Aye, just finished:
5rm 5rm 5rm 5rm 5rm 5rm 6rk 6rk 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q1 7qb 7qb 7qb 7qb 7qb 7qb 7ri 7ri 7ri 7ri 7ri 7ri 7ri
Games: 100
avg. Sec/Game: 77.160
Sec/Turn: 10.526603
Clicks/Game: 15.880
Clicks/Turn: 2.166439291
Score/Min: 13.08709176
Electrum/Min: 13.2970451
Time overall (min.): 128.600
Wins: 104
Ems: 7
Losses: 3
Score: 1680
Electrum: 1715
Avg. TTW: 7.227
ttw 3: 0
ttw 4: 0
ttw 5: 1
ttw 6: 28
ttw 7: 38
ttw 8: 17
ttw 9: 7
ttw 10: 3
ttw 11: 3
ttw 12: 0
ttw 13: 0
ttw 14: 0
ttw 15: 0
ttw 16: 0
Interesting, the change from upped to unupped actually slowed this deck down. There's added stability with the Dragons, but I'm guessing the extra damage actually added more speed than was previously believed. I'm sticking with the upped version for now.
Just saying. Besides, deja vu can be spammed with reverse time.
If the creator believed that Reverse Time and other stall tactics were in any way useful to this deck's purpose and function then I'm sure they would have been either added or mentioned in advance. For now however, we focus purely on
speed.