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Offline godofdeath500

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112612#msg112612
« Reply #84 on: July 12, 2010, 02:42:39 am »
You know one way it could be massively OP'd?
...
...
...
:) If a FG were made out of it xD Can you IMAGINE a FG named, "Scorpi---" nvm >_> dam, too much like Scorpio LOL. Ahh, name it something like "Scorpion" or "Needle" or something that is Trio-Deck'd and uses all 3 or atleast this and the 2 counter poison scorpion :)

2 Cards per turn, 200 HP, epic ness :)
it would be even worse if rainbow OR scorpio had even a couple of the scorpions,
that would make rainbow unbeatable and scorpio even harder to beat... YIKES!!!!
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Innominate

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112690#msg112690
« Reply #85 on: July 12, 2010, 06:15:55 am »
As has been said, this card isn't particularly devestating against rush decks. It does, however, absolutely wreck stall decks. It will almost certainly be part of the standard rainbow or eternity rewind lock decks against some FGs. It will be a fantastic addition to control decks as well; MrSexington's rage quit deck (with eternity and photon for rewind) has very long matches against FGs because they end up with a full hand, discarding and drawing 1 per turn. The biggest problem that I can see with the card is the same as for other creatures; once you have one out, all the others in your deck are basically pointless. At most, you would need 3 of these out at any one time.

I wonder if it could be slotted into a devourer/vampire fractal aether/rainbow. Probably too heavy on cards and not much use for the extra elements.

Offline the dictator

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112930#msg112930
« Reply #86 on: July 12, 2010, 04:52:18 pm »
I dont think its OP. It requires splashing for it to be powerful at all, so right off the back you need a 2 card + 2 element combo. Also, pillars you will play immidiatly, and you will get to the point where you dont NEED to save creatures in your hand for a combo. A deck based off of this card wont do very good with CC since niether  :light nor  :gravity have good creature control (I dont consider gravity pull all that powerful especially since the scorpians will only do 1 damage per turn) and so you need so splash an additional element to have CC,
I want to see you get thrashed by a Dune Scorpion based FG  :D
Osiris  ;D

And gravity has good control, it is called otyugh ;)
But with time, why not use scarabs.

Considering this, I made this deck:
Code: [Select]
744 744 74a 74a 74a 74a 74a 74a 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qc 7qc 7qc 7qd 7qd 7qd 7qd 7qd 7qdThe ?'?? are Dune scorpions
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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg113000#msg113000
« Reply #87 on: July 12, 2010, 07:08:06 pm »
The gravity towers are completely pointless by the looks of it. add 2 more pharoahs or something instead.

Offline Bloodshadow

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg113009#msg113009
« Reply #88 on: July 12, 2010, 07:19:00 pm »
As the original designer of Osiris, I say we give him 12 Dune Scorpions. Just to show how OP this card is.
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Offline jmdt

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg113013#msg113013
« Reply #89 on: July 12, 2010, 07:27:41 pm »
As the original designer of Osiris, I say we give him 12 Dune Scorpions. Just to show how OP this card is.
Actually 12 would not be that OP and would be a waste, slowing down the deck.   These guys would still need unstoppable to be useful and I bet the AI prioritises Pharaoh and scarab over over the scorpion.  Also 12 would eat up spaces that scarabs could be generated to.  1-2 out with momentum is plenty to adversely effect a deck.  Maybe 4 total in the deck would be a good number.

Offline Amilir

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg113022#msg113022
« Reply #90 on: July 12, 2010, 07:38:53 pm »
As the original designer of Osiris, I say we give him 12 Dune Scorpions. Just to show how OP this card is.
That's rather like saying Dark Matter shows how OP black hole is.

Xoned

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg113091#msg113091
« Reply #91 on: July 12, 2010, 09:34:52 pm »
Serqet.
12 supernovas
12 blessings
12 unstopables
8 dune scorps
8 forest scorps
8 deathstalkers
Then some other cards. (CC, sheilds, perm control, weapons)
I just really wanna see a pillarless FG.

Redthallium

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg113369#msg113369
« Reply #92 on: July 13, 2010, 06:02:11 am »
agreed

Arondight

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg113434#msg113434
« Reply #93 on: July 13, 2010, 11:29:18 am »
This card is scary.. But, I like it a lot. You can't play it with Mono and you can destroy stalling decks with it (Even though Time already had an edge over stall). Mostly liking how no card is truly safe unless immortal or protected.

fiver49

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg113826#msg113826
« Reply #94 on: July 13, 2010, 09:01:01 pm »
I know I'm restating many peoples's opinions plus my own together right here, but in my mind this is card is very Over-Powered.  If your opponent has six of them, they could easily make it so that you have 1 turn to play the cards in your hand or you lose them, which would devastate cards like Miracle's power.

Arondight

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg113878#msg113878
« Reply #95 on: July 13, 2010, 10:39:26 pm »
Even if you had six of them, you would also need six cards and two different kinds of quanta to buff them up for attack.

 

anything
blarg: