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AnimationX

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The Unoriginal Mono Time https://elementscommunity.org/forum/index.php?topic=36793.msg461959#msg461959
« on: February 19, 2012, 01:29:08 am »
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5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rk 5rk 5rl 5rl 5rl 5rl 5rl 5rl 5rm 5rm 5rm 5rm 5rm 5rm 5ro 5ro 5rr 5rr 5rr 5rr 5rr 5rr 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8ps


Sixty Cards. I was bored.
The funny thing is that it works.

Offline mesaprotector

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Re: The Unoriginal Mono Time https://elementscommunity.org/forum/index.php?topic=36793.msg461963#msg461963
« Reply #1 on: February 19, 2012, 01:37:44 am »
Just because it can be 60 cards doesn't mean it needs to be xD

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40 cards...

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...and 30 cards...

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...and even 20 :P
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Offline furballdn

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Re: The Unoriginal Mono Time https://elementscommunity.org/forum/index.php?topic=36793.msg461967#msg461967
« Reply #2 on: February 19, 2012, 01:44:28 am »
30 card version is probably best. Hourglasses are quite expensive and time consuming (hah, see what I did thar?) to set up and use. It's probably just better to use a 30 card quick rush with ghosts and dragons and have RTs as control. Once you're in the upped metagame, hourglasses and precogs become much useful for deck thinning.

AnimationX

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Re: The Unoriginal Mono Time https://elementscommunity.org/forum/index.php?topic=36793.msg461984#msg461984
« Reply #3 on: February 19, 2012, 02:30:54 am »
But I Liek Sixty Cards ;_;
My other version:
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Offline furballdn

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Re: The Unoriginal Mono Time https://elementscommunity.org/forum/index.php?topic=36793.msg461997#msg461997
« Reply #4 on: February 19, 2012, 02:49:22 am »
Y U NO 30 CARDS

Better draw chances.

Offline burpcow

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Re: The Unoriginal Mono Time https://elementscommunity.org/forum/index.php?topic=36793.msg462607#msg462607
« Reply #5 on: February 20, 2012, 07:24:06 am »
Yeah, 30 card monos are usually best.

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Re: The Unoriginal Mono Time https://elementscommunity.org/forum/index.php?topic=36793.msg462630#msg462630
« Reply #6 on: February 20, 2012, 09:23:37 am »
With enough draw power, early game stalling, and a large enough quanta base, larger decks become feasible.

However, the Precogs aren't being used to their full potential in a >30 card deck. Yes, you still do get the hand reveal effect, but one the main draws (pardon the pun) of Precog is to thin your deck and artificially reduce the minimum deck size (for greater draw consistency), since it replaces itself with another card when played. Another option is to take Sundials instead of Precogs (optionally changing mark to Light and taking Time Towers instead of Time Pends, so that you take advantage of the extra draw power) so that you can get through rough patches in the early game. Also, Procrastination can be used to stall by effectively halving damage output from opposing creatures and shutting down creatures with threatening abilities.
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