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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg127510#msg127510
« Reply #144 on: July 29, 2010, 10:33:15 pm »
Cant wait to put this with deathstalker in my death/time deck, definately not OP  :P
Ummm.... whats the third element going to be? You need somethign that can power up your creatures since they have 0 atk
i have the mark of gravity, +3 unstoppables to current deck  :D

Tea is good

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg127733#msg127733
« Reply #145 on: July 30, 2010, 05:16:54 am »
Can't wait to use this in my specific deck against Miracle.

smuglapse

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg129061#msg129061
« Reply #146 on: August 01, 2010, 08:37:18 am »
If any card was deserving of rarity, I think this would be a good one.  Not because of its power level, but because of its annoyingness.

Rarity is a mechanism to keep cards away from newer or casual players.  What cards would you want to keep away from this group?

Powerful cards:  No, not unless you want to promote elitism.
Annoying cards: Yes; newer players would not be frustrated by them, and veterans would know how to adjust to them appropriately.  (see Arctic Squid)

Note: I'm not saying the card is fine as is, just noting its perceived frustrating quality.

CB!

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg129140#msg129140
« Reply #147 on: August 01, 2010, 02:31:10 pm »
Can't wait to use this in my specific deck against Miracle.
I was just thinking, this card could have some value in the end game against false gods that spam miracles... or twin universe for that matter...

Malduk

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg129176#msg129176
« Reply #148 on: August 01, 2010, 05:03:40 pm »
Can't wait to use this in my specific deck against Miracle.
I was just thinking, this card could have some value in the end game against false gods that spam miracles... or twin universe for that matter...
Maybe for the first fight of the day if you know you'll face someone like Miracle. Other than that, I dont see it worthy of a card slot against random FG.

Offline jmdt

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg129204#msg129204
« Reply #149 on: August 01, 2010, 06:02:23 pm »
Can't wait to use this in my specific deck against Miracle.
I was just thinking, this card could have some value in the end game against false gods that spam miracles... or twin universe for that matter...
Maybe for the first fight of the day if you know you'll face someone like Miracle. Other than that, I dont see it worthy of a card slot against random FG.
Yeah this card isn't that useful most of the time versus the fg.  Fractal or eternity are the best ways to stop miracle.  You either outdamage it or let them use them all up.  As far as TU spam, a combination of aflatoxin and to a lesser degree ulitharid are good to stop this.

On a second note, I feel this card is a bit UP, not as bad as deathstalker, but still 0 attack is crippling.  Even with 1-2 of these out, I don't prevent my opponent from playing cards as they draw them and they will never kill an opponent by themselves.  Using 6 of these and 6 momentum gives you effectively 5-6 slots for adding more attackers.  This essentially leaves you using silurian dragons, which are slow, and pharaohs, which are slower to beat your opponent.

I have a feeling this card also needs 1 attack out of the box, but aren't sure how that will work in practice.  The scary part of this card is that the opponent can play it and you lose a card before you have a chance to react.  Its almost reminds me of how SoR worked before it was nerfed.  My suggestion is one of 2 things.

1.) The card comes in play with 1 attack, but is also in a time bubble so cannot attack the first turn.  This would give it one attack so no buff cards are needed, but would prevent a spam that could clear your hand before you have a chance to react.

2.) Make the card come in play with 0 attack, but give it an ability that cost's 1 quanta (:time, or :gravity make the most sense) that gives it 1 attack.  This may be impossible with the way abilities work, so it may have to come in play with 1 attack and have to pay to 1 quanta to activate the ability.

What do you guys think about these suggestions?  This card needs a small buff in attack, but also a limitation on attacking the first turn with the effect.

burne

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg129228#msg129228
« Reply #150 on: August 01, 2010, 06:37:56 pm »
As it introduce completely new rules, I think it doesn't need any buff to be stronger.
According to me, it seems not OP too, just well balanced.
Let see by ourselves how it will be used.
I love this new way even if I don't find it very usefull. And I don't think we will see many of those.
 

rotface

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg129239#msg129239
« Reply #151 on: August 01, 2010, 06:56:18 pm »
dont think i like this

Offline teffy

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg130640#msg130640
« Reply #152 on: August 04, 2010, 12:49:58 am »
I don´t like this too. You have little choices, which card you play in normal games. This card makes the possiblities to choose smaller.

Can´t we invent a better effect for this card ?
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Retribution

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg130644#msg130644
« Reply #153 on: August 04, 2010, 12:51:49 am »
"Have the possibility of drawing a card every time this creature successfully attacks?"
"One random creature on the enemy's field is poisoned for one count every time this creature successfully attacks?"

Offline zanzarino

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg130889#msg130889
« Reply #154 on: August 04, 2010, 07:52:42 am »
A new version of dune scorpion is available in the trainer.

The new neurotoxin effect adds 1 poison damage, like the other scorpions, but every time the opponent plays a card while poisoned with neurotoxin one extra poison is added to the counter.

Purify removes neurotoxin.

Please take some time to try the new version and compare against the old one.
 

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Re: Dune Scorpion | Dune Scorpion https://elementscommunity.org/forum/index.php?topic=9467.msg130891#msg130891
« Reply #155 on: August 04, 2010, 07:54:17 am »
A new version of dune scorpion is available in the trainer.

The new neurotoxin effect adds 1 poison damage, like the other scorpions, but every time the opponent plays a card while poisoned with neurotoxin one extra poison is added to the counter.

Purify removes neurotoxin.

Please take some time to try the new version and compare against the old one.
Whoa, I probably like this more.
There are things worse than eating tuna directly from the tin

 

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