: Ghost of the Past https://elementscommunity.org/forum/index.php?topic=20160.msg258628#msg258628
« Reply #131 on: January 27, 2011, 10:00:48 pm »
Quote
"another reason to abuse nightmare/rewind lockdown"
...and the first reason was? as far as i can tell, you got around that tactic by discarding >.>
Quite true. However, if you discard a card other than GoTP, you just wasted a card that might've been important to your strategy.  In any case, discarding any card that isn't GoTP gives your opponent card advantage.

Like Essence said, the point is that time has a mid-sized attacker, sort of like how Aether has Immortal.

 

anything
blarg: