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Offline jmdt

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112208#msg112208
« Reply #60 on: July 11, 2010, 06:55:31 am »
This card effect looks fun but is way OP.  I seriously hope this card is a rare if it comes out in anything close to the current format.

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112213#msg112213
« Reply #61 on: July 11, 2010, 07:46:58 am »
I STILL don't understand this eternity + dune lock you guys are going on about.  If you rewind an opponents creature, it goes on top of their deck, and your dune hits BEFORE it's drawn.  Then, after it's drawn, the AI simply plays the damn creature again, meaning you didn't do squat to kill it.  It's actually just the normal eternity lock, but with some extra anti-spell defense.
With Eternity, you keep returning their card, thus they never draw anything new. The way to escape this time lock is to wait a turn then rush out your creatures, but with Dune Scorp you are losing that card you are trying to hold.



PS: I don't think this card is Overpowered, but it is definitely going to create Negative Play Experience and make the environment uncomfortable to play in.


PPS: Is their an AI who has this I can play against that has this?

Offline jmizzle7

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112216#msg112216
« Reply #62 on: July 11, 2010, 08:01:39 am »
Kael, every deck controlled by the AI has copies of the new cards in their deck during beta testing in trainer.

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112218#msg112218
« Reply #63 on: July 11, 2010, 08:06:48 am »
Kael, every deck controlled by the AI has copies of the new cards in their deck during beta testing in trainer.
Damn. Yet to see the AI play the Dune Scorp yet, let alone have the Dune Scorp and a Blessing/Momentum.


Offline BloodlinE

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112270#msg112270
« Reply #64 on: July 11, 2010, 11:39:07 am »
I can soo imagine this with fractal :) EPIC denial if it weren't for the 0 atk D:

But I think momentum can fix that ;)
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Offline BluePriest

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112301#msg112301
« Reply #65 on: July 11, 2010, 01:39:39 pm »
I dont think its OP. It requires splashing for it to be powerful at all, so right off the back you need a 2 card + 2 element combo. Also, pillars you will play immidiatly, and you will get to the point where you dont NEED to save creatures in your hand for a combo. A deck based off of this card wont do very good with CC since niether  :light nor  :gravity have good creature control (I dont consider gravity pull all that powerful especially since the scorpians will only do 1 damage per turn) and so you need so splash an additional element to have CC,
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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112302#msg112302
« Reply #66 on: July 11, 2010, 01:45:50 pm »
I dont think its OP. It requires splashing for it to be powerful at all, so right off the back you need a 2 card + 2 element combo. Also, pillars you will play immidiatly, and you will get to the point where you dont NEED to save creatures in your hand for a combo. A deck based off of this card wont do very good with CC since niether  :light nor  :gravity have good creature control (I dont consider gravity pull all that powerful especially since the scorpians will only do 1 damage per turn) and so you need so splash an additional element to have CC,
I want to see you get thrashed by a Dune Scorpion based FG  :D

Italy2

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112309#msg112309
« Reply #67 on: July 11, 2010, 02:12:00 pm »
This card can certainly cause a lot of destruction if used properly...

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112316#msg112316
« Reply #68 on: July 11, 2010, 02:22:05 pm »
The card isn't OP when it is played, but when it causes you to have no cards in your hand you only have one turn to play a card or else you lose it.
Combine that with quanta denial, imortality and CC and ou'e got a new ragequit deck.

Offline Thalas

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112344#msg112344
« Reply #69 on: July 11, 2010, 04:32:36 pm »
I think it's fine. the Dune Scorpion needs another element to be effective. Most of trio and duo decks aren't very effective. I know better decks.

Offline jmdt

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112364#msg112364
« Reply #70 on: July 11, 2010, 05:26:22 pm »
One thing I thought about with this card.  As of now, rush decks are weak to all those crazy control decks like fire stall and rage quit.  As of now, there aren't an appreciable amount of decks that can easily beat these control decks.  With a card like this it could develop a triangle were rush decks beat hand disruption decks, hand disruption decks beat control stalls, and control stalls beat rush decks.

With the sheer number of control stall decks that have been around lately, having hand disruption to slow them down is not the worst thing that can happen, especially they still have a number of counters.

Offline BluePriest

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112390#msg112390
« Reply #71 on: July 11, 2010, 06:37:46 pm »
I dont think its OP. It requires splashing for it to be powerful at all, so right off the back you need a 2 card + 2 element combo. Also, pillars you will play immidiatly, and you will get to the point where you dont NEED to save creatures in your hand for a combo. A deck based off of this card wont do very good with CC since niether  :light nor  :gravity have good creature control (I dont consider gravity pull all that powerful especially since the scorpians will only do 1 damage per turn) and so you need so splash an additional element to have CC,
I want to see you get thrashed by a Dune Scorpion based FG  :D
Oh I could imagine an amazing FG based deck with this and black hole and quicksand with flying pulvys, but a player deck, I dont think so.
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