No, we were discussing the change of Scorpions, as we've done in the chat a fair deal in the past. You, on the other hand, are primarily discussing new mechanics. The problem with discard is that it's basically insta-kill in this game, with the only difference being you don't know what you kill. You don't think it's a problem, but that is a different discussion, no matter what you may want to steer it to.
actually, im discussing possible synergy with GotP
youre talking about what im talking about, and what dragoon has talked about in chat before, which is going off topic though, SO, back to the card, I think a discard mechanic added to the game would be good, as in forcing your opponent to have to discard. It shouldnt be an easy thing to pull off, nor should it be something that can be repeated each turn or early game (or should it....), however, if one was implemented properly, I could see it working perfectly with GotP. I know its skill is considered more of an added bonus (and 7/9 damage isnt something to brag about since it requires a 2 card combo to pull off, especially since just playing him will do 7 dmg right away) however, I think it would be a lot more useful if there an actual point to it. This actually opens up a lot of new doors for card creation as well. Not just forceful discards, but beneficial effects for discarding.