***TRIALS RESPONSE***SoR really had a good buff with Time cards. This deck makes uses of three creatures: Time Nymph for attack/speed, Fate Eggs for attack/fun(?) and Anubis for protection. Unfortunately a deck can only pack 6 SoRs, which is definitely not enough for this amount of creatures. Also, it could be very slow on damage if you get unlucky hatches.
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5s4 5s4 5s4 6qq 6qq 6qq 6qq 6rq 6rq 6rq 6rq 6rq 6rq 7n2 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q8 7q8 7ri 7ri 7ri 7ri 7ri 8ps
I took out the Anubis from the deck, because the creature advantage you gain from SoR will overcome basic CC (unless opponent has renewable/large amount of them). I also add Eternities into the deck. It has good synergy with SoR (If you are lucky to get that AW
), and allows you to draw madly with those nymphs.
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6qq 6qq 6qq 6rq 6rq 6rq 6rq 6rq 6rq 7q0 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q5 7q5 7q8 7q8 7qc 7qc 7ri 7ri 7ri 7ri 7ri 8ps
This is an alternative attempt to rebuild the deck without nymphs. Now that the nymphs are gone you will need Hourglasses to maintain the speed. Also you need an alternate attacking source to ensure some damage is done. I chose Pharaoh despite its high cost instead of GotP, because it has great synergy with SoR, and the Scarabs it generated can be used as CC. Although it would seems to be quite slow to rely on it, it is actually not a big problem if you get an early Eternity to stall with.
I like this deck very much. Being fun is the whole point of playing games. And these decks promotes the great synergies between different Time cards, with their stalling and rushing ability. Love it.