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Offline godofdeath500

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112106#msg112106
« Reply #48 on: July 11, 2010, 03:11:10 am »
It think it'd be much more balanced if it came into play with -1 attack power.  Momentum isn't enough to make it attack, and blessing and the scorpion can be blocked by most shields.
i think the reason it comes into play as a 0 attack creature is so that it doesn't heal your opponent on the turn you play it, because then that would be a major turn-away.
i mean, who wants to play a card that heals your opponent on the first turn (and maybe more) while waiting to play a blessing or momentum?
[21:47:33] ‹godofdeath500› 5 years and not a single war.
[21:47:45] ‹godofdeath500› I do not live up to my name.

Offline Dragoon1140

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112108#msg112108
« Reply #49 on: July 11, 2010, 03:33:55 am »
Huh?  Seriously?  That's a stupid mechanic.  Perhaps edit the cards ability so it doesn't work with a negative attack?
Maybe "when this card deal damage to your opponent?"
That is currently how it works.  You deal negative damage.
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MrSexington

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112128#msg112128
« Reply #50 on: July 11, 2010, 03:59:24 am »
Fiddled around with this in the trainer.  I'll admit it's pretty overpowered, significantly less than cards like fractal, but still deserving of a nerf.  And I'm guessing the ability to choose which card you have to discard is too difficult to program.

It think it'd be much more balanced if it came into play with -1 attack power.  Momentum isn't enough to make it attack, and blessing and the scorpion can be blocked by most shields.
So you're saying you want me to make an Entropy/Time deck with Antimatter, Chaos Power, and Dune Scorpions?

Hm... you wouldn't even have to focus on the scorpions.  They would just be there to supplement the rest of the deck.  Even just a pair of them in a 30 card deck would be nice.

 :)

Xoned

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112140#msg112140
« Reply #51 on: July 11, 2010, 04:19:42 am »
Huh?  Seriously?  That's a stupid mechanic.  Perhaps edit the cards ability so it doesn't work with a negative attack?
Maybe "when this card deal damage to your opponent?"
That is currently how it works.  You deal negative damage.
When this card causes reduces your opponents heal in the amount of it's current attack, make them discard one card.
Happy?

Offline godofdeath500

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112141#msg112141
« Reply #52 on: July 11, 2010, 04:20:03 am »
Fiddled around with this in the trainer.  I'll admit it's pretty overpowered, significantly less than cards like fractal, but still deserving of a nerf.  And I'm guessing the ability to choose which card you have to discard is too difficult to program.

It think it'd be much more balanced if it came into play with -1 attack power.  Momentum isn't enough to make it attack, and blessing and the scorpion can be blocked by most shields.
So you're saying you want me to make an Entropy/Time deck with Antimatter, Chaos Power, and Dune Scorpions?
No, i think he means that when it is played, its stats are  -1/3, not make a whole deck based around those three concepts.
And BTW chaos power is way too random to be reliable, i agree its one of the most powerful buff cards in the game along with from Rage Potion.
[21:47:33] ‹godofdeath500› 5 years and not a single war.
[21:47:45] ‹godofdeath500› I do not live up to my name.

PhuzzY LogiK

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112170#msg112170
« Reply #53 on: July 11, 2010, 05:15:17 am »
And I'm guessing the ability to choose which card you have to discard is too difficult to program.
I don't see why.  It could almost piggyback on the function that makes you discard if you have a full hand.

Offline Dragoon1140

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112175#msg112175
« Reply #54 on: July 11, 2010, 05:23:09 am »
I'll be posting this in all three thread I guess.

Code: [Select]
6qq 6qq 6qq 6u2 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 71e 71e 71e 74a 74a 74a 74a 7ao 7ao 7ao 7n0 7n0 7qd 7qd 7qd
The 9 ??? is 3 scorpions of each type.

I don't care what anyone says, this is fun as hell to play.
Else known as "JonTheBon"

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Innominate

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112184#msg112184
« Reply #55 on: July 11, 2010, 05:49:10 am »
The card isn't fantastic against FGs, because they draw two each turn and usually have enough quanta to play whatever they draw. Against players however it would be deadly. I don't think a card that encourages players to blindly play whatever they have in their hand is a good gameplay mechanic. It was already fair being punished for holding out for a combo by not being able to play it earlier; this card makes combos impossible unless you get them in the first few turns.

Mastermind79

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112187#msg112187
« Reply #56 on: July 11, 2010, 05:55:48 am »
The card isn't fantastic against FGs, because they draw two each turn and usually have enough quanta to play whatever they draw. Against players however it would be deadly. I don't think a card that encourages players to blindly play whatever they have in their hand is a good gameplay mechanic. It was already fair being punished for holding out for a combo by not being able to play it earlier; this card makes combos impossible unless you get them in the first few turns.
I don't know, but if you could get it in a time-lock deck (2-3 Eternities rewinding everything), it could actually work.

It is OP, though. Good thing there isn't a Eclipse card for :time ...

Edit: I feel guilty looking at the index page and seeing my name on 4 or 5 parts...

Offline godofdeath500

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112200#msg112200
« Reply #57 on: July 11, 2010, 06:29:02 am »
The card isn't fantastic against FGs, because they draw two each turn and usually have enough quanta to play whatever they draw. Against players however it would be deadly. I don't think a card that encourages players to blindly play whatever they have in their hand is a good gameplay mechanic. It was already fair being punished for holding out for a combo by not being able to play it earlier; this card makes combos impossible unless you get them in the first few turns.
I don't know, but if you could get it in a time-lock deck (2-3 Eternities rewinding everything), it could actually work.

It is OP, though. Good thing there isn't a Eclipse card for :time ...

Edit: I feel guilty looking at the index page and seeing my name on 4 or 5 parts...
true...true.
[21:47:33] ‹godofdeath500› 5 years and not a single war.
[21:47:45] ‹godofdeath500› I do not live up to my name.

Offline Glitch

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112203#msg112203
« Reply #58 on: July 11, 2010, 06:38:31 am »
I STILL don't understand this eternity + dune lock you guys are going on about.  If you rewind an opponents creature, it goes on top of their deck, and your dune hits BEFORE it's drawn.  Then, after it's drawn, the AI simply plays the damn creature again, meaning you didn't do squat to kill it.  It's actually just the normal eternity lock, but with some extra anti-spell defense.

Offline Dragoon1140

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg112204#msg112204
« Reply #59 on: July 11, 2010, 06:41:39 am »
I STILL don't understand this eternity + dune lock you guys are going on about.  If you rewind an opponents creature, it goes on top of their deck, and your dune hits BEFORE it's drawn.  Then, after it's drawn, the AI simply plays the damn creature again, meaning you didn't do squat to kill it.  It's actually just the normal eternity lock, but with some extra anti-spell defense.
Dragon rushes will be killed, just more so with Dune.  Any expensive creature the opponent has might not always be played immediately.
Else known as "JonTheBon"

I also make videos and stuff.

 

anything
blarg: